veilidchat/lib/tools/native_safe_area.dart
2024-07-11 23:04:08 -04:00

112 lines
3.5 KiB
Dart

import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'package:native_device_orientation/native_device_orientation.dart';
class NativeSafeArea extends StatelessWidget {
const NativeSafeArea({
required this.child,
this.left = true,
this.top = true,
this.right = true,
this.bottom = true,
this.minimum = EdgeInsets.zero,
this.maintainBottomViewPadding = false,
super.key,
});
/// Whether to avoid system intrusions on the left.
final bool left;
/// Whether to avoid system intrusions at the top of the screen, typically the
/// system status bar.
final bool top;
/// Whether to avoid system intrusions on the right.
final bool right;
/// Whether to avoid system intrusions on the bottom side of the screen.
final bool bottom;
/// This minimum padding to apply.
///
/// The greater of the minimum insets and the media padding will be applied.
final EdgeInsets minimum;
/// Specifies whether the [SafeArea] should maintain the bottom
/// [MediaQueryData.viewPadding] instead of the bottom
/// [MediaQueryData.padding], defaults to false.
///
/// For example, if there is an onscreen keyboard displayed above the
/// SafeArea, the padding can be maintained below the obstruction rather than
/// being consumed. This can be helpful in cases where your layout contains
/// flexible widgets, which could visibly move when opening a software
/// keyboard due to the change in the padding value. Setting this to true will
/// avoid the UI shift.
final bool maintainBottomViewPadding;
/// The widget below this widget in the tree.
///
/// The padding on the [MediaQuery] for the [child] will be suitably adjusted
/// to zero out any sides that were avoided by this widget.
///
/// {@macro flutter.widgets.ProxyWidget.child}
final Widget child;
@override
Widget build(BuildContext context) {
final nativeOrientation =
NativeDeviceOrientationReader.orientation(context);
late final bool realLeft;
late final bool realRight;
late final bool realTop;
late final bool realBottom;
switch (nativeOrientation) {
case NativeDeviceOrientation.unknown:
case NativeDeviceOrientation.portraitUp:
realLeft = left;
realRight = right;
realTop = top;
realBottom = bottom;
case NativeDeviceOrientation.portraitDown:
realLeft = right;
realRight = left;
realTop = bottom;
realBottom = top;
case NativeDeviceOrientation.landscapeRight:
realLeft = bottom;
realRight = top;
realTop = left;
realBottom = right;
case NativeDeviceOrientation.landscapeLeft:
realLeft = top;
realRight = bottom;
realTop = right;
realBottom = left;
}
return SafeArea(
left: realLeft,
right: realRight,
top: realTop,
bottom: realBottom,
minimum: minimum,
maintainBottomViewPadding: maintainBottomViewPadding,
child: child);
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties
..add(DiagnosticsProperty<bool>('left', left))
..add(DiagnosticsProperty<bool>('top', top))
..add(DiagnosticsProperty<bool>('right', right))
..add(DiagnosticsProperty<bool>('bottom', bottom))
..add(DiagnosticsProperty<EdgeInsets>('minimum', minimum))
..add(DiagnosticsProperty<bool>(
'maintainBottomViewPadding', maintainBottomViewPadding));
}
}