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handle further PHP 8.2 deprecations
PHP 8.2 deprecates implicit conversion from float to int if it loses precision, hence the explicit conversion. I missed these in 6bcef2fa24
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parent
49bc97e295
commit
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@ -109,9 +109,9 @@ class Vizhash16x16
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for ($i = 0; $i < 7; ++$i) {
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for ($i = 0; $i < 7; ++$i) {
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$action = $this->getInt();
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$action = $this->getInt();
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$color = imagecolorallocate($image, $r, $g, $b);
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$color = imagecolorallocate($image, $r, $g, $b);
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$r = $r0 = ((int) $r0 + $this->getInt() / 25) % 256;
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$r = $r0 = (int) ($r0 + $this->getInt() / 25) % 256;
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$g = $g0 = ((int) $g0 + $this->getInt() / 25) % 256;
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$g = $g0 = (int) ($g0 + $this->getInt() / 25) % 256;
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$b = $b0 = ((int) $b0 + $this->getInt() / 25) % 256;
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$b = $b0 = (int) ($b0 + $this->getInt() / 25) % 256;
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$this->drawshape($image, $action, $color);
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$this->drawshape($image, $action, $color);
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}
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}
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@ -148,7 +148,7 @@ class Vizhash16x16
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*/
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*/
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private function getX()
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private function getX()
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{
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{
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return (int) $this->width * $this->getInt() / 256;
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return (int) ($this->width * $this->getInt() / 256);
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}
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}
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/**
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/**
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@ -159,7 +159,7 @@ class Vizhash16x16
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*/
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*/
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private function getY()
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private function getY()
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{
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{
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return (int) $this->height * $this->getInt() / 256;
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return (int) ($this->height * $this->getInt() / 256);
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}
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}
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/**
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/**
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@ -225,8 +225,8 @@ class Vizhash16x16
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version_compare(PHP_VERSION, '8.1', '<') ? imagefilledpolygon($image, $points, 4, $color) : imagefilledpolygon($image, $points, $color);
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version_compare(PHP_VERSION, '8.1', '<') ? imagefilledpolygon($image, $points, 4, $color) : imagefilledpolygon($image, $points, $color);
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break;
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break;
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default:
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default:
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$start = $this->getInt() * 360 / 256;
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$start = (int) ($this->getInt() * 360 / 256);
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$end = $start + $this->getInt() * 180 / 256;
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$end = (int) ($start + $this->getInt() * 180 / 256);
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imagefilledarc($image, $this->getX(), $this->getY(), $this->getX(), $this->getY(), $start, $end, $color, IMG_ARC_PIE);
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imagefilledarc($image, $this->getX(), $this->getY(), $this->getX(), $this->getY(), $start, $end, $color, IMG_ARC_PIE);
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}
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}
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}
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}
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