anonymousland-synapse/synapse/state/v1.py

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# Copyright 2018 New Vector Ltd
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import hashlib
import logging
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from typing import (
Awaitable,
Callable,
Collection,
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Dict,
Iterable,
List,
Optional,
Sequence,
Set,
Tuple,
)
from synapse import event_auth
from synapse.api.constants import EventTypes
from synapse.api.errors import AuthError
from synapse.api.room_versions import RoomVersion
from synapse.events import EventBase
from synapse.types import MutableStateMap, StateMap
logger = logging.getLogger(__name__)
POWER_KEY = (EventTypes.PowerLevels, "")
async def resolve_events_with_store(
room_id: str,
room_version: RoomVersion,
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state_sets: Sequence[StateMap[str]],
event_map: Optional[Dict[str, EventBase]],
state_map_factory: Callable[[Collection[str]], Awaitable[Dict[str, EventBase]]],
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) -> StateMap[str]:
"""
Args:
room_id: the room we are working in
state_sets: List of dicts of (type, state_key) -> event_id,
which are the different state groups to resolve.
event_map:
a dict from event_id to event, for any events that we happen to
have in flight (eg, those currently being persisted). This will be
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used as a starting point for finding the state we need; any missing
events will be requested via state_map_factory.
If None, all events will be fetched via state_map_factory.
state_map_factory: will be called
with a list of event_ids that are needed, and should return with
an Awaitable that resolves to a dict of event_id to event.
Returns:
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A map from (type, state_key) to event_id.
"""
if len(state_sets) == 1:
return state_sets[0]
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unconflicted_state, conflicted_state = _seperate(state_sets)
needed_events = {
event_id for event_ids in conflicted_state.values() for event_id in event_ids
}
needed_event_count = len(needed_events)
if event_map is not None:
needed_events -= set(event_map.keys())
logger.info(
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"Asking for %d/%d conflicted events", len(needed_events), needed_event_count
)
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# A map from state event id to event. Only includes the state events which
# are in conflict (and those in event_map).
state_map = await state_map_factory(needed_events)
if event_map is not None:
state_map.update(event_map)
# everything in the state map should be in the right room
for event in state_map.values():
if event.room_id != room_id:
raise Exception(
"Attempting to state-resolve for room %s with event %s which is in %s"
% (
room_id,
event.event_id,
event.room_id,
)
)
# get the ids of the auth events which allow us to authenticate the
# conflicted state, picking only from the unconflicting state.
auth_events = _create_auth_events_from_maps(
room_version, unconflicted_state, conflicted_state, state_map
)
new_needed_events = set(auth_events.values())
new_needed_event_count = len(new_needed_events)
new_needed_events -= needed_events
if event_map is not None:
new_needed_events -= set(event_map.keys())
logger.info(
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"Asking for %d/%d auth events", len(new_needed_events), new_needed_event_count
)
state_map_new = await state_map_factory(new_needed_events)
for event in state_map_new.values():
if event.room_id != room_id:
raise Exception(
"Attempting to state-resolve for room %s with event %s which is in %s"
% (
room_id,
event.event_id,
event.room_id,
)
)
state_map.update(state_map_new)
return _resolve_with_state(
room_version, unconflicted_state, conflicted_state, auth_events, state_map
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)
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def _seperate(
state_sets: Iterable[StateMap[str]],
) -> Tuple[MutableStateMap[str], MutableStateMap[Set[str]]]:
"""Takes the state_sets and figures out which keys are conflicted and
which aren't. i.e., which have multiple different event_ids associated
with them in different state sets.
Args:
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state_sets:
List of dicts of (type, state_key) -> event_id, which are the
different state groups to resolve.
Returns:
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A tuple of (unconflicted_state, conflicted_state), where:
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unconflicted_state is a dict mapping (type, state_key)->event_id
for unconflicted state keys.
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conflicted_state is a dict mapping (type, state_key) to a set of
event ids for conflicted state keys.
"""
state_set_iterator = iter(state_sets)
unconflicted_state = dict(next(state_set_iterator))
conflicted_state: MutableStateMap[Set[str]] = {}
for state_set in state_set_iterator:
for key, value in state_set.items():
# Check if there is an unconflicted entry for the state key.
unconflicted_value = unconflicted_state.get(key)
if unconflicted_value is None:
# There isn't an unconflicted entry so check if there is a
# conflicted entry.
ls = conflicted_state.get(key)
if ls is None:
# There wasn't a conflicted entry so haven't seen this key before.
# Therefore it isn't conflicted yet.
unconflicted_state[key] = value
else:
# This key is already conflicted, add our value to the conflict set.
ls.add(value)
elif unconflicted_value != value:
# If the unconflicted value is not the same as our value then we
# have a new conflict. So move the key from the unconflicted_state
# to the conflicted state.
conflicted_state[key] = {value, unconflicted_value}
unconflicted_state.pop(key, None)
return unconflicted_state, conflicted_state
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def _create_auth_events_from_maps(
room_version: RoomVersion,
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unconflicted_state: StateMap[str],
conflicted_state: StateMap[Set[str]],
state_map: Dict[str, EventBase],
) -> StateMap[str]:
"""
Args:
room_version: The room version.
