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Fix sharded federation sender sometimes using 100% CPU.
We pull all destinations requiring catchup from the DB in batches. However, if all those destinations get filtered out (due to the federation sender being sharded), then the `last_processed` destination doesn't get updated, and we keep requesting the same set repeatedly.
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changelog.d/9770.bugfix
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changelog.d/9770.bugfix
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Fix bug where sharded federation senders could get stuck repeatedly querying the DB in a loop, using lots of CPU.
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@ -734,16 +734,18 @@ class FederationSender(AbstractFederationSender):
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self._catchup_after_startup_timer = None
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break
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last_processed = destinations_to_wake[-1]
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destinations_to_wake = [
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d
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for d in destinations_to_wake
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if self._federation_shard_config.should_handle(self._instance_name, d)
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]
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for last_processed in destinations_to_wake:
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for destination in destinations_to_wake:
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logger.info(
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"Destination %s has outstanding catch-up, waking up.",
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last_processed,
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)
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self.wake_destination(last_processed)
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self.wake_destination(destination)
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await self.clock.sleep(CATCH_UP_STARTUP_INTERVAL_SEC)
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