Store state groups separately from events (#2784)

* Split state group persist into seperate storage func

* Add per database engine code for state group id gen

* Move store_state_group to StateReadStore

This allows other workers to use it, and so resolve state.

* Hook up store_state_group

* Fix tests

* Rename _store_mult_state_groups_txn

* Rename StateGroupReadStore

* Remove redundant _have_persisted_state_group_txn

* Update comments

* Comment compute_event_context

* Set start val for state_group_id_seq

... otherwise we try to recreate old state groups

* Update comments

* Don't store state for outliers

* Update comment

* Update docstring as state groups are ints
This commit is contained in:
Erik Johnston 2018-02-06 14:31:24 +00:00 committed by GitHub
parent b31bf0bb51
commit 3d33eef6fc
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12 changed files with 341 additions and 204 deletions

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@ -16,6 +16,7 @@
from synapse.storage.prepare_database import prepare_database
import struct
import threading
class Sqlite3Engine(object):
@ -24,6 +25,11 @@ class Sqlite3Engine(object):
def __init__(self, database_module, database_config):
self.module = database_module
# The current max state_group, or None if we haven't looked
# in the DB yet.
self._current_state_group_id = None
self._current_state_group_id_lock = threading.Lock()
def check_database(self, txn):
pass
@ -43,6 +49,19 @@ class Sqlite3Engine(object):
def lock_table(self, txn, table):
return
def get_next_state_group_id(self, txn):
"""Returns an int that can be used as a new state_group ID
"""
# We do application locking here since if we're using sqlite then
# we are a single process synapse.
with self._current_state_group_id_lock:
if self._current_state_group_id is None:
txn.execute("SELECT COALESCE(max(id), 0) FROM state_groups")
self._current_state_group_id = txn.fetchone()[0]
self._current_state_group_id += 1
return self._current_state_group_id
# Following functions taken from: https://github.com/coleifer/peewee