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Handle race between persisting an event and un-partial stating a room (#13100)
Whenever we want to persist an event, we first compute an event context, which includes the state at the event and a flag indicating whether the state is partial. After a lot of processing, we finally try to store the event in the database, which can fail for partial state events when the containing room has been un-partial stated in the meantime. We detect the race as a foreign key constraint failure in the data store layer and turn it into a special `PartialStateConflictError` exception, which makes its way up to the method in which we computed the event context. To make things difficult, the exception needs to cross a replication request: `/fed_send_events` for events coming over federation and `/send_event` for events from clients. We transport the `PartialStateConflictError` as a `409 Conflict` over replication and turn `409`s back into `PartialStateConflictError`s on the worker making the request. All client events go through `EventCreationHandler.handle_new_client_event`, which is called in *a lot* of places. Instead of trying to update all the code which creates client events, we turn the `PartialStateConflictError` into a `429 Too Many Requests` in `EventCreationHandler.handle_new_client_event` and hope that clients take it as a hint to retry their request. On the federation event side, there are 7 places which compute event contexts. 4 of them use outlier event contexts: `FederationEventHandler._auth_and_persist_outliers_inner`, `FederationHandler.do_knock`, `FederationHandler.on_invite_request` and `FederationHandler.do_remotely_reject_invite`. These events won't have the partial state flag, so we do not need to do anything for then. The remaining 3 paths which create events are `FederationEventHandler.process_remote_join`, `FederationEventHandler.on_send_membership_event` and `FederationEventHandler._process_received_pdu`. We can't experience the race in `process_remote_join`, unless we're handling an additional join into a partial state room, which currently blocks, so we make no attempt to handle it correctly. `on_send_membership_event` is only called by `FederationServer._on_send_membership_event`, so we catch the `PartialStateConflictError` there and retry just once. `_process_received_pdu` is called by `on_receive_pdu` for incoming events and `_process_pulled_event` for backfill. The latter should never try to persist partial state events, so we ignore it. We catch the `PartialStateConflictError` in `on_receive_pdu` and retry just once. Refering to the graph of code paths in https://github.com/matrix-org/synapse/issues/12988#issuecomment-1156857648 may make the above make more sense. Signed-off-by: Sean Quah <seanq@matrix.org>
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10 changed files with 234 additions and 74 deletions
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@ -67,6 +67,7 @@ from synapse.replication.http.federation import (
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ReplicationFederationSendEduRestServlet,
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ReplicationGetQueryRestServlet,
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)
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from synapse.storage.databases.main.events import PartialStateConflictError
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from synapse.storage.databases.main.lock import Lock
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from synapse.types import JsonDict, StateMap, get_domain_from_id
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from synapse.util import json_decoder, unwrapFirstError
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@ -882,9 +883,20 @@ class FederationServer(FederationBase):
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logger.warning("%s", errmsg)
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raise SynapseError(403, errmsg, Codes.FORBIDDEN)
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return await self._federation_event_handler.on_send_membership_event(
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origin, event
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)
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try:
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return await self._federation_event_handler.on_send_membership_event(
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origin, event
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)
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except PartialStateConflictError:
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# The room was un-partial stated while we were persisting the event.
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# Try once more, with full state this time.
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logger.info(
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"Room %s was un-partial stated during `on_send_membership_event`, trying again.",
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room_id,
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)
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return await self._federation_event_handler.on_send_membership_event(
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origin, event
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)
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async def on_event_auth(
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self, origin: str, room_id: str, event_id: str
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