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Allow compute_state_after_events
to use partial state (#14676)
* Allow `compute_state_after_events` to use partial state if fetching a subset of state that is trusted during a partial join. * Changelog
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changelog.d/14676.misc
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changelog.d/14676.misc
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Faster joins: make `computer_state_after_events` consistent with other state-fetching functions that take a `StateFilter`.
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@ -202,14 +202,20 @@ class StateHandler:
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room_id: the room_id containing the given events.
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event_ids: the events whose state should be fetched and resolved.
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await_full_state: if `True`, will block if we do not yet have complete state
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at the given `event_id`s, regardless of whether `state_filter` is
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satisfied by partial state.
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at these events and `state_filter` is not satisfied by partial state.
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Defaults to `True`.
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Returns:
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the state dict (a mapping from (event_type, state_key) -> event_id) which
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holds the resolution of the states after the given event IDs.
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"""
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logger.debug("calling resolve_state_groups from compute_state_after_events")
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if (
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await_full_state
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and state_filter
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and not state_filter.must_await_full_state(self.hs.is_mine_id)
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):
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await_full_state = False
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ret = await self.resolve_state_groups_for_events(
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room_id, event_ids, await_full_state
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)
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