use crate::client_api_connection::*; use crate::settings::Settings; use crate::tools::*; use crate::ui::*; use log::*; use std::cell::*; use std::net::SocketAddr; use std::rc::Rc; use std::time::{Duration, SystemTime}; use veilid_core::xx::{Eventual, EventualCommon}; use veilid_core::*; pub fn convert_loglevel(s: &str) -> Result { match s.to_ascii_lowercase().as_str() { "off" => Ok(VeilidConfigLogLevel::Off), "error" => Ok(VeilidConfigLogLevel::Error), "warn" => Ok(VeilidConfigLogLevel::Warn), "info" => Ok(VeilidConfigLogLevel::Info), "debug" => Ok(VeilidConfigLogLevel::Debug), "trace" => Ok(VeilidConfigLogLevel::Trace), _ => Err(format!("Invalid log level: {}", s)), } } #[derive(PartialEq, Clone)] pub enum ConnectionState { Disconnected, Connected(SocketAddr, SystemTime), Retrying(SocketAddr, SystemTime), } impl ConnectionState { pub fn is_disconnected(&self) -> bool { matches!(*self, Self::Disconnected) } pub fn is_connected(&self) -> bool { matches!(*self, Self::Connected(_, _)) } pub fn is_retrying(&self) -> bool { matches!(*self, Self::Retrying(_, _)) } } struct CommandProcessorInner { ui: UI, capi: Option, reconnect: bool, finished: bool, autoconnect: bool, autoreconnect: bool, server_addr: Option, connection_waker: Eventual, } type Handle = Rc>; #[derive(Clone)] pub struct CommandProcessor { inner: Handle, } impl CommandProcessor { pub fn new(ui: UI, settings: &Settings) -> Self { Self { inner: Rc::new(RefCell::new(CommandProcessorInner { ui, capi: None, reconnect: settings.autoreconnect, finished: false, autoconnect: settings.autoconnect, autoreconnect: settings.autoreconnect, server_addr: None, connection_waker: Eventual::new(), })), } } pub fn set_client_api_connection(&mut self, capi: ClientApiConnection) { self.inner.borrow_mut().capi = Some(capi); } fn inner(&self) -> Ref { self.inner.borrow() } fn inner_mut(&self) -> RefMut { self.inner.borrow_mut() } fn ui(&self) -> UI { self.inner.borrow().ui.clone() } fn capi(&self) -> ClientApiConnection { self.inner.borrow().capi.as_ref().unwrap().clone() } fn word_split(line: &str) -> (String, Option) { let trimmed = line.trim(); if let Some(p) = trimmed.find(char::is_whitespace) { let first = trimmed[0..p].to_owned(); let rest = trimmed[p..].trim_start().to_owned(); (first, Some(rest)) } else { (trimmed.to_owned(), None) } } pub fn cmd_help(&self, _rest: Option, callback: UICallback) -> Result<(), String> { trace!("CommandProcessor::cmd_help"); self.ui().add_node_event( r#"Commands: exit/quit - exit the client disconnect - disconnect the client from the Veilid node shutdown - shut the server down attach - attach the server to the Veilid network detach - detach the server from the Veilid network debug - send a debugging command to the Veilid server change_log_level - change the log level for a tracing layer "# .to_owned(), ); let ui = self.ui(); ui.send_callback(callback); Ok(()) } pub fn cmd_exit(&self, callback: UICallback) -> Result<(), String> { trace!("CommandProcessor::cmd_exit"); let ui = self.ui(); ui.send_callback(callback); ui.quit(); Ok(()) } pub fn cmd_shutdown(&self, callback: UICallback) -> Result<(), String> { trace!("CommandProcessor::cmd_shutdown"); let mut capi = self.capi(); let ui = self.ui(); spawn_detached_local(async move { if let Err(e) = capi.server_shutdown().await { error!("Server command 'shutdown' failed to execute: {}", e); } ui.send_callback(callback); }); Ok(()) } pub fn cmd_attach(&self, callback: UICallback) -> Result<(), String> { trace!("CommandProcessor::cmd_attach"); let mut capi = self.capi(); let ui = self.ui(); spawn_detached_local(async move { if let Err(e) = capi.server_attach().await { error!("Server command 'attach' failed: {}", e); } ui.send_callback(callback); }); Ok(()) } pub fn cmd_detach(&self, callback: UICallback) -> Result<(), String> { trace!("CommandProcessor::cmd_detach"); let mut capi = self.capi(); let ui = self.ui(); spawn_detached_local(async move { if let Err(e) = capi.server_detach().await { error!("Server command 'detach' failed: {}", e); } ui.send_callback(callback); }); Ok(()) } pub fn cmd_disconnect(&self, callback: UICallback) -> Result<(), String> { trace!("CommandProcessor::cmd_disconnect"); let mut capi = self.capi(); let ui = self.ui(); spawn_detached_local(async move { capi.disconnect().await; ui.send_callback(callback); }); Ok(()) } pub fn cmd_debug(&self, rest: Option, callback: UICallback) -> Result<(), String> { trace!("CommandProcessor::cmd_debug"); let mut capi = self.capi(); let ui = self.ui(); spawn_detached_local(async move { match capi.server_debug(rest.unwrap_or_default()).await { Ok(output) => ui.display_string_dialog("Debug Output", output, callback), Err(e) => ui.display_string_dialog("Debug Error", e.to_string(), callback), } }); Ok(()) } pub fn cmd_change_log_level( &self, rest: Option, callback: UICallback, ) -> Result<(), String> { trace!("CommandProcessor::cmd_change_log_level"); let mut capi = self.capi(); let ui = self.ui(); spawn_detached_local(async move { let (layer, rest) = Self::word_split(&rest.unwrap_or_default()); let log_level = match convert_loglevel(&rest.unwrap_or_default()) { Ok(v) => v, Err(e) => { ui.add_node_event(format!