anonymousland-synapse/synapse/state.py

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# -*- coding: utf-8 -*-
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# Copyright 2014-2016 OpenMarket Ltd
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#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
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from twisted.internet import defer
from synapse import event_auth
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from synapse.util.logutils import log_function
from synapse.util.caches.expiringcache import ExpiringCache
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from synapse.util.metrics import Measure
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from synapse.api.constants import EventTypes
from synapse.api.errors import AuthError
from synapse.events.snapshot import EventContext
from synapse.util.async import Linearizer
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from synapse.util.caches import CACHE_SIZE_FACTOR
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from collections import namedtuple
from frozendict import frozendict
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import logging
import hashlib
logger = logging.getLogger(__name__)
KeyStateTuple = namedtuple("KeyStateTuple", ("context", "type", "state_key"))
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SIZE_OF_CACHE = int(100000 * CACHE_SIZE_FACTOR)
EVICTION_TIMEOUT_SECONDS = 60 * 60
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_NEXT_STATE_ID = 1
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POWER_KEY = (EventTypes.PowerLevels, "")
def _gen_state_id():
global _NEXT_STATE_ID
s = "X%d" % (_NEXT_STATE_ID,)
_NEXT_STATE_ID += 1
return s
class _StateCacheEntry(object):
__slots__ = ["state", "state_group", "state_id", "prev_group", "delta_ids"]
def __init__(self, state, state_group, prev_group=None, delta_ids=None):
# dict[(str, str), str] map from (type, state_key) to event_id
self.state = frozendict(state)
# the ID of a state group if one and only one is involved.
# otherwise, None otherwise?
self.state_group = state_group
self.prev_group = prev_group
self.delta_ids = frozendict(delta_ids) if delta_ids is not None else None
# The `state_id` is a unique ID we generate that can be used as ID for
# this collection of state. Usually this would be the same as the
# state group, but on worker instances we can't generate a new state
# group each time we resolve state, so we generate a separate one that
# isn't persisted and is used solely for caches.
# `state_id` is either a state_group (and so an int) or a string. This
# ensures we don't accidentally persist a state_id as a stateg_group
if state_group:
self.state_id = state_group
else:
self.state_id = _gen_state_id()
def __len__(self):
return len(self.state)
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class StateHandler(object):
"""Fetches bits of state from the stores, and does state resolution
where necessary
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"""
def __init__(self, hs):
self.clock = hs.get_clock()
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self.store = hs.get_datastore()
self.hs = hs
self._state_resolution_handler = hs.get_state_resolution_handler()
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def start_caching(self):
# TODO: remove this shim
self._state_resolution_handler.start_caching()
@defer.inlineCallbacks
def get_current_state(self, room_id, event_type=None, state_key="",
latest_event_ids=None):
""" Retrieves the current state for the room. This is done by
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calling `get_latest_events_in_room` to get the leading edges of the
event graph and then resolving any of the state conflicts.
This is equivalent to getting the state of an event that were to send
next before receiving any new events.
If `event_type` is specified, then the method returns only the one
event (or None) with that `event_type` and `state_key`.
Returns:
map from (type, state_key) to event
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"""
if not latest_event_ids:
latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
logger.debug("calling resolve_state_groups from get_current_state")
ret = yield self.resolve_state_groups_for_events(room_id, latest_event_ids)
state = ret.state
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if event_type:
event_id = state.get((event_type, state_key))
event = None
if event_id:
event = yield self.store.get_event(event_id, allow_none=True)
defer.returnValue(event)
return
state_map = yield self.store.get_events(state.values(), get_prev_content=False)
state = {
key: state_map[e_id] for key, e_id in state.items() if e_id in state_map
}
defer.returnValue(state)
@defer.inlineCallbacks
def get_current_state_ids(self, room_id, latest_event_ids=None):
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"""Get the current state, or the state at a set of events, for a room
Args:
room_id (str):
latest_event_ids (iterable[str]|None): if given, the forward
extremities to resolve. If None, we look them up from the
database (via a cache)
Returns:
Deferred[dict[(str, str), str)]]: the state dict, mapping from
(event_type, state_key) -> event_id
"""
if not latest_event_ids:
latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
logger.debug("calling resolve_state_groups from get_current_state_ids")
ret = yield self.resolve_state_groups_for_events(room_id, latest_event_ids)
state = ret.state
defer.returnValue(state)
@defer.inlineCallbacks
def get_current_user_in_room(self, room_id, latest_event_ids=None):
if not latest_event_ids:
latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
logger.debug("calling resolve_state_groups from get_current_user_in_room")
entry = yield self.resolve_state_groups_for_events(room_id, latest_event_ids)
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joined_users = yield self.store.get_joined_users_from_state(room_id, entry)
defer.returnValue(joined_users)
@defer.inlineCallbacks
def get_current_hosts_in_room(self, room_id, latest_event_ids=None):
if not latest_event_ids:
latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
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logger.debug("calling resolve_state_groups from get_current_hosts_in_room")
entry = yield self.resolve_state_groups_for_events(room_id, latest_event_ids)
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joined_hosts = yield self.store.get_joined_hosts(room_id, entry)
defer.returnValue(joined_hosts)
@defer.inlineCallbacks
def compute_event_context(self, event, old_state=None):
"""Build an EventContext structure for the event.
