mirror of
https://gitlab.com/veilid/veilid.git
synced 2024-12-27 00:09:28 -05:00
484 lines
18 KiB
Cap'n Proto
484 lines
18 KiB
Cap'n Proto
@0x8ffce8033734ab02;
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# IDs And Hashes
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##############################
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struct Curve25519PublicKey {
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u0 @0 :UInt64;
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u1 @1 :UInt64;
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u2 @2 :UInt64;
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u3 @3 :UInt64;
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}
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struct Ed25519Signature {
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u0 @0 :UInt64;
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u1 @1 :UInt64;
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u2 @2 :UInt64;
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u3 @3 :UInt64;
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u4 @4 :UInt64;
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u5 @5 :UInt64;
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u6 @6 :UInt64;
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u7 @7 :UInt64;
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}
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struct XChaCha20Poly1305Nonce {
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u0 @0 :UInt64;
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u1 @1 :UInt64;
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u2 @2 :UInt64;
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}
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struct BLAKE3Hash {
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u0 @0 :UInt64;
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u1 @1 :UInt64;
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u2 @2 :UInt64;
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u3 @3 :UInt64;
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}
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using NodeID = Curve25519PublicKey;
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using RoutePublicKey = Curve25519PublicKey;
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using ValueID = Curve25519PublicKey;
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using Nonce = XChaCha20Poly1305Nonce;
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using Signature = Ed25519Signature;
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using BlockID = BLAKE3Hash;
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using TunnelID = UInt64;
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# Node Dial Info
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################################################################
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struct AddressIPV4 {
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addr @0 :UInt32; # Address in big endian format
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}
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struct AddressIPV6 {
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addr0 @0 :UInt32; # \
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addr1 @1 :UInt32; # \ Address in big
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addr2 @2 :UInt32; # / endian format
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addr3 @3 :UInt32; # /
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}
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struct Address {
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union {
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ipv4 @0 :AddressIPV4;
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ipv6 @1 :AddressIPV6;
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}
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}
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struct SocketAddress {
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address @0 :Address;
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port @1 :UInt16;
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}
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enum ProtocolKind {
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udp @0;
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ws @1;
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wss @2;
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tcp @3;
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}
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struct DialInfoUDP {
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socketAddress @0 :SocketAddress;
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}
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struct DialInfoTCP {
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socketAddress @0 :SocketAddress;
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}
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struct DialInfoWS {
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socketAddress @0 :SocketAddress;
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request @1 :Text;
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}
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struct DialInfoWSS {
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socketAddress @0 :SocketAddress;
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request @1 :Text;
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}
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struct DialInfo {
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union {
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udp @0 :DialInfoUDP;
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tcp @1 :DialInfoTCP;
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ws @2 :DialInfoWS;
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wss @3 :DialInfoWSS;
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}
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}
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struct NodeDialInfo {
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nodeId @0 :NodeID; # node id
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dialInfo @1 :DialInfo; # how to get to the node
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}
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# Signals
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##############################
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struct SignalInfoHolePunch {
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receipt @0 :Data; # receipt to return with hole punch
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peerInfo @1 :PeerInfo; # peer info of the signal sender for hole punch attempt
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}
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struct SignalInfoReverseConnect {
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receipt @0 :Data; # receipt to return with reverse connect
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peerInfo @1 :PeerInfo; # peer info of the signal sender for reverse connect attempt
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}
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# Private Routes
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##############################
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struct RouteHopData {
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nonce @0 :Nonce; # nonce for encrypted blob
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blob @1 :Data; # encrypted blob with ENC(nonce,DH(PK,SK))
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# can be one of:
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# if more hops remain in this route: RouteHop (0 byte appended as key)
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# if end of safety route and starting private route: PrivateRoute (1 byte appended as key)
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}
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struct RouteHop {
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dialInfo @0 :NodeDialInfo; # dial info for this hop