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unconflicted_state: The unconflicted state map.
conflicted_state: The conflicted state map.
state_map:
Returns:
A map from state key to event id.
"""
auth_events = {}
for event_ids in conflicted_state.values():
for event_id in event_ids:
if event_id in state_map:
keys = event_auth.auth_types_for_event(
room_version, state_map[event_id]
)
for key in keys:
if key not in auth_events:
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auth_event_id = unconflicted_state.get(key, None)
if auth_event_id:
auth_events[key] = auth_event_id
return auth_events
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def _resolve_with_state(
room_version: RoomVersion,
unconflicted_state_ids: MutableStateMap[str],
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conflicted_state_ids: StateMap[Set[str]],
auth_event_ids: StateMap[str],
state_map: Dict[str, EventBase],
) -> MutableStateMap[str]:
conflicted_state = {}
for key, event_ids in conflicted_state_ids.items():
events = [state_map[ev_id] for ev_id in event_ids if ev_id in state_map]
if len(events) > 1:
conflicted_state[key] = events
elif len(events) == 1:
unconflicted_state_ids[key] = events[0].event_id
auth_events = {
key: state_map[ev_id]
for key, ev_id in auth_event_ids.items()
if ev_id in state_map
}
try:
resolved_state = _resolve_state_events(
room_version, conflicted_state, auth_events
)
except Exception:
logger.exception("Failed to resolve state")
raise
new_state = unconflicted_state_ids
for key, event in resolved_state.items():
new_state[key] = event.event_id
return new_state
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def _resolve_state_events(
room_version: RoomVersion,
conflicted_state: StateMap[List[EventBase]],
auth_events: MutableStateMap[EventBase],
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) -> StateMap[EventBase]:
"""This is where we actually decide which of the conflicted state to
use.
We resolve conflicts in the following order:
1. power levels
2. join rules
3. memberships
4. other events.
"""
resolved_state = {}
if POWER_KEY in conflicted_state:
events = conflicted_state[POWER_KEY]
logger.debug("Resolving conflicted power levels %r", events)
resolved_state[POWER_KEY] = _resolve_auth_events(
room_version, events, auth_events
)
auth_events.update(resolved_state)
for key, events in conflicted_state.items():
if key[0] == EventTypes.JoinRules:
logger.debug("Resolving conflicted join rules %r", events)
resolved_state[key] = _resolve_auth_events(
room_version, events, auth_events
)
auth_events.update(resolved_state)
for key, events in conflicted_state.items():
if key[0] == EventTypes.Member:
logger.debug("Resolving conflicted member lists %r", events)
resolved_state[key] = _resolve_auth_events(
room_version, events, auth_events
)
auth_events.update(resolved_state)
for key, events in conflicted_state.items():
if key not in resolved_state:
logger.debug("Resolving conflicted state %r:%r", key, events)
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resolved_state[key] = _resolve_normal_events(events, auth_events)
return resolved_state
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def _resolve_auth_events(
room_version: RoomVersion, events: List[EventBase], auth_events: StateMap[EventBase]
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) -> EventBase:
reverse = list(reversed(_ordered_events(events)))
auth_keys = {
key
for event in events
for key in event_auth.auth_types_for_event(room_version, event)
}
new_auth_events = {}
for key in auth_keys:
auth_event = auth_events.get(key, None)
if auth_event:
new_auth_events[key] = auth_event
auth_events = new_auth_events
prev_event = reverse[0]
for event in reverse[1:]:
auth_events[(prev_event.type, prev_event.state_key)] = prev_event
try:
# The signatures have already been checked at this point
event_auth.check_auth_rules_for_event(
event,
auth_events.values(),
)
prev_event = event
except AuthError:
return prev_event
return event
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def _resolve_normal_events(
events: List[EventBase], auth_events: StateMap[EventBase]
) -> EventBase:
for event in _ordered_events(events):
try:
# The signatures have already been checked at this point
event_auth.check_auth_rules_for_event(
event,
auth_events.values(),
)
return event
except AuthError:
pass
# Use the last event (the one with the least depth) if they all fail
# the auth check.
return event
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def _ordered_events(events: Iterable[EventBase]) -> List[EventBase]:
def key_func(e: EventBase) -> Tuple[int, str]:
# we have to use utf-8 rather than ascii here because it turns out we allow
# people to send us events with non-ascii event IDs :/
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return -int(e.depth), hashlib.sha1(e.event_id.encode("utf-8")).hexdigest()
return sorted(events, key=key_func)