mirror of
https://gitlab.com/veilid/veilidchat.git
synced 2024-10-01 06:55:46 -04:00
76 lines
2.3 KiB
HTML
76 lines
2.3 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<!--
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If you are serving your web app in a path other than the root, change the
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href value below to reflect the base path you are serving from.
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The path provided below has to start and end with a slash "/" in order for
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it to work correctly.
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For more details:
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* https://developer.mozilla.org/en-US/docs/Web/HTML/Element/base
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This is a placeholder for base href that will be replaced by the value of
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the `--base-href` argument provided to `flutter build`.
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-->
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<base href="$FLUTTER_BASE_HREF">
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<meta content="IE=Edge" http-equiv="X-UA-Compatible">
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<meta name="description" content="VeilidChat">
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<!-- iOS meta tags & icons -->
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-status-bar-style" content="black">
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<meta name="apple-mobile-web-app-title" content="veilidchat">
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<link rel="apple-touch-icon" href="icons/Icon-192.png">
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<!-- Favicon -->
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<link rel="icon" type="image/png" href="favicon.png" />
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<title>VeilidChat</title>
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<link rel="manifest" href="manifest.json">
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<script>
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// The value below is injected by flutter build, do not touch.
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var serviceWorkerVersion = null;
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</script>
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<!-- This script adds the flutter initialization JS code -->
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<script src="flutter.js" defer></script>
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</head>
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<body>
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<!-- Load WASM modules -->
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<script type="module">
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import * as veilid_wasm_module from './wasm/veilid_wasm.js';
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async function run() {
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// save the wasm exports
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window.veilid_wasm = veilid_wasm_module;
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// init the js module
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await veilid_wasm_module.default();
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// init the wasm library
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await veilid_wasm_module.initialize_veilid_wasm();
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}
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run();
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</script>
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<script>
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window.addEventListener('load', function (ev) {
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// Download main.dart.js
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_flutter.loader.loadEntrypoint({
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serviceWorker: {
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serviceWorkerVersion: serviceWorkerVersion,
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}
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}).then(function (engineInitializer) {
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return engineInitializer.initializeEngine();
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}).then(function (appRunner) {
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return appRunner.runApp();
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});
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});
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</script>
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</body>
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</html>
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