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nextHop @1 :RouteHopData; # Optional: next hop in encrypted blob
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# Null means no next hop, at destination (only used in private route, safety routes must enclose a stub private route)
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}
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struct PrivateRoute {
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publicKey @0 :RoutePublicKey; # private route public key (unique per private route)
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hopCount @1 :UInt8; # Count of hops left in the private route
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firstHop @2 :RouteHop; # Optional: first hop in the private route
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}
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struct SafetyRoute {
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publicKey @0 :RoutePublicKey; # safety route public key (unique per safety route)
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hopCount @1 :UInt8; # Count of hops left in the safety route
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hops :union {
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data @2 :RouteHopData; # safety route has more hops
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private @3 :PrivateRoute; # safety route has ended and private route follows
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}
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}
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# Values
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##############################
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using ValueSeqNum = UInt32; # sequence numbers for values
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struct ValueKey {
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publicKey @0 :ValueID; # the location of the value
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subkey @1 :Text; # the name of the subkey (or empty if the whole key)
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}
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# struct ValueKeySeq {
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# key @0 :ValueKey; # the location of the value
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# seq @1 :ValueSeqNum; # the sequence number of the value subkey
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# }
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struct ValueData {
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data @0 :Data; # value or subvalue contents in CBOR format
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seq @1 :ValueSeqNum; # sequence number of value
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}
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# Operations
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##############################
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struct OperationStatusQ {
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nodeStatus @0 :NodeStatus; # node status update about the statusq sender
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}
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enum NetworkClass {
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inboundCapable @0; # I = Inbound capable without relay, may require signal
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outboundOnly @1; # O = Outbound only, inbound relay required except with reverse connect signal
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webApp @2; # W = PWA, outbound relay is required in most cases
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}
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enum DialInfoClass {
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direct @0; # D = Directly reachable with public IP and no firewall, with statically configured port
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mapped @1; # M = Directly reachable with via portmap behind any NAT or firewalled with dynamically negotiated port
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fullConeNAT @2; # F = Directly reachable device without portmap behind full-cone NAT
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blocked @3; # B = Inbound blocked at firewall but may hole punch with public address
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addressRestrictedNAT @4; # A = Device without portmap behind address-only restricted NAT
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portRestrictedNAT @5; # P = Device without portmap behind address-and-port restricted NAT
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}
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struct DialInfoDetail {
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dialInfo @0 :DialInfo;
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class @1 :DialInfoClass;
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}
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struct NodeStatus {
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willRoute @0 :Bool;
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willTunnel @1 :Bool;
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willSignal @2 :Bool;
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willRelay @3 :Bool;
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willValidateDialInfo @4 :Bool;
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}
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struct ProtocolSet {
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udp @0 :Bool;
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tcp @1 :Bool;
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ws @2 :Bool;
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wss @3 :Bool;
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}
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struct NodeInfo {
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networkClass @0 :NetworkClass; # network class of this node
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outboundProtocols @1 :ProtocolSet; # protocols that can go outbound
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minVersion @2 :UInt8; # minimum protocol version for rpc
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maxVersion @3 :UInt8; # maximum protocol version for rpc
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dialInfoDetailList @4 :List(DialInfoDetail); # inbound dial info details for this node
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relayPeerInfo @5 :PeerInfo; # (optional) relay peer info for this node
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}
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struct SignedNodeInfo {
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nodeInfo @0 :NodeInfo; # node info
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signature @1 :Signature; # signature
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timestamp @2 :UInt64; # when signed node info was generated
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}
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struct SenderInfo {
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socketAddress @0 :SocketAddress; # socket address was available for peer
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}
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struct OperationStatusA {
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nodeStatus @0 :NodeStatus; # returned node status
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senderInfo @1 :SenderInfo; # info about StatusQ sender from the perspective of the replier
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}
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struct OperationValidateDialInfo {
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dialInfo @0 :DialInfo; # dial info to use for the receipt
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receipt @1 :Data; # receipt to return to dial info to prove it is reachable
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redirect @2 :Bool; # request a different node do the validate
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}
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struct OperationReturnReceipt {
