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Store state groups separately from events (#2784)
* Split state group persist into seperate storage func * Add per database engine code for state group id gen * Move store_state_group to StateReadStore This allows other workers to use it, and so resolve state. * Hook up store_state_group * Fix tests * Rename _store_mult_state_groups_txn * Rename StateGroupReadStore * Remove redundant _have_persisted_state_group_txn * Update comments * Comment compute_event_context * Set start val for state_group_id_seq ... otherwise we try to recreate old state groups * Update comments * Don't store state for outliers * Update comment * Update docstring as state groups are ints
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12 changed files with 341 additions and 204 deletions
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@ -16,6 +16,7 @@
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from synapse.storage.prepare_database import prepare_database
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import struct
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import threading
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class Sqlite3Engine(object):
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@ -24,6 +25,11 @@ class Sqlite3Engine(object):
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def __init__(self, database_module, database_config):
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self.module = database_module
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# The current max state_group, or None if we haven't looked
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# in the DB yet.
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self._current_state_group_id = None
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self._current_state_group_id_lock = threading.Lock()
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def check_database(self, txn):
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pass
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@ -43,6 +49,19 @@ class Sqlite3Engine(object):
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def lock_table(self, txn, table):
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return
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def get_next_state_group_id(self, txn):
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"""Returns an int that can be used as a new state_group ID
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"""
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# We do application locking here since if we're using sqlite then
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# we are a single process synapse.
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with self._current_state_group_id_lock:
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if self._current_state_group_id is None:
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txn.execute("SELECT COALESCE(max(id), 0) FROM state_groups")
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self._current_state_group_id = txn.fetchone()[0]
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self._current_state_group_id += 1
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return self._current_state_group_id
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# Following functions taken from: https://github.com/coleifer/peewee
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