This works out what the current state should be for the event, and
generates a new state group if necessary.
Args:
event (synapse.events.EventBase):
old_state (dict|None): The state at the event if it can't be
calculated from existing events. This is normally only specified
when receiving an event from federation where we don't have the
prev events for, e.g. when backfilling.
Returns:
synapse.events.snapshot.EventContext:
"""
if event.internal_metadata.is_outlier():
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# If this is an outlier, then we know it shouldn't have any current
# state. Certainly store.get_current_state won't return any, and
# persisting the event won't store the state group.
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context = EventContext()
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if old_state:
context.prev_state_ids = {
(s.type, s.state_key): s.event_id for s in old_state
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}
if event.is_state():
context.current_state_ids = dict(context.prev_state_ids)
key = (event.type, event.state_key)
context.current_state_ids[key] = event.event_id
else:
context.current_state_ids = context.prev_state_ids
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else:
context.current_state_ids = {}
context.prev_state_ids = {}
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context.prev_state_events = []
# We don't store state for outliers, so we don't generate a state
# froup for it.
context.state_group = None
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defer.returnValue(context)
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if old_state:
# We already have the state, so we don't need to calculate it.
# Let's just correctly fill out the context and create a
# new state group for it.
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context = EventContext()
context.prev_state_ids = {
(s.type, s.state_key): s.event_id for s in old_state
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}
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if event.is_state():
key = (event.type, event.state_key)
if key in context.prev_state_ids:
replaces = context.prev_state_ids[key]
if replaces != event.event_id: # Paranoia check
event.unsigned["replaces_state"] = replaces
context.current_state_ids = dict(context.prev_state_ids)
context.current_state_ids[key] = event.event_id
else:
context.current_state_ids = context.prev_state_ids
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context.state_group = yield self.store.store_state_group(
event.event_id,
event.room_id,
prev_group=None,
delta_ids=None,
current_state_ids=context.current_state_ids,
)
context.prev_state_events = []
defer.returnValue(context)
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logger.debug("calling resolve_state_groups from compute_event_context")
entry = yield self.resolve_state_groups_for_events(
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event.room_id, [e for e, _ in event.prev_events],
)
curr_state = entry.state
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context = EventContext()
context.prev_state_ids = curr_state
if event.is_state():
# If this is a state event then we need to create a new state
# group for the state after this event.
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key = (event.type, event.state_key)
if key in context.prev_state_ids:
replaces = context.prev_state_ids[key]
event.unsigned["replaces_state"] = replaces
context.current_state_ids = dict(context.prev_state_ids)
context.current_state_ids[key] = event.event_id
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if entry.state_group:
# If the state at the event has a state group assigned then
# we can use that as the prev group
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context.prev_group = entry.state_group
context.delta_ids = {
key: event.event_id
}
elif entry.prev_group:
# If the state at the event only has a prev group, then we can
# use that as a prev group too.
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context.prev_group = entry.prev_group
context.delta_ids = dict(entry.delta_ids)
context.delta_ids[key] = event.event_id
context.state_group = yield self.store.store_state_group(
event.event_id,
event.room_id,
prev_group=context.prev_group,
delta_ids=context.delta_ids,
current_state_ids=context.current_state_ids,
)
else:
context.current_state_ids = context.prev_state_ids
context.prev_group = entry.prev_group
context.delta_ids = entry.delta_ids
if entry.state_group is None:
entry.state_group = yield self.store.store_state_group(
event.event_id,
event.room_id,
prev_group=entry.prev_group,
delta_ids=entry.delta_ids,
current_state_ids=context.current_state_ids,
)
entry.state_id = entry.state_group
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context.state_group = entry.state_group
context.prev_state_events = []
defer.returnValue(context)
@defer.inlineCallbacks
def resolve_state_groups_for_events(self, room_id, event_ids):
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""" Given a list of event_ids this method fetches the state at each
event, resolves conflicts between them and returns them.