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receipt @0 :Data; # receipt being returned to its origin
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}
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struct OperationFindNodeQ {
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nodeId @0 :NodeID; # node id to locate
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}
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struct PeerInfo {
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nodeId @0 :NodeID; # node id for 'closer peer'
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signedNodeInfo @1 :SignedNodeInfo; # signed node info for 'closer peer'
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}
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struct OperationFindNodeA {
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peers @0 :List(PeerInfo); # returned 'closer peer' information
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}
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struct RoutedOperation {
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signatures @0 :List(Signature); # signatures from nodes that have handled the private route
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nonce @1 :Nonce; # nonce Xmsg
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data @2 :Data; # Operation encrypted with ENC(Xmsg,DH(PKapr,SKbsr))
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}
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struct OperationRoute {
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safetyRoute @0 :SafetyRoute; # Where this should go
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operation @1 :RoutedOperation; # The operation to be routed
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}
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struct OperationNodeInfoUpdate {
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signedNodeInfo @0 :SignedNodeInfo; # Our signed node info
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}
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struct OperationGetValueQ {
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key @0 :ValueKey; # key for value to get
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}
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struct OperationGetValueA {
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union {
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data @0 :ValueData; # the value if successful
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peers @1 :List(PeerInfo); # returned 'closer peer' information if not successful
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}
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}
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struct OperationSetValueQ {
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key @0 :ValueKey; # key for value to update
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value @1 :ValueData; # value or subvalue contents in CBOR format (older or equal seq number gets dropped)
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}
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struct OperationSetValueA {
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union {
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data @0 :ValueData; # the new value if successful, may be a different value than what was set if the seq number was lower or equal
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peers @1 :List(PeerInfo); # returned 'closer peer' information if not successful
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}
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}
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struct OperationWatchValueQ {
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key @0 :ValueKey; # key for value to watch
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}
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struct OperationWatchValueA {
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expiration @0 :UInt64; # timestamp when this watch will expire in usec since epoch (0 if watch failed)
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peers @1 :List(PeerInfo); # returned list of other nodes to ask that could propagate watches
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}
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struct OperationValueChanged {
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key @0 :ValueKey; # key for value that changed
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value @1 :ValueData; # value or subvalue contents in CBOR format with sequence number
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}
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struct OperationSupplyBlockQ {
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blockId @0 :BlockID; # hash of the block we can supply
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}
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struct OperationSupplyBlockA {
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union {
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expiration @0 :UInt64; # when the block supplier entry will need to be refreshed
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peers @1 :List(PeerInfo); # returned 'closer peer' information if not successful
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}
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}
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struct OperationFindBlockQ {
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blockId @0 :BlockID; # hash of the block to locate
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}
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struct OperationFindBlockA {
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data @0 :Data; # Optional: the actual block data if we have that block ourselves
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# null if we don't have a block to return
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suppliers @1 :List(PeerInfo); # returned list of suppliers if we have them
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peers @2 :List(PeerInfo); # returned 'closer peer' information
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}
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struct OperationSignal {
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union {
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holePunch @0 :SignalInfoHolePunch;
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reverseConnect @1 :SignalInfoReverseConnect;
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}
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}
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enum TunnelEndpointMode {
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raw @0; # raw tunnel
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turn @1; # turn tunnel
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}
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enum TunnelError {
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badId @0; # Tunnel ID was rejected
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noEndpoint @1; # Endpoint was unreachable
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rejectedMode @2; # Endpoint couldn't provide mode
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noCapacity @3; # Endpoint is full
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}
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struct TunnelEndpoint {
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mode @0 :TunnelEndpointMode; # what kind of endpoint this is
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description @1 :Text; # endpoint description (TODO)
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}
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struct FullTunnel {
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id @0 :TunnelID; # tunnel id to use everywhere
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timeout @1 :UInt64; # duration from last data when this expires if no data is sent or received
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local @2 :TunnelEndpoint; # local endpoint
