mirror of
https://gitlab.com/veilid/veilidchat.git
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99 lines
2.7 KiB
Dart
99 lines
2.7 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:flutter_animate/flutter_animate.dart';
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enum AnimationTrigger {
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onPageLoad,
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onActionTrigger,
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}
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class AnimationInfo {
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AnimationInfo({
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required this.trigger,
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required this.effects,
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this.loop = false,
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this.reverse = false,
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this.applyInitialState = true,
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});
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final AnimationTrigger trigger;
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final List<Effect<dynamic>> effects;
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final bool applyInitialState;
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final bool loop;
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final bool reverse;
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late Adapter adapter;
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late AnimationController controller;
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}
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void createAnimation(AnimationInfo animation, TickerProvider vsync) {
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final newController = AnimationController(vsync: vsync);
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animation
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..controller = newController
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..adapter = (ValueAdapter(0)..attach(newController));
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}
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void setupAnimations(Iterable<AnimationInfo> animations, TickerProvider vsync) {
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for (final animation in animations) {
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createAnimation(animation, vsync);
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}
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}
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extension AnimatedWidgetExtension on Widget {
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Widget animateOnPageLoad(AnimationInfo animationInfo) => Animate(
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controller:
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animationInfo.applyInitialState ? null : animationInfo.controller,
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adapter: animationInfo.applyInitialState ? null : animationInfo.adapter,
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effects: animationInfo.effects,
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child: this,
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onPlay: (controller) => animationInfo.loop
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? controller.repeat(reverse: animationInfo.reverse)
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: null,
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onComplete: (controller) => !animationInfo.loop && animationInfo.reverse
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? controller.reverse()
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: null);
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Widget animateOnActionTrigger(
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AnimationInfo animationInfo, {
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bool hasBeenTriggered = false,
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}) =>
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hasBeenTriggered || animationInfo.applyInitialState
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? Animate(
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controller: animationInfo.controller,
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adapter: animationInfo.adapter,
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effects: animationInfo.effects,
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child: this)
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: this;
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}
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class TiltEffect extends Effect<Offset> {
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const TiltEffect({
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super.delay,
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super.duration,
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super.curve,
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Offset? begin,
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Offset? end,
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}) : super(
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begin: begin ?? Offset.zero,
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end: end ?? Offset.zero,
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);
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@override
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Widget build(
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BuildContext context,
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Widget child,
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AnimationController controller,
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EffectEntry entry,
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) {
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final animation = buildAnimation(controller, entry);
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return getOptimizedBuilder<Offset>(
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animation: animation,
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builder: (_, __) => Transform(
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transform: Matrix4.identity()
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..setEntry(3, 2, 0.001)
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..rotateX(animation.value.dx)
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..rotateY(animation.value.dy),
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alignment: Alignment.center,
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child: child,
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),
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);
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}
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}
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