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Easy refactors of the user directory (#10789)
No functional changes here. This came out as I was working to tackle #5677
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8 changed files with 90 additions and 37 deletions
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@ -17,7 +17,7 @@ from typing import TYPE_CHECKING, Any, Dict, List, Optional
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import synapse.metrics
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from synapse.api.constants import EventTypes, HistoryVisibility, JoinRules, Membership
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from synapse.handlers.state_deltas import StateDeltasHandler
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from synapse.handlers.state_deltas import MatchChange, StateDeltasHandler
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from synapse.metrics.background_process_metrics import run_as_background_process
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from synapse.storage.roommember import ProfileInfo
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from synapse.types import JsonDict
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@ -30,14 +30,26 @@ logger = logging.getLogger(__name__)
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class UserDirectoryHandler(StateDeltasHandler):
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"""Handles querying of and keeping updated the user_directory.
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"""Handles queries and updates for the user_directory.
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N.B.: ASSUMES IT IS THE ONLY THING THAT MODIFIES THE USER DIRECTORY
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The user directory is filled with users who this server can see are joined to a
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world_readable or publicly joinable room. We keep a database table up to date
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by streaming changes of the current state and recalculating whether users should
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be in the directory or not when necessary.
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When a local user searches the user_directory, we report two kinds of users:
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- users this server can see are joined to a world_readable or publicly
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joinable room, and
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- users belonging to a private room shared by that local user.
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The two cases are tracked separately in the `users_in_public_rooms` and
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`users_who_share_private_rooms` tables. Both kinds of users have their
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username and avatar tracked in a `user_directory` table.
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This handler has three responsibilities:
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1. Forwarding requests to `/user_directory/search` to the UserDirectoryStore.
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2. Providing hooks for the application to call when local users are added,
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removed, or have their profile changed.
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3. Listening for room state changes that indicate remote users have
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joined or left a room, or that their profile has changed.
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"""
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def __init__(self, hs: "HomeServer"):
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@ -130,7 +142,7 @@ class UserDirectoryHandler(StateDeltasHandler):
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user_id, profile.display_name, profile.avatar_url
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)
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async def handle_user_deactivated(self, user_id: str) -> None:
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async def handle_local_user_deactivated(self, user_id: str) -> None:
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"""Called when a user ID is deactivated"""
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# FIXME(#3714): We should probably do this in the same worker as all
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# the other changes.
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@ -196,7 +208,7 @@ class UserDirectoryHandler(StateDeltasHandler):
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public_value=Membership.JOIN,
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)
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if change is False:
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if change is MatchChange.now_false:
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# Need to check if the server left the room entirely, if so
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# we might need to remove all the users in that room
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is_in_room = await self.store.is_host_joined(
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@ -219,14 +231,14 @@ class UserDirectoryHandler(StateDeltasHandler):
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is_support = await self.store.is_support_user(state_key)
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if not is_support:
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if change is None:
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if change is MatchChange.no_change:
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# Handle any profile changes
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await self._handle_profile_change(
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state_key, room_id, prev_event_id, event_id
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)
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continue
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if change: # The user joined
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if change is MatchChange.now_true: # The user joined
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event = await self.store.get_event(event_id, allow_none=True)
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# It isn't expected for this event to not exist, but we
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# don't want the entire background process to break.
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@ -263,14 +275,14 @@ class UserDirectoryHandler(StateDeltasHandler):
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logger.debug("Handling change for %s: %s", typ, room_id)
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if typ == EventTypes.RoomHistoryVisibility:
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change = await self._get_key_change(
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publicness = await self._get_key_change(
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prev_event_id,
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event_id,
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key_name="history_visibility",
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public_value=HistoryVisibility.WORLD_READABLE,
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)
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elif typ == EventTypes.JoinRules:
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change = await self._get_key_change(
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publicness = await self._get_key_change(
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prev_event_id,
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event_id,
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key_name="join_rule",
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@ -278,9 +290,7 @@ class UserDirectoryHandler(StateDeltasHandler):
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)
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else:
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raise Exception("Invalid event type")
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# If change is None, no change. True => become world_readable/public,
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# False => was world_readable/public
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if change is None:
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if publicness is MatchChange.no_change:
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logger.debug("No change")
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return
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@ -290,13 +300,13 @@ class UserDirectoryHandler(StateDeltasHandler):
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room_id
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)
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logger.debug("Change: %r, is_public: %r", change, is_public)
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logger.debug("Change: %r, publicness: %r", publicness, is_public)
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if change and not is_public:
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if publicness is MatchChange.now_true and not is_public:
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# If we became world readable but room isn't currently public then
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# we ignore the change
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return
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elif not change and is_public:
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elif publicness is MatchChange.now_false and is_public:
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# If we stopped being world readable but are still public,
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# ignore the change
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return
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