veilidchat/lib/chat/cubits/reconciliation/author_input_queue.dart
Christien Rioux 4082d1dd76 bug cleanup
2024-06-06 07:49:42 -04:00

214 lines
6.9 KiB
Dart

import 'dart:async';
import 'package:veilid_support/veilid_support.dart';
import '../../../proto/proto.dart' as proto;
import 'author_input_source.dart';
import 'message_integrity.dart';
import 'output_position.dart';
class AuthorInputQueue {
AuthorInputQueue._({
required TypedKey author,
required AuthorInputSource inputSource,
required OutputPosition? outputPosition,
required void Function(Object, StackTrace?) onError,
required MessageIntegrity messageIntegrity,
}) : _author = author,
_onError = onError,
_inputSource = inputSource,
_outputPosition = outputPosition,
_lastMessage = outputPosition?.message.content,
_messageIntegrity = messageIntegrity,
_currentPosition = inputSource.currentWindow.last;
static Future<AuthorInputQueue?> create({
required TypedKey author,
required AuthorInputSource inputSource,
required OutputPosition? outputPosition,
required void Function(Object, StackTrace?) onError,
}) async {
final queue = AuthorInputQueue._(
author: author,
inputSource: inputSource,
outputPosition: outputPosition,
onError: onError,
messageIntegrity: await MessageIntegrity.create(author: author));
if (!await queue._findStartOfWork()) {
return null;
}
return queue;
}
////////////////////////////////////////////////////////////////////////////
// Public interface
// Check if there are no messages left in this queue to reconcile
bool get isDone => _isDone;
// Get the current message that needs reconciliation
proto.Message? get current => _currentMessage;
// Get the earliest output position to start inserting
OutputPosition? get outputPosition => _outputPosition;
// Get the author of this queue
TypedKey get author => _author;
// Remove a reconciled message and move to the next message
// Returns true if there is more work to do
Future<bool> consume() async {
if (_isDone) {
return false;
}
while (true) {
_lastMessage = _currentMessage;
_currentPosition++;
// Get more window if we need to
if (!await _updateWindow()) {
// Window is not available so this queue can't work right now
_isDone = true;
return false;
}
final nextMessage = _inputSource.currentWindow
.elements[_currentPosition - _inputSource.currentWindow.first];
// Drop the 'offline' elements because we don't reconcile
// anything until it has been confirmed to be committed to the DHT
// if (nextMessage.isOffline) {
// continue;
// }
if (_lastMessage != null) {
// Ensure the timestamp is not moving backward
if (nextMessage.value.timestamp < _lastMessage!.timestamp) {
continue;
}
}
// Verify the id chain for the message
final matchId = await _messageIntegrity.generateMessageId(_lastMessage);
if (matchId.compare(nextMessage.value.idBytes) != 0) {
continue;
}
// Verify the signature for the message
if (!await _messageIntegrity.verifyMessage(nextMessage.value)) {
continue;
}
_currentMessage = nextMessage.value;
break;
}
return true;
}
////////////////////////////////////////////////////////////////////////////
// Internal implementation
// Walk backward from the tail of the input queue to find the first
// message newer than our last reconciled message from this author
// Returns false if no work is needed
Future<bool> _findStartOfWork() async {
// Iterate windows over the inputSource
outer:
while (true) {
// Iterate through current window backward
for (var i = _inputSource.currentWindow.elements.length - 1;
i >= 0 && _currentPosition >= 0;
i--, _currentPosition--) {
final elem = _inputSource.currentWindow.elements[i];
// If we've found an input element that is older or same time as our
// last reconciled message for this author, or we find the message
// itself then we stop
if (_lastMessage != null) {
if (elem.value.authorUniqueIdBytes
.compare(_lastMessage!.authorUniqueIdBytes) ==
0 ||
elem.value.timestamp <= _lastMessage!.timestamp) {
break outer;
}
}
}
// If we're at the beginning of the inputSource then we stop
if (_currentPosition < 0) {
break;
}
// Get more window if we need to
if (!await _updateWindow()) {
// Window is not available or things are empty so this
// queue can't work right now
_isDone = true;
return false;
}
}
// _currentPosition points to either before the input source starts
// or the position of the previous element. We still need to set the
// _currentMessage to the previous element so consume() can compare
// against it if we can.
if (_currentPosition >= 0) {
_currentMessage = _inputSource.currentWindow
.elements[_currentPosition - _inputSource.currentWindow.first].value;
}
// After this consume(), the currentPosition and _currentMessage should
// be equal to the first message to process and the current window to
// process should not be empty
return consume();
}
// Slide the window toward the current position and load the batch around it
Future<bool> _updateWindow() async {
// Check if we are still in the window
if (_currentPosition >= _inputSource.currentWindow.first &&
_currentPosition <= _inputSource.currentWindow.last) {
return true;
}
// Get another input batch futher back
final avOk =
await _inputSource.updateWindow(_currentPosition, _maxWindowLength);
final asErr = avOk.asError;
if (asErr != null) {
_onError(asErr.error, asErr.stackTrace);
return false;
}
final asLoading = avOk.asLoading;
if (asLoading != null) {
// xxx: no need to block the cubit here for this
// xxx: might want to switch to a 'busy' state though
// xxx: to let the messages view show a spinner at the bottom
// xxx: while we reconcile...
// emit(const AsyncValue.loading());
return false;
}
return avOk.asData!.value;
}
////////////////////////////////////////////////////////////////////////////
final TypedKey _author;
final AuthorInputSource _inputSource;
final OutputPosition? _outputPosition;
final void Function(Object, StackTrace?) _onError;
final MessageIntegrity _messageIntegrity;
// The last message we've consumed
proto.Message? _lastMessage;
// The current position in the input log that we are looking at
int _currentPosition;
// The current message we're looking at
proto.Message? _currentMessage;
// If we have reached the end
bool _isDone = false;
// Desired maximum window length
static const int _maxWindowLength = 256;
}