("Failed to change log level: {}", e)); ui.send_callback(callback); return; } }; match capi.server_change_log_level(layer, log_level).await { Ok(()) => { ui.display_string_dialog("Success", "Log level changed", callback); } Err(e) => { ui.display_string_dialog( "Server command 'change_log_level' failed", e.to_string(), callback, ); } } }); Ok(()) } pub fn run_command(&self, command_line: &str, callback: UICallback) -> Result<(), String> { // let (cmd, rest) = Self::word_split(command_line); match cmd.as_str() { "help" => self.cmd_help(rest, callback), "exit" => self.cmd_exit(callback), "quit" => self.cmd_exit(callback), "disconnect" => self.cmd_disconnect(callback), "shutdown" => self.cmd_shutdown(callback), "attach" => self.cmd_attach(callback), "detach" => self.cmd_detach(callback), "debug" => self.cmd_debug(rest, callback), "change_log_level" => self.cmd_change_log_level(rest, callback), _ => { let ui = self.ui(); ui.send_callback(callback); Err(format!("Invalid command: {}", cmd)) } } } pub async fn connection_manager(&mut self) { // Connect until we're done while !self.inner_mut().finished { // Wait for connection request if !self.inner().autoconnect { let waker = self.inner_mut().connection_waker.instance_clone(()); waker.await; } else { self.inner_mut().autoconnect = false; } self.inner_mut().connection_waker.reset(); // Loop while we want to keep the connection let mut first = true; while self.inner().reconnect { let server_addr_opt = self.inner_mut().server_addr; let server_addr = match server_addr_opt { None => break, Some(addr) => addr, }; if first { info!("Connecting to server at {}", server_addr); self.set_connection_state(ConnectionState::Retrying( server_addr, SystemTime::now(), )); } else { debug!("Retrying connection to {}", server_addr); } let mut capi = self.capi(); let res = capi.connect(server_addr).await; if res.is_ok() { info!( "Connection to server at {} terminated normally", server_addr ); break; } if !self.inner().autoreconnect { info!("Connection to server lost."); break; } self.set_connection_state(ConnectionState::Retrying( server_addr, SystemTime::now(), )); debug!("Connection lost, retrying in 2 seconds"); { let waker = self.inner_mut().connection_waker.instance_clone(()); let _ = timeout(Duration::from_millis(2000), waker).await; } self.inner_mut().connection_waker.reset(); first = false; } info!("Disconnected."); self.set_connection_state(ConnectionState::Disconnected); self.inner_mut().reconnect = true; } } // called by ui //////////////////////////////////////////// pub fn set_server_address(&mut self, server_addr: Option) { self.inner_mut().server_addr = server_addr; } pub fn get_server_address(&self) -> Option { self.inner().server_addr } // called by client_api_connection // calls into ui //////////////////////////////////////////// pub fn update_attachment(&mut self, attachment: veilid_core::VeilidStateAttachment) { self.inner_mut().ui.set_attachment_state(attachment.state); } pub fn update_network_status(&mut self, network: veilid_core::VeilidStateNetwork) { self.inner_mut().ui.set_network_status( network.started, network.bps_down, network.bps_up, network.peers, ); } pub fn update_log(&mut self, log: veilid_core::VeilidLog) { self.inner().ui.add_node_event(format!( "{}: {}{}", log.log_level, log.message, if let Some(bt) = log.backtrace { format!("\nBacktrace:\n{}", bt) } else { "".to_owned() } )); } pub fn update_shutdown(&mut self) { // Do nothing with this, we'll process shutdown when rpc connection closes } // called by client_api_connection // calls into ui //////////////////////////////////////////// pub fn set_connection_state(&mut self, state: ConnectionState) { self.inner_mut().ui.set_connection_state(state); } // called by ui //////////////////////////////////////////// pub fn start_connection(&mut self) { self.inner_mut().reconnect = true; self.inner_mut().connection_waker.resolve(); } // pub fn stop_connection(&mut self) { // self.inner_mut().reconnect = false; // let mut capi = self.capi().clone(); // spawn_detached(async move { // capi.disconnect().await; // }); // } pub fn cancel_reconnect(&mut self) { self.inner_mut().reconnect = false; self.inner_mut().connection_waker.resolve(); } pub fn quit(&mut self) { self.inner_mut().finished = true; self.inner_mut().reconnect = false; self.inner_mut().connection_waker.resolve(); } // called by ui // calls into client_api_connection //////////////////////////////////////////// pub fn attach(&mut self) { trace!("CommandProcessor::attach"); let mut capi = self.capi(); spawn_detached_local(async move { if let Err(e) = capi.server_attach().await { error!("Server command 'attach' failed to execute: {}", e); } }); } pub fn detach(&mut self) { trace!("CommandProcessor::detach"); let mut capi = self.capi(); spawn_detached_local(async move { if let Err(e) = capi.server_detach().await { error!("Server command 'detach' failed to execute: {}", e); } }); } }