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Resync state after partial-state join (#12394)
We work through all the events with partial state, updating the state at each of them. Once it's done, we recalculate the state for the whole room, and then mark the room as having complete state.
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@ -376,6 +376,62 @@ class EventsPersistenceStorage:
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pos = PersistedEventPosition(self._instance_name, event_stream_id)
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return event, pos, self.main_store.get_room_max_token()
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async def update_current_state(self, room_id: str) -> None:
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"""Recalculate the current state for a room, and persist it"""
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state = await self._calculate_current_state(room_id)
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delta = await self._calculate_state_delta(room_id, state)
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# TODO(faster_joins): get a real stream ordering, to make this work correctly
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# across workers.
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#
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# TODO(faster_joins): this can race against event persistence, in which case we
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# will end up with incorrect state. Perhaps we should make this a job we
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# farm out to the event persister, somehow.
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stream_id = self.main_store.get_room_max_stream_ordering()
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await self.persist_events_store.update_current_state(room_id, delta, stream_id)
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async def _calculate_current_state(self, room_id: str) -> StateMap[str]:
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"""Calculate the current state of a room, based on the forward extremities
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Args:
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room_id: room for which to calculate current state
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Returns:
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map from (type, state_key) to event id for the current state in the room
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"""
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latest_event_ids = await self.main_store.get_latest_event_ids_in_room(room_id)
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state_groups = set(
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(
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await self.main_store._get_state_group_for_events(latest_event_ids)
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).values()
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)
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state_maps_by_state_group = await self.state_store._get_state_for_groups(
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state_groups
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)
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if len(state_groups) == 1:
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# If there is only one state group, then we know what the current
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# state is.
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return state_maps_by_state_group[state_groups.pop()]
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# Ok, we need to defer to the state handler to resolve our state sets.
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logger.debug("calling resolve_state_groups from preserve_events")
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# Avoid a circular import.
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from synapse.state import StateResolutionStore
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room_version = await self.main_store.get_room_version_id(room_id)
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res = await self._state_resolution_handler.resolve_state_groups(
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room_id,
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room_version,
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state_maps_by_state_group,
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event_map=None,
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state_res_store=StateResolutionStore(self.main_store),
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)
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return res.state
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async def _persist_event_batch(
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self,
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events_and_contexts: List[Tuple[EventBase, EventContext]],
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