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@ -934,6 +934,9 @@ class PresenceHandler(object):
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joining rooms and require being sent presence.
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joining rooms and require being sent presence.
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"""
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"""
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if self._event_processing:
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return
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@defer.inlineCallbacks
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@defer.inlineCallbacks
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def _process_presence():
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def _process_presence():
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if self._event_processing:
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if self._event_processing:
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@ -993,14 +996,29 @@ class PresenceHandler(object):
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# Ignore changes to join events.
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# Ignore changes to join events.
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continue
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continue
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if self.is_mine_id(state_key):
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yield self._on_user_joined_room(room_id, state_key)
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@defer.inlineCallbacks
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def _on_user_joined_room(self, room_id, user_id):
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"""Called when we detect a user joining the room via the current state
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delta stream.
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Args:
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room_id (str)
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user_id (str)
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Returns:
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Deferred
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"""
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if self.is_mine_id(user_id):
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# If this is a local user then we need to send their presence
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# If this is a local user then we need to send their presence
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# out to hosts in the room (who don't already have it)
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# out to hosts in the room (who don't already have it)
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# TODO: We should be able to filter the hosts down to those that
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# TODO: We should be able to filter the hosts down to those that
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# haven't previously seen the user
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# haven't previously seen the user
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state = yield self.current_state_for_user(state_key)
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state = yield self.current_state_for_user(user_id)
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hosts = yield self.state.get_current_hosts_in_room(room_id)
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hosts = yield self.state.get_current_hosts_in_room(room_id)
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# Filter out ourselves.
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# Filter out ourselves.
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@ -1043,7 +1061,7 @@ class PresenceHandler(object):
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if states:
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if states:
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self.federation.send_presence_to_destinations(
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self.federation.send_presence_to_destinations(
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states=states,
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states=states,
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destinations=[get_domain_from_id(state_key)],
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destinations=[get_domain_from_id(user_id)],
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)
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)
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@ -461,7 +461,9 @@ class PresenceJoinTestCase(unittest.HomeserverTestCase):
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)
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)
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self.reactor.pump([0]) # Wait for presence updates to be handled
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self.reactor.pump([0]) # Wait for presence updates to be handled
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# Test that a new server gets told about existing presence #
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#
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# Test that a new server gets told about existing presence
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#
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self.federation_sender.reset_mock()
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self.federation_sender.reset_mock()
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@ -482,7 +484,9 @@ class PresenceJoinTestCase(unittest.HomeserverTestCase):
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destinations=["server2"], states=[expected_state]
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destinations=["server2"], states=[expected_state]
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)
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)
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# Test that only the new server gets sent presence and not existing servers #
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#
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# Test that only the new server gets sent presence and not existing servers
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#
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self.federation_sender.reset_mock()
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self.federation_sender.reset_mock()
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self._add_new_user(room_id, "@bob:server3")
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self._add_new_user(room_id, "@bob:server3")
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@ -517,7 +521,9 @@ class PresenceJoinTestCase(unittest.HomeserverTestCase):
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self.reactor.pump([0]) # Wait for presence updates to be handled
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self.reactor.pump([0]) # Wait for presence updates to be handled
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# Test that when a local join happens remote servers get told about it #
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#
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# Test that when a local join happens remote servers get told about it
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#
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self.federation_sender.reset_mock()
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self.federation_sender.reset_mock()
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@ -547,7 +553,6 @@ class PresenceJoinTestCase(unittest.HomeserverTestCase):
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room_version = self.get_success(self.store.get_room_version(room_id))
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room_version = self.get_success(self.store.get_room_version(room_id))
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# No we want to have other servers "join"
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builder = EventBuilder(
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builder = EventBuilder(
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state=self.state,
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state=self.state,
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auth=self.auth,
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auth=self.auth,
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@ -555,7 +560,6 @@ class PresenceJoinTestCase(unittest.HomeserverTestCase):
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clock=self.clock,
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clock=self.clock,
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hostname=hostname,
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hostname=hostname,
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signing_key=self.random_signing_key,
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signing_key=self.random_signing_key,
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format_version=room_version_to_event_format(room_version),
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format_version=room_version_to_event_format(room_version),
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room_id=room_id,
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room_id=room_id,
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type=EventTypes.Member,
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type=EventTypes.Member,
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