@0x8ffce8033734ab02; # IDs And Hashes ############################## struct Curve25519PublicKey { u0 @0 :UInt64; u1 @1 :UInt64; u2 @2 :UInt64; u3 @3 :UInt64; } struct Ed25519Signature { u0 @0 :UInt64; u1 @1 :UInt64; u2 @2 :UInt64; u3 @3 :UInt64; u4 @4 :UInt64; u5 @5 :UInt64; u6 @6 :UInt64; u7 @7 :UInt64; } struct XChaCha20Poly1305Nonce { u0 @0 :UInt64; u1 @1 :UInt64; u2 @2 :UInt64; } struct BLAKE3Hash { u0 @0 :UInt64; u1 @1 :UInt64; u2 @2 :UInt64; u3 @3 :UInt64; } using NodeID = Curve25519PublicKey; using RoutePublicKey = Curve25519PublicKey; using ValueID = Curve25519PublicKey; using Nonce = XChaCha20Poly1305Nonce; using Signature = Ed25519Signature; using BlockID = BLAKE3Hash; using TunnelID = UInt64; # Node Dial Info ################################################################ struct AddressIPV4 { addr @0 :UInt32; # Address in big endian format } struct AddressIPV6 { addr0 @0 :UInt32; # \ addr1 @1 :UInt32; # \ Address in big addr2 @2 :UInt32; # / endian format addr3 @3 :UInt32; # / } struct Address { union { ipv4 @0 :AddressIPV4; ipv6 @1 :AddressIPV6; } } struct SocketAddress { address @0 :Address; port @1 :UInt16; } enum ProtocolKind { udp @0; ws @1; wss @2; tcp @3; } struct DialInfoUDP { socketAddress @0 :SocketAddress; } struct DialInfoTCP { socketAddress @0 :SocketAddress; } struct DialInfoWS { socketAddress @0 :SocketAddress; request @1 :Text; } struct DialInfoWSS { socketAddress @0 :SocketAddress; request @1 :Text; } struct DialInfo { union { udp @0 :DialInfoUDP; tcp @1 :DialInfoTCP; ws @2 :DialInfoWS; wss @3 :DialInfoWSS; } } # Signals ############################## struct SignalInfoHolePunch { receipt @0 :Data; # receipt to return with hole punch peerInfo @1 :PeerInfo; # peer info of the signal sender for hole punch attempt } struct SignalInfoReverseConnect { receipt @0 :Data; # receipt to return with reverse connect peerInfo @1 :PeerInfo; # peer info of the signal sender for reverse connect attempt } # Private Routes ############################## struct RouteHopData { nonce @0 :Nonce; # nonce for encrypted blob blob @1 :Data; # encrypted blob with ENC(nonce,DH(PK,SK)) # if this is a safety route RouteHopData, there is a single byte tag appended to the end of the encrypted blob # it can be one of: # if more hops remain in this route: RouteHop (0 byte appended as tag) # if end of safety route and starting private route: PrivateRoute (1 byte appended as tag) # if this is a private route RouteHopData, only can decode to RouteHop, no tag is appended } struct RouteHop { node :union { nodeId @0 :NodeID; # node id only for established routes peerInfo @1 :PeerInfo; # full peer info for this hop to establish the route } nextHop @2 :RouteHopData; # Optional: if the private route is a stub, it contains no route hop data, just the target node for the routed operation. # if this is a safety route routehop, this field is not optional and must exist } struct PrivateRoute { publicKey @0 :RoutePublicKey; # private route public key (unique per private route) hopCount @1 :UInt8; # Count of hops left in the private route (for timeout calculation purposes only) firstHop @2 :RouteHop; # Optional: first hop in the private route, if empty, this is the last hop and payload should be decrypted and processed. } struct SafetyRoute { publicKey @0 :RoutePublicKey; # safety route public key (unique per safety route) hopCount @1 :UInt8; # Count of hops left in the safety route (for timeout calculation purposes only) hops :union { data @2 :RouteHopData; # safety route has more hops private @3 :PrivateRoute; # safety route has ended and private route follows } } # Values ############################## using ValueSeqNum = UInt32; # sequence numbers for values struct ValueKey { publicKey @0 :ValueID; # the location of the value subkey @1 :Text; # the name of the subkey (or empty if the whole key) } # struct ValueKeySeq { # key @0 :ValueKey; # the location of the value # seq @1 :ValueSeqNum; # the sequence number of the value subkey # } struct ValueData { data @0 :Data; # value or subvalue contents seq @1 :ValueSeqNum; # sequence number of value } # Operations ############################## enum NetworkClass { invalid @0; # X = Invalid network class, network is not yet set up inboundCapable @1; # I = Inbound capable without relay, may require signal outboundOnly @2; # O = Outbound only, inbound relay required except with reverse connect signal webApp @3; # W = PWA, outbound relay is required in most cases } enum DialInfoClass { direct @0; # D = Directly reachable with public IP and no firewall, with statically configured port mapped @1; # M = Directly reachable with via portmap behind any NAT or firewalled with dynamically