Args:
room_id (str):
event_ids (list[str]):
Returns:
Deferred[_StateCacheEntry]: resolved state
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"""
logger.debug("resolve_state_groups event_ids %s", event_ids)
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# map from state group id to the state in that state group (where
# 'state' is a map from state key to event id)
# dict[int, dict[(str, str), str]]
state_groups_ids = yield self.store.get_state_groups_ids(
room_id, event_ids
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)
if len(state_groups_ids) == 1:
name, state_list = state_groups_ids.items().pop()
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prev_group, delta_ids = yield self.store.get_state_group_delta(name)
defer.returnValue(_StateCacheEntry(
state=state_list,
state_group=name,
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prev_group=prev_group,
delta_ids=delta_ids,
))
result = yield self._state_resolution_handler.resolve_state_groups(
room_id, state_groups_ids, self._state_map_factory,
)
defer.returnValue(result)
def _state_map_factory(self, ev_ids):
return self.store.get_events(
ev_ids, get_prev_content=False, check_redacted=False,
)
def resolve_events(self, state_sets, event):
logger.info(
"Resolving state for %s with %d groups", event.room_id, len(state_sets)
)
state_set_ids = [{
(ev.type, ev.state_key): ev.event_id
for ev in st
} for st in state_sets]
state_map = {
ev.event_id: ev
for st in state_sets
for ev in st
}
with Measure(self.clock, "state._resolve_events"):
new_state = resolve_events_with_state_map(state_set_ids, state_map)
new_state = {
key: state_map[ev_id] for key, ev_id in new_state.items()
}
return new_state
class StateResolutionHandler(object):
"""Responsible for doing state conflict resolution.
Note that the storage layer depends on this handler, so all functions must
be storage-independent.
"""
def __init__(self, hs):
self.clock = hs.get_clock()
# dict of set of event_ids -> _StateCacheEntry.
self._state_cache = None
self.resolve_linearizer = Linearizer(name="state_resolve_lock")
def start_caching(self):
logger.debug("start_caching")
self._state_cache = ExpiringCache(
cache_name="state_cache",
clock=self.clock,
max_len=SIZE_OF_CACHE,
expiry_ms=EVICTION_TIMEOUT_SECONDS * 1000,
iterable=True,
reset_expiry_on_get=True,
)
self._state_cache.start()
@defer.inlineCallbacks
@log_function
def resolve_state_groups(self, room_id, state_groups_ids, state_map_factory):
"""Resolves conflicts between a set of state groups
Always generates a new state group (unless we hit the cache), so should
not be called for a single state group
Args:
room_id (str): room we are resolving for (used for logging)
state_groups_ids (dict[int, dict[(str, str), str]]):
map from state group id to the state in that state group
(where 'state' is a map from state key to event id)
Returns:
Deferred[_StateCacheEntry]: resolved state
"""
logger.debug(
"resolve_state_groups state_groups %s",
state_groups_ids.keys()
)
group_names = frozenset(state_groups_ids.keys())
with (yield self.resolve_linearizer.queue(group_names)):
if self._state_cache is not None:
cache = self._state_cache.get(group_names, None)
if cache:
defer.returnValue(cache)
logger.info(
"Resolving state for %s with %d groups", room_id, len(state_groups_ids)
)
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# build a map from state key to the event_ids which set that state.
