veilidchat/lib/veilid_support/processor.dart

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import 'dart:async';
import 'package:veilid/veilid.dart';
import 'config.dart';
import 'veilid_log.dart';
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import '../log/log.dart';
import '../state/state.dart';
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class Processor {
String _veilidVersion = "";
bool _startedUp = false;
Stream<VeilidUpdate>? _updateStream;
Future<void>? _updateProcessor;
Processor();
Future<void> startup() async {
if (_startedUp) {
return;
}
try {
_veilidVersion = Veilid.instance.veilidVersionString();
} on Exception {
_veilidVersion = 'Failed to get veilid version.';
}
// In case of hot restart shut down first
try {
await Veilid.instance.shutdownVeilidCore();
} on Exception {
//
}
var updateStream =
await Veilid.instance.startupVeilidCore(await getVeilidChatConfig());
_updateStream = updateStream;
_updateProcessor = processUpdates();
_startedUp = true;
await Veilid.instance.attach();
}
Future<void> shutdown() async {
if (!_startedUp) {
return;
}
await Veilid.instance.shutdownVeilidCore();
if (_updateProcessor != null) {
await _updateProcessor;
}
_updateProcessor = null;
_updateStream = null;
_startedUp = false;
}
Future<void> processUpdateAttachment(
VeilidUpdateAttachment updateAttachment) async {
//loggy.info("Attachment: ${updateAttachment.json}");
// Set connection meter and ui state for connection state
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var cs = ConnectionState.detached;
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var checkPublicInternet = false;
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switch (updateAttachment.state) {
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case AttachmentState.detached:
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cs = ConnectionState.detached;
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break;
case AttachmentState.detaching:
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cs = ConnectionState.detaching;
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break;
case AttachmentState.attaching:
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cs = ConnectionState.attaching;
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break;
case AttachmentState.attachedWeak:
checkPublicInternet = true;
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cs = ConnectionState.attachedWeak;
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break;
case AttachmentState.attachedGood:
checkPublicInternet = true;
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cs = ConnectionState.attachedGood;
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break;
case AttachmentState.attachedStrong:
checkPublicInternet = true;
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cs = ConnectionState.attachedStrong;
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break;
case AttachmentState.fullyAttached:
checkPublicInternet = true;
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cs = ConnectionState.fullyAttached;
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break;
case AttachmentState.overAttached:
checkPublicInternet = true;
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cs = ConnectionState.overAttached;
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break;
}
if (checkPublicInternet) {
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if (!updateAttachment.publicInternetReady) {
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cs = ConnectionState.attaching;
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}
}
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globalConnectionState.add(cs);
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}
Future<void> processUpdateConfig(VeilidUpdateConfig updateConfig) async {
//loggy.info("Config: ${updateConfig.json}");
// xxx: store in flutterflow local state? do we need this for anything?
}
Future<void> processUpdateNetwork(VeilidUpdateNetwork updateNetwork) async {
//loggy.info("Network: ${updateNetwork.json}");
// xxx: store in flutterflow local state? do we need this for anything?
}
Future<void> processUpdates() async {
var stream = _updateStream;
if (stream != null) {
await for (final update in stream) {
if (update is VeilidLog) {
await processLog(update);
} else if (update is VeilidUpdateAttachment) {
await processUpdateAttachment(update);
} else if (update is VeilidUpdateConfig) {
await processUpdateConfig(update);
} else if (update is VeilidUpdateNetwork) {
await processUpdateNetwork(update);
} else if (update is VeilidAppMessage) {
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log.info("AppMessage: ${update.toJson()}");
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} else if (update is VeilidAppCall) {
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log.info("AppCall: ${update.toJson()}");
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} else {
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log.trace("Update: ${update.toJson()}");
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}
}
}
}
}