negotiated port fullConeNAT @2; # F = Directly reachable device without portmap behind full-cone NAT blocked @3; # B = Inbound blocked at firewall but may hole punch with public address addressRestrictedNAT @4; # A = Device without portmap behind address-only restricted NAT portRestrictedNAT @5; # P = Device without portmap behind address-and-port restricted NAT } struct DialInfoDetail { dialInfo @0 :DialInfo; class @1 :DialInfoClass; } struct PublicInternetNodeStatus { willRoute @0 :Bool; willTunnel @1 :Bool; willSignal @2 :Bool; willRelay @3 :Bool; willValidateDialInfo @4 :Bool; } struct LocalNetworkNodeStatus { willRelay @0 :Bool; willValidateDialInfo @1 :Bool; } struct NodeStatus { union { publicInternet @0 :PublicInternetNodeStatus; localNetwork @1 :LocalNetworkNodeStatus; } } struct ProtocolTypeSet { udp @0 :Bool; tcp @1 :Bool; ws @2 :Bool; wss @3 :Bool; } struct AddressTypeSet { ipv4 @0 :Bool; ipv6 @1 :Bool; } struct SenderInfo { socketAddress @0 :SocketAddress; # socket address that for the sending peer } struct NodeInfo { networkClass @0 :NetworkClass; # network class of this node outboundProtocols @1 :ProtocolTypeSet; # protocols that can go outbound addressTypes @2 :AddressTypeSet; # address types supported minVersion @3 :UInt8; # minimum protocol version for rpc maxVersion @4 :UInt8; # maximum protocol version for rpc dialInfoDetailList @5 :List(DialInfoDetail); # inbound dial info details for this node } struct SignedDirectNodeInfo { nodeInfo @0 :NodeInfo; # node info timestamp @1 :UInt64; # when signed node info was generated signature @2 :Signature; # signature } struct SignedRelayedNodeInfo { nodeInfo @0 :NodeInfo; # node info relayId @1 :NodeID; # node id for relay relayInfo @2 :SignedDirectNodeInfo; # signed node info for relay timestamp @3 :UInt64; # when signed node info was generated signature @4 :Signature; # signature } struct SignedNodeInfo { union { direct @0 :SignedDirectNodeInfo; # node info for nodes reachable without a relay relayed @1 :SignedRelayedNodeInfo; # node info for nodes requiring a relay } } struct PeerInfo { nodeId @0 :NodeID; # node id for 'closer peer' signedNodeInfo @1 :SignedNodeInfo; # signed node info for 'closer peer' } struct RoutedOperation { version @0 :UInt8; # crypto version in use for the data signatures @1 :List(Signature); # signatures from nodes that have handled the private route nonce @2 :Nonce; # nonce Xmsg data @3 :Data; # operation encrypted with ENC(Xmsg,DH(PKapr,SKbsr)) } struct OperationStatusQ { nodeStatus @0 :NodeStatus; # Optional: node status update about the statusq sender } struct OperationStatusA { nodeStatus @0 :NodeStatus; # Optional: returned node status senderInfo @1 :SenderInfo; # Optional: info about StatusQ sender from the perspective of the replier } struct OperationValidateDialInfo { dialInfo @0 :DialInfo; # dial info to use for the receipt receipt @1 :Data; # receipt to return to dial info to prove it is reachable redirect @2 :Bool; # request a different node do the validate } struct OperationReturnReceipt { receipt @0 :Data; # receipt being returned to its origin } struct OperationFindNodeQ { nodeId @0 :NodeID; # node id to locate } struct OperationFindNodeA { peers @0 :List(PeerInfo); # returned 'closer peer' information } struct OperationRoute { safetyRoute @0 :SafetyRoute; # Where this should go operation @1 :RoutedOperation; # The operation to be routed } struct OperationNodeInfoUpdate { signedNodeInfo @0 :SignedNodeInfo; # Our signed node info } struct OperationAppCallQ { message @0 :Data; # Opaque request to application } struct OperationAppCallA { message @0 :Data; # Opaque response from application } struct OperationAppMessage { message @0 :Data; # Opaque message to application } struct OperationGetValueQ { key @0 :ValueKey; # key for value to get } struct OperationGetValueA { union { data @0 :ValueData; # the value if successful peers @1 :List(PeerInfo); # returned 'closer peer' information if not successful } } struct OperationSetValueQ { key @0 :ValueKey; # key for value to update value @1 :ValueData; # value or subvalue contents (older or equal seq number gets dropped) } struct OperationSetValueA { union { data @0 :ValueData; # the new value if successful, may be a different value than what was set if the seq number was lower or equal peers @1 :List(PeerInfo); # returned 'closer peer' information if not successful } } struct OperationWatchValueQ { key @0 :ValueKey; # key for value to watch } struct OperationWatchValueA { expiration @0 :UInt64; # timestamp when this watch will expire in usec since epoch (0 if watch failed) peers @1 :List(PeerInfo); # returned list of other nodes to ask that could propagate watches } struct OperationValueChanged { key @0 :ValueKey; # key for value that changed value @1 :ValueData; # value or subvalue contents with sequence number } struct OperationSupplyBlockQ { blockId @0 :BlockID; # hash of the block we can supply } struct OperationSupplyBlockA { union { expiration @0 :UInt64; # when the block supplier entry will need to be refreshed peers @1 :List(PeerInfo); # returned 'closer peer' information if not successful } } struct OperationFindBlockQ { blockId @0 :BlockID; # hash of the block to locate } struct OperationFindBlockA { data @0 :Data; # Optional: the actual block data if we have that block ourselves # null if we don't have a block to return suppliers @1 :List(PeerInfo); # returned list of suppliers if we have them peers @2 :List(PeerInfo); # returned 'closer peer' information } struct OperationSignal { union { holePunch @0 :SignalInfoHolePunch; reverseConnect @1 :SignalInfoReverseConnect; } } enum TunnelEndpointMode { raw @0; # raw tunnel turn @1; # turn tunnel } enum TunnelError { badId @0; # Tunnel ID was rejected noEndpoint @1; # Endpoint was unreachable rejectedMode @2; # Endpoint couldn't provide mode noCapacity @3; # Endpoint is full } struct TunnelEndpoint { mode @0 :TunnelEndpointMode; # what kind of endpoint this is description @1 :Text; # endpoint description (TODO) } struct FullTunnel { id @0 :TunnelID; # tunnel id to use everywhere timeout @1 :UInt64; # duration from last data when this expires if no data is sent or received local @2 :TunnelEndpoint; # local endpoint remote @3 :TunnelEndpoint; # remote endpoint } struct PartialTunnel { id @0 :TunnelID; # tunnel id to use everywhere timeout @1 :UInt64; # timestamp when this expires if not completed local @2 :TunnelEndpoint; # local endpoint } struct OperationStartTunnelQ { id @0 :TunnelID; # tunnel id to use everywhere localMode @1 :TunnelEndpointMode; # what kind of local endpoint mode is being requested depth @2 :UInt8; # the number of nodes in the tunnel } struct OperationStartTunnelA { union { partial @0 :PartialTunnel; # the first half of the tunnel error @1 :TunnelError; # if we didn't start the tunnel, why not } } struct OperationCompleteTunnelQ { id @0 :TunnelID; # tunnel id to use everywhere localMode @1 :TunnelEndpointMode; # what kind of local endpoint mode is being requested depth @2 :UInt8; # the number of nodes in the tunnel endpoint @3 :TunnelEndpoint; # the remote endpoint to complete } struct OperationCompleteTunnelA { union { tunnel @0 :FullTunnel; # the tunnel description error @1 :TunnelError; # if we didn't complete the tunnel, why not } } struct OperationCancelTunnelQ { id @0 :TunnelID; # the tunnel id to cancel } struct OperationCancelTunnelA { union { tunnel @0 :TunnelID; # the tunnel id that was cancelled error @1 :TunnelError; # if we couldn't cancel, why not } } # Things that want an answer struct Question { respondTo :union { sender @0 :Void; # sender privateRoute @1 :PrivateRoute; # embedded private route to be used for reply } detail :union { # Direct operations statusQ @2 :OperationStatusQ; findNodeQ @3 :OperationFindNodeQ; # Routable operations getValueQ @4 :OperationGetValueQ; setValueQ @5 :OperationSetValueQ; watchValueQ @6 :OperationWatchValueQ; supplyBlockQ @7 :OperationSupplyBlockQ; findBlockQ @8 :OperationFindBlockQ; appCallQ @9 :OperationAppCallQ; # Tunnel operations startTunnelQ @10 :OperationStartTunnelQ; completeTunnelQ @11 :OperationCompleteTunnelQ; cancelTunnelQ @12 :OperationCancelTunnelQ; } } # Things that don't want an answer struct Statement { detail :union { # Direct operations validateDialInfo @0 :OperationValidateDialInfo; route @1 :OperationRoute; nodeInfoUpdate @2 :OperationNodeInfoUpdate; # Routable operations valueChanged @3 :OperationValueChanged; signal @4 :OperationSignal; returnReceipt @5 :OperationReturnReceipt; appMessage @6 :OperationAppMessage; } } # Things that are answers struct Answer { detail :union { # Direct operations statusA @0 :OperationStatusA; findNodeA @1 :OperationFindNodeA; # Routable operations getValueA @2 :OperationGetValueA; setValueA @3 :OperationSetValueA; watchValueA @4 :OperationWatchValueA; supplyBlockA @5 :OperationSupplyBlockA; findBlockA @6 :OperationFindBlockA; appCallA @7 :OperationAppCallA; # Tunnel operations startTunnelA @8 :OperationStartTunnelA; completeTunnelA @9 :OperationCompleteTunnelA; cancelTunnelA @10 :OperationCancelTunnelA; } } struct Operation { opId @0 :UInt64; # Random RPC ID. Must be random to foil reply forgery attacks. senderNodeInfo @1 :SignedNodeInfo; # (optional) SignedNodeInfo for the sender to be cached by the receiver. kind :union { question @2 :Question; statement @3 :Statement; answer @4 :Answer; } }