# dict[(str, str), set[str])
state = {}
for st in state_groups_ids.values():
for key, e_id in st.items():
state.setdefault(key, set()).add(e_id)
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# build a map from state key to the event_ids which set that state,
# including only those where there are state keys in conflict.
conflicted_state = {
k: list(v)
for k, v in state.items()
if len(v) > 1
}
if conflicted_state:
logger.info("Resolving conflicted state for %r", room_id)
with Measure(self.clock, "state._resolve_events"):
new_state = yield resolve_events_with_factory(
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state_groups_ids.values(),
state_map_factory=state_map_factory,
)
else:
new_state = {
key: e_ids.pop() for key, e_ids in state.items()
}
# if the new state matches any of the input state groups, we can
# use that state group again. Otherwise we will generate a state_id
# which will be used as a cache key for future resolutions, but
# not get persisted.
state_group = None
new_state_event_ids = frozenset(new_state.values())
for sg, events in state_groups_ids.items():
if new_state_event_ids == frozenset(e_id for e_id in events):
state_group = sg
break
# TODO: We want to create a state group for this set of events, to
# increase cache hits, but we need to make sure that it doesn't
# end up as a prev_group without being added to the database
prev_group = None
delta_ids = None
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for old_group, old_ids in state_groups_ids.iteritems():
if not set(new_state) - set(old_ids):
n_delta_ids = {
k: v
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for k, v in new_state.iteritems()
if old_ids.get(k) != v
}
if not delta_ids or len(n_delta_ids) < len(delta_ids):
prev_group = old_group
delta_ids = n_delta_ids
cache = _StateCacheEntry(
state=new_state,
state_group=state_group,
prev_group=prev_group,
delta_ids=delta_ids,
)
if self._state_cache is not None:
self._state_cache[group_names] = cache
defer.returnValue(cache)
def _ordered_events(events):
def key_func(e):
return -int(e.depth), hashlib.sha1(e.event_id).hexdigest()
return sorted(events, key=key_func)
def resolve_events_with_state_map(state_sets, state_map):
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"""
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Args:
state_sets(list): List of dicts of (type, state_key) -> event_id,
which are the different state groups to resolve.
state_map(dict): a dict from event_id to event, for all events in
state_sets.
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Returns
dict[(str, str), str]:
a map from (type, state_key) to event_id.
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"""
if len(state_sets) == 1:
return state_sets[0]
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unconflicted_state, conflicted_state = _seperate(
state_sets,
)
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auth_events = _create_auth_events_from_maps(
unconflicted_state, conflicted_state, state_map
)
return _resolve_with_state(
unconflicted_state, conflicted_state, auth_events, state_map
)
def _seperate(state_sets):
"""Takes the state_sets and figures out which keys are conflicted and
which aren't. i.e., which have multiple different event_ids associated
with them in different state sets.
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Args:
state_sets(list[dict[(str, str), str]]):
List of dicts of (type, state_key) -> event_id, which are the
different state groups to resolve.
Returns:
(dict[(str, str), str], dict[(str, str), set[str]]):
A tuple of (unconflicted_state, conflicted_state), where:
unconflicted_state is a dict mapping (type, state_key)->event_id
for unconflicted state keys.
conflicted_state is a dict mapping (type, state_key) to a set of
event ids for conflicted state keys.
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"""
unconflicted_state = dict(state_sets[0])
conflicted_state = {}
for state_set in state_sets[1:]:
for key, value in state_set.iteritems():
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# Check if there is an unconflicted entry for the state key.
unconflicted_value = unconflicted_state.get(key)
if unconflicted_value is None:
# There isn't an unconflicted entry so check if there is a
# conflicted entry.
ls = conflicted_state.get(key)
if ls is None:
# There wasn't a conflicted entry so haven't seen this key before.
# Therefore it isn't conflicted yet.
unconflicted_state[key] = value
else:
# This key is already conflicted, add our value to the conflict set.
ls.add(value)
elif unconflicted_value != value:
# If the unconflicted value is not the same as our value then we
# have a new conflict. So move the key from the unconflicted_state
# to the conflicted state.
conflicted_state[key] = {value, unconflicted_value}
unconflicted_state.pop(key, None)
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return unconflicted_state, conflicted_state
@defer.inlineCallbacks
def resolve_events_with_factory(state_sets, state_map_factory):
"""
Args:
state_sets(list): List of dicts of (type, state_key) -> event_id,
which are the different state groups to resolve.
state_map_factory(func): will be called
with a list of event_ids that are needed, and should return with
a Deferred of dict of event_id to event.
Returns
Deferred[dict[(str, str), str]]:
a map from (type, state_key) to event_id.
