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Reference Matrix Home Server
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59
docs/server-server/protocol-format
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docs/server-server/protocol-format
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Transaction
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===========
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Required keys:
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============ =================== ===============================================
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Key Type Description
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============ =================== ===============================================
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origin String DNS name of homeserver making this transaction.
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ts Integer Timestamp in milliseconds on originating
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homeserver when this transaction started.
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previous_ids List of Strings List of transactions that were sent immediately
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prior to this transaction.
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pdus List of Objects List of updates contained in this transaction.
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============ =================== ===============================================
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PDU
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===
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Required keys:
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============ ================== ================================================
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Key Type Description
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============ ================== ================================================
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context String Event context identifier
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origin String DNS name of homeserver that created this PDU.
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pdu_id String Unique identifier for PDU within the context for
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the originating homeserver.
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ts Integer Timestamp in milliseconds on originating
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homeserver when this PDU was created.
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pdu_type String PDU event type.
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prev_pdus List of Pairs The originating homeserver and PDU ids of the
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of Strings most recent PDUs the homeserver was aware of for
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this context when it made this PDU.
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depth Integer The maximum depth of the previous PDUs plus one.
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============ ================== ================================================
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Keys for state updates:
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================== ============ ================================================
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Key Type Description
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================== ============ ================================================
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is_state Boolean True if this PDU is updating state.
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state_key String Optional key identifying the updated state within
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the context.
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power_level Integer The asserted power level of the user performing
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the update.
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min_update Integer The required power level needed to replace this
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update.
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prev_state_id String The homeserver of the update this replaces
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prev_state_origin String The PDU id of the update this replaces.
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user String The user updating the state.
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================== ============ ================================================
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141
docs/server-server/security-threat-model
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docs/server-server/security-threat-model
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Overview
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========
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Scope
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-----
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This document considers threats specific to the server to server federation
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synapse protocol.
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Attacker
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--------
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It is assumed that the attacker can see and manipulate all network traffic
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between any of the servers and may be in control of one or more homeservers
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participating in the federation protocol.
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Threat Model
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============
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Denial of Service
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-----------------
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The attacker could attempt to prevent delivery of messages to or from the
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victim in order to:
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* Disrupt service or marketing campaign of a commercial competitor.
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* Censor a discussion or censor a participant in a discussion.
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* Perform general vandalism.
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Threat: Resource Exhaustion
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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An attacker could cause the victims server to exhaust a particular resource
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(e.g. open TCP connections, CPU, memory, disk storage)
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Threat: Unrecoverable Consistency Violations
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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An attacker could send messages which created an unrecoverable "split-brain"
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state in the cluster such that the victim's servers could no longer dervive a
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consistent view of the chatroom state.
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Threat: Bad History
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~~~~~~~~~~~~~~~~~~~
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An attacker could convince the victim to accept invalid messages which the
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victim would then include in their view of the chatroom history. Other servers
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in the chatroom would reject the invalid messages and potentially reject the
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victims messages as well since they depended on the invalid messages.
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Threat: Block Network Traffic
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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An attacker could try to firewall traffic between the victim's server and some
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or all of the other servers in the chatroom.
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Threat: High Volume of Messages
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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An attacker could send large volumes of messages to a chatroom with the victim
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making the chatroom unusable.
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Threat: Banning users without necessary authorisation
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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An attacker could attempt to ban a user from a chatroom with the necessary
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authorisation.
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Spoofing
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--------
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An attacker could try to send a message claiming to be from the victim without
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the victim having sent the message in order to:
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* Impersonate the victim while performing illict activity.
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* Obtain privileges of the victim.
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Threat: Altering Message Contents
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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An attacker could try to alter the contents of an existing message from the
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victim.
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Threat: Fake Message "origin" Field
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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An attacker could try to send a new message purporting to be from the victim
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with a phony "origin" field.
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Spamming
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--------
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The attacker could try to send a high volume of solicicted or unsolicted
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messages to the victim in order to:
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* Find victims for scams.
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* Market unwanted products.
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Threat: Unsoliticted Messages
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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An attacker could try to send messages to victims who do not wish to receive
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them.
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Threat: Abusive Messages
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~~~~~~~~~~~~~~~~~~~~~~~~
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An attacker could send abusive or threatening messages to the victim
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Spying
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------
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The attacker could try to access message contents or metadata for messages sent
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by the victim or to the victim that were not intended to reach the attacker in
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order to:
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* Gain sensitive personal or commercial information.
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* Impersonate the victim using credentials contained in the messages.
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(e.g. password reset messages)
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* Discover who the victim was talking to and when.
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Threat: Disclosure during Transmission
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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An attacker could try to expose the message contents or metadata during
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transmission between the servers.
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Threat: Disclosure to Servers Outside Chatroom
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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An attacker could try to convince servers within a chatroom to send messages to
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a server it controls that was not authorised to be within the chatroom.
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Threat: Disclosure to Servers Within Chatroom
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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An attacker could take control of a server within a chatroom to expose message
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contents or metadata for messages in that room.
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177
docs/server-server/specification
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177
docs/server-server/specification
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============================
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Synapse Server-to-Server API
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============================
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A description of the protocol used to communicate between Synapse home servers;
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also known as Federation.
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Overview
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========
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The server-server API is a mechanism by which two home servers can exchange
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Synapse event messages, both as a real-time push of current events, and as a
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historic fetching mechanism to synchronise past history for clients to view. It
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uses HTTP connections between each pair of servers involved as the underlying
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transport. Messages are exchanged between servers in real-time by active pushing
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from each server's HTTP client into the server of the other. Queries to fetch
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historic data for the purpose of back-filling scrollback buffers and the like
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can also be performed.
