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Solidity

// Specifies the version of Solidity, using semantic versioning.
// Learn more: https://solidity.readthedocs.io/en/v0.5.10/layout-of-source-files.html#pragma
pragma solidity ^0.5.10;
// Defines a contract named `HelloWorld`.
// A contract is a collection of functions and data (its state).
// Once deployed, a contract resides at a specific address on the Ethereum blockchain.
// Learn more: https://solidity.readthedocs.io/en/v0.5.10/structure-of-a-contract.html
contract HelloWorld {
// Declares a state variable `message` of type `string`.
// State variables are variables whose values are permanently stored in contract storage.
// The keyword `public` makes variables accessible from outside a contract
// and creates a function that other contracts or clients can call to access the value.
string public message;
// Similar to many class-based object-oriented languages, a constructor is
// a special function that is only executed upon contract creation.
// Constructors are used to initialize the contract's data.
// Learn more: https://solidity.readthedocs.io/en/v0.5.10/contracts.html#constructors
constructor(string memory initMessage) public {
// Accepts a string argument `initMessage` and sets the value
// into the contract's `message` storage variable).
message = initMessage;
}
// A public function that accepts a string argument
// and updates the `message` storage variable.
function update(string memory newMessage) public {
message = newMessage;
}
}