"""
if len(state_sets) == 1:
defer.returnValue(state_sets[0])
unconflicted_state, conflicted_state = _seperate(
state_sets,
)
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needed_events = set(
event_id
for event_ids in conflicted_state.itervalues()
for event_id in event_ids
)
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logger.info("Asking for %d conflicted events", len(needed_events))
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# dict[str, FrozenEvent]: a map from state event id to event. Only includes
# the state events which are in conflict.
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state_map = yield state_map_factory(needed_events)
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# get the ids of the auth events which allow us to authenticate the
# conflicted state, picking only from the unconflicting state.
#
# dict[(str, str), str]: a map from state key to event id
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auth_events = _create_auth_events_from_maps(
unconflicted_state, conflicted_state, state_map
)
new_needed_events = set(auth_events.itervalues())
new_needed_events -= needed_events
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logger.info("Asking for %d auth events", len(new_needed_events))
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state_map_new = yield state_map_factory(new_needed_events)
state_map.update(state_map_new)
defer.returnValue(_resolve_with_state(
unconflicted_state, conflicted_state, auth_events, state_map
))
def _create_auth_events_from_maps(unconflicted_state, conflicted_state, state_map):
auth_events = {}
for event_ids in conflicted_state.itervalues():
for event_id in event_ids:
if event_id in state_map:
keys = event_auth.auth_types_for_event(state_map[event_id])
for key in keys:
if key not in auth_events:
event_id = unconflicted_state.get(key, None)
if event_id:
auth_events[key] = event_id
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return auth_events
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def _resolve_with_state(unconflicted_state_ids, conflicted_state_ds, auth_event_ids,
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state_map):
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conflicted_state = {}
for key, event_ids in conflicted_state_ds.iteritems():
events = [state_map[ev_id] for ev_id in event_ids if ev_id in state_map]
if len(events) > 1:
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conflicted_state[key] = events
elif len(events) == 1:
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unconflicted_state_ids[key] = events[0].event_id
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auth_events = {
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key: state_map[ev_id]
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for key, ev_id in auth_event_ids.items()
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if ev_id in state_map
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}
try:
resolved_state = _resolve_state_events(
conflicted_state, auth_events
)
except Exception:
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logger.exception("Failed to resolve state")
raise
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new_state = unconflicted_state_ids
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for key, event in resolved_state.iteritems():
new_state[key] = event.event_id
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return new_state
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def _resolve_state_events(conflicted_state, auth_events):
""" This is where we actually decide which of the conflicted state to
use.
We resolve conflicts in the following order:
1. power levels
2. join rules
3. memberships
4. other events.
"""
resolved_state = {}
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if POWER_KEY in conflicted_state:
events = conflicted_state[POWER_KEY]
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logger.debug("Resolving conflicted power levels %r", events)
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resolved_state[POWER_KEY] = _resolve_auth_events(
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events, auth_events)
auth_events.update(resolved_state)
for key, events in conflicted_state.items():
if key[0] == EventTypes.JoinRules:
logger.debug("Resolving conflicted join rules %r", events)
resolved_state[key] = _resolve_auth_events(
events,
auth_events
)
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auth_events.update(resolved_state)
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for key, events in conflicted_state.items():
if key[0] == EventTypes.Member:
logger.debug("Resolving conflicted member lists %r", events)
resolved_state[key] = _resolve_auth_events(
events,
auth_events
)
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auth_events.update(resolved_state)
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for key, events in conflicted_state.items():
if key not in resolved_state:
logger.debug("Resolving conflicted state %r:%r", key, events)
resolved_state[key] = _resolve_normal_events(
events, auth_events
)
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return resolved_state
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def _resolve_auth_events(events, auth_events):
reverse = [i for i in reversed(_ordered_events(events))]
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auth_keys = set(
key
for event in events
for key in event_auth.auth_types_for_event(event)
)
new_auth_events = {}
for key in auth_keys:
auth_event = auth_events.get(key, None)
if auth_event:
new_auth_events[key] = auth_event
auth_events = new_auth_events
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prev_event = reverse[0]
for event in reverse[1:]:
auth_events[(prev_event.type, prev_event.state_key)] = prev_event
try:
# The signatures have already been checked at this point
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event_auth.check(event, auth_events, do_sig_check=False, do_size_check=False)
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prev_event = event
except AuthError:
return prev_event
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return event
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def _resolve_normal_events(events, auth_events):
for event in _ordered_events(events):
try:
# The signatures have already been checked at this point
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event_auth.check(event, auth_events, do_sig_check=False, do_size_check=False)
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return event
except AuthError:
pass
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# Use the last event (the one with the least depth) if they all fail
# the auth check.
return event