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1. Update `ANDROID_SDK_ROOT` to `ANDROID_HOME`. The former variable is deprecated. (see https://developer.android.com/tools/variables#envar) 2. Remove `ANDROID_NDK_HOME` environment variable. This should allow the build script to work out of the box for more folks. 3. Check that Java is on the `PATH` as opposed to just installing it. `asdf` and other runtime management tools are pretty popular, and all we care about is that the Java version is accessible. 4. Remove calls to `sudo`. Check to see if CocoaPods exists, if it doesn't install it using Homebrew which doesn't require `sudo`. |
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.. | ||
android | ||
example | ||
ios | ||
lib | ||
linux | ||
macos | ||
rust | ||
test | ||
windows | ||
.gitignore | ||
.metadata | ||
analysis_options.yaml | ||
build.bat | ||
build.sh | ||
build.yaml | ||
CHANGELOG.md | ||
LICENSE.md | ||
pubspec.yaml | ||
README.md | ||
setup_flutter.bat | ||
setup_flutter.sh |
veilid
Veilid Network
Getting Started
This project is a starting point for a Flutter plug-in package, a specialized package that includes platform-specific implementation code for Android and/or iOS.
For help getting started with Flutter, view our online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.