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{ Synapse entities } { Synapse entities }
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^ | ^ |
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| events | | events |
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| V | V
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+------------------+ +------------------+
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| |---------( HTTP )---------->| |
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| Home Server | | Home Server |
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| |<--------( HTTP )-----------| |
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+------------------+ +------------------+
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Transactions and PDUs
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=====================
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The communication between home servers is performed by a bidirectional exchange
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of messages. These messages are called Transactions, and are encoded as JSON
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objects with a dict as the top-level element, passed over HTTP. A Transaction is
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meaningful only to the pair of home servers that exchanged it; they are not
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globally-meaningful.
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Each transaction has an opaque ID and timestamp (UNIX epoch time in miliseconds)
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generated by its origin server, an origin and destination server name, a list of
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"previous IDs", and a list of PDUs - the actual message payload that the
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Transaction carries.
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{"transaction_id":"916d630ea616342b42e98a3be0b74113",
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"ts":1404835423000,
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"origin":"red",
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"destination":"blue",
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"prev_ids":["e1da392e61898be4d2009b9fecce5325"],
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"pdus":[...]}
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The "previous IDs" field will contain a list of previous transaction IDs that
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the origin server has sent to this destination. Its purpose is to act as a
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sequence checking mechanism - the destination server can check whether it has
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successfully received that Transaction, or ask for a retransmission if not.
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The "pdus" field of a transaction is a list, containing zero or more PDUs.[*]
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Each PDU is itself a dict containing a number of keys, the exact details of
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which will vary depending on the type of PDU.
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(* Normally the PDU list will be non-empty, but the server should cope with
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receiving an "empty" transaction, as this is useful for informing peers of other
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transaction IDs they should be aware of. This effectively acts as a push
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mechanism to encourage peers to continue to replicate content.)
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All PDUs have an ID, a context, a declaration of their type, a list of other PDU
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IDs that have been seen recently on that context (regardless of which origin
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sent them), and a nested content field containing the actual event content.
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[[TODO(paul): Update this structure so that 'pdu_id' is a two-element
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[origin,ref] pair like the prev_pdus are]]
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{"pdu_id":"a4ecee13e2accdadf56c1025af232176",
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"context":"#example.green",
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"origin":"green",
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"ts":1404838188000,
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"pdu_type":"m.text",
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"prev_pdus":[["blue","99d16afbc857975916f1d73e49e52b65"]],
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"content":...
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"is_state":false}
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In contrast to the transaction layer, it is important to note that the prev_pdus
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field of a PDU refers to PDUs that any origin server has sent, rather than
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previous IDs that this origin has sent. This list may refer to other PDUs sent
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by the same origin as the current one, or other origins.
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Because of the distributed nature of participants in a Synapse conversation, it
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is impossible to establish a globally-consistent total ordering on the events.
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However, by annotating each outbound PDU at its origin with IDs of other PDUs it
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has received, a partial ordering can be constructed allowing causallity
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relationships to be preserved. A client can then display these messages to the
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end-user in some order consistent with their content and ensure that no message
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that is semantically in reply of an earlier one is ever displayed before it.
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PDUs fall into two main categories: those that deliver Events, and those that
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synchronise State. For PDUs that relate to State synchronisation, additional
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keys exist to support this:
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{...,
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"is_state":true,
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"state_key":TODO
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"power_level":TODO
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"prev_state_id":TODO
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"prev_state_origin":TODO}
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[[TODO(paul): At this point we should probably have a long description of how
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State management works, with descriptions of clobbering rules, power levels, etc
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etc... But some of that detail is rather up-in-the-air, on the whiteboard, and
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so on. This part needs refining. And writing in its own document as the details
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relate to the server/system as a whole, not specifically to server-server
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federation.]]
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Protocol URLs
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=============
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For active pushing of messages representing live activity "as it happens":
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PUT /send/:transaction_id/
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Body: JSON encoding of a single Transaction
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Response: [[TODO(paul): I don't actually understand what
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ReplicationLayer.on_transaction() is doing here, so I'm not sure what the
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response ought to be]]
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The transaction_id path argument will override any ID given in the JSON body.
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The destination name will be set to that of the receiving server itself. Each
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embedded PDU in the transaction body will be processed.
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To fetch a particular PDU:
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GET /pdu/:origin/:pdu_id/
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Response: JSON encoding of a single Transaction containing one PDU
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Retrieves a given PDU from the server. The response will contain a single new
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Transaction, inside which will be the requested PDU.
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To fetch all the state of a given context:
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GET /state/:context/
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Response: JSON encoding of a single Transaction containing multiple PDUs
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Retrieves a snapshot of the entire current state of the given context. The
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response will contain a single Transaction, inside which will be a list of
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PDUs that encode the state.
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To paginate events on a given context:
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GET /paginate/:context/
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Query args: v, limit
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Response: JSON encoding of a single Transaction containing multiple PDUs
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Retrieves a sliding-window history of previous PDUs that occurred on the
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given context. Starting from the PDU ID(s) given in the "v" argument, the
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PDUs that preceeded it are retrieved, up to a total number given by the
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"limit" argument. These are then returned in a new Transaction containing all
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off the PDUs.
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To stream events all the events:
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GET /pull/
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Query args: origin, v
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Response: JSON encoding of a single Transaction consisting of multiple PDUs
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Retrieves all of the transactions later than any version given by the "v"
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arguments. [[TODO(paul): I'm not sure what the "origin" argument does because
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I think at some point in the code it's got swapped around.]]
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