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Concurrently collect room unread counts for push badges (#13765)
Most of the time this function is heavily cached, but when that isn't the case fetching the counts room by room slows down push delivery on users with many (thousands) of rooms. Signed off by Nick @ Beeper.
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changelog.d/13765.misc
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Concurrently fetch room push actions when calculating badge counts. Contributed by Nick @ Beeper (@fizzadar).
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@ -17,6 +17,7 @@ from synapse.events import EventBase
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from synapse.push.presentable_names import calculate_room_name, name_from_member_event
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from synapse.push.presentable_names import calculate_room_name, name_from_member_event
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from synapse.storage.controllers import StorageControllers
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from synapse.storage.controllers import StorageControllers
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from synapse.storage.databases.main import DataStore
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from synapse.storage.databases.main import DataStore
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from synapse.util.async_helpers import concurrently_execute
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async def get_badge_count(store: DataStore, user_id: str, group_by_room: bool) -> int:
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async def get_badge_count(store: DataStore, user_id: str, group_by_room: bool) -> int:
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@ -25,13 +26,19 @@ async def get_badge_count(store: DataStore, user_id: str, group_by_room: bool) -
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badge = len(invites)
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badge = len(invites)
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for room_id in joins:
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room_notifs = []
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notifs = await (
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store.get_unread_event_push_actions_by_room_for_user(
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async def get_room_unread_count(room_id: str) -> None:
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room_notifs.append(
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await store.get_unread_event_push_actions_by_room_for_user(
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room_id,
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room_id,
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user_id,
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user_id,
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)
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)
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)
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)
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await concurrently_execute(get_room_unread_count, joins, 10)
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for notifs in room_notifs:
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if notifs.notify_count == 0:
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if notifs.notify_count == 0:
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continue
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continue
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