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Add some comments
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# -*- coding: utf-8 -*-
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# -*- coding: utf-8 -*-
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# Copyright 2015, 2016 OpenMarket Ltd
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# Copyright 2015, 2016 OpenMarket Ltd
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# Copyright 2018 New Vector Ltd
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#
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# you may not use this file except in compliance with the License.
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@ -494,13 +495,33 @@ class FederationServer(FederationBase):
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def _handle_received_pdu(self, origin, pdu):
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def _handle_received_pdu(self, origin, pdu):
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""" Process a PDU received in a federation /send/ transaction.
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""" Process a PDU received in a federation /send/ transaction.
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If the event is invalid, then this method throws a FederationError.
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(The error will then be logged and sent back to the sender (which
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probably won't do anything with it), and other events in the
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transaction will be processed as normal).
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It is likely that we'll then receive other events which refer to
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this rejected_event in their prev_events, etc. When that happens,
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we'll attempt to fetch the rejected event again, which will presumably
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fail, so those second-generation events will also get rejected.
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Eventually, we get to the point where there are more than 10 events
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between any new events and the original rejected event. Since we
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only try to backfill 10 events deep on received pdu, we then accept the
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new event, possibly introducing a discontinuity in the DAG, with new
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forward extremities, so normal service is approximately returned,
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until we try to backfill across the discontinuity.
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Args:
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Args:
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origin (str): server which sent the pdu
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origin (str): server which sent the pdu
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pdu (FrozenEvent): received pdu
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pdu (FrozenEvent): received pdu
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Returns (Deferred): completes with None
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Returns (Deferred): completes with None
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Raises: FederationError if the signatures / hash do not match
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"""
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Raises: FederationError if the signatures / hash do not match, or
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if the event was unacceptable for any other reason (eg, too large,
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too many prev_events, couldn't find the prev_events)
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"""
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# check that it's actually being sent from a valid destination to
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# check that it's actually being sent from a valid destination to
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# workaround bug #1753 in 0.18.5 and 0.18.6
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# workaround bug #1753 in 0.18.5 and 0.18.6
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if origin != get_domain_from_id(pdu.event_id):
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if origin != get_domain_from_id(pdu.event_id):
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@ -542,9 +542,16 @@ class FederationHandler(BaseHandler):
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def backfill(self, dest, room_id, limit, extremities):
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def backfill(self, dest, room_id, limit, extremities):
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""" Trigger a backfill request to `dest` for the given `room_id`
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""" Trigger a backfill request to `dest` for the given `room_id`
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This will attempt to get more events from the remote. This may return
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This will attempt to get more events from the remote. If the other side
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be successfull and still return no events if the other side has no new
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has no new events to offer, this will return an empty list.
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events to offer.
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As the events are received, we check their signatures, and also do some
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sanity-checking on them. If any of the backfilled events are invalid,
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this method throws a SynapseError.
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TODO: make this more useful to distinguish failures of the remote
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server from invalid events (there is probably no point in trying to
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re-fetch invalid events from every other HS in the room.)
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"""
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"""
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if dest == self.server_name:
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if dest == self.server_name:
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raise SynapseError(400, "Can't backfill from self.")
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raise SynapseError(400, "Can't backfill from self.")
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@ -556,6 +563,8 @@ class FederationHandler(BaseHandler):
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extremities=extremities,
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extremities=extremities,
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)
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)
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# do some sanity-checking of the received events, before we go and
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# do state resolution across 1000 events.
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for ev in events:
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for ev in events:
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self._sanity_check_event(ev)
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self._sanity_check_event(ev)
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