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remote @3 :TunnelEndpoint; # remote endpoint
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}
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struct PartialTunnel {
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id @0 :TunnelID; # tunnel id to use everywhere
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timeout @1 :UInt64; # timestamp when this expires if not completed
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local @2 :TunnelEndpoint; # local endpoint
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}
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struct OperationStartTunnelQ {
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id @0 :TunnelID; # tunnel id to use everywhere
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localMode @1 :TunnelEndpointMode; # what kind of local endpoint mode is being requested
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depth @2 :UInt8; # the number of nodes in the tunnel
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}
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struct OperationStartTunnelA {
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union {
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partial @0 :PartialTunnel; # the first half of the tunnel
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error @1 :TunnelError; # if we didn't start the tunnel, why not
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}
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}
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struct OperationCompleteTunnelQ {
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id @0 :TunnelID; # tunnel id to use everywhere
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localMode @1 :TunnelEndpointMode; # what kind of local endpoint mode is being requested
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depth @2 :UInt8; # the number of nodes in the tunnel
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endpoint @3 :TunnelEndpoint; # the remote endpoint to complete
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}
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struct OperationCompleteTunnelA {
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union {
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tunnel @0 :FullTunnel; # the tunnel description
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error @1 :TunnelError; # if we didn't complete the tunnel, why not
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}
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}
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struct OperationCancelTunnelQ {
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id @0 :TunnelID; # the tunnel id to cancel
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}
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struct OperationCancelTunnelA {
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union {
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tunnel @0 :TunnelID; # the tunnel id that was cancelled
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error @1 :TunnelError; # if we couldn't cancel, why not
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}
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}
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# Things that want an answer
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struct Question {
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respondTo :union {
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sender @0 :Void; # sender without node info
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senderWithInfo @1 :SignedNodeInfo; # some envelope-sender signed node info to be used for reply
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privateRoute @2 :PrivateRoute; # embedded private route to be used for reply
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}
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detail :union {
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# Direct operations
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statusQ @3 :OperationStatusQ;
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findNodeQ @4 :OperationFindNodeQ;
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# Routable operations
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getValueQ @5 :OperationGetValueQ;
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setValueQ @6 :OperationSetValueQ;
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watchValueQ @7 :OperationWatchValueQ;
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supplyBlockQ @8 :OperationSupplyBlockQ;
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findBlockQ @9 :OperationFindBlockQ;
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# Tunnel operations
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startTunnelQ @10 :OperationStartTunnelQ;
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completeTunnelQ @11 :OperationCompleteTunnelQ;
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cancelTunnelQ @12 :OperationCancelTunnelQ;
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}
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}
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# Things that don't want an answer
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struct Statement {
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detail :union {
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# Direct operations
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validateDialInfo @0 :OperationValidateDialInfo;
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route @1 :OperationRoute;
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nodeInfoUpdate @2 :OperationNodeInfoUpdate;
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# Routable operations
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valueChanged @3 :OperationValueChanged;
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signal @4 :OperationSignal;
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returnReceipt @5 :OperationReturnReceipt;
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}
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}
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# Things that are answers
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struct Answer {
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detail :union {
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# Direct operations
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statusA @0 :OperationStatusA;
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findNodeA @1 :OperationFindNodeA;
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# Routable operations
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getValueA @2 :OperationGetValueA;
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setValueA @3 :OperationSetValueA;
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watchValueA @4 :OperationWatchValueA;
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supplyBlockA @5 :OperationSupplyBlockA;
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findBlockA @6 :OperationFindBlockA;
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# Tunnel operations
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startTunnelA @7 :OperationStartTunnelA;
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completeTunnelA @8 :OperationCompleteTunnelA;
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cancelTunnelA @9 :OperationCancelTunnelA;
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}
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}
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struct Operation {
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opId @0 :UInt64; # Random RPC ID. Must be random to foil reply forgery attacks.
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kind :union {
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question @1 :Question;
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statement @2 :Statement;
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answer @3 :Answer;
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}
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}
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