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Fix minor typos
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@ -125,7 +125,7 @@
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</p>
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<p>
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Another example of this, but with even more tenuous connection between the block store data, is the notion of a profile picture. "Marquette's Profile Picture" is a really abstracted notion, and precisely which bits it corresponds to can vary wildly over time, not just being different versions of the picture but completely different pictures entirely. Maybe one day its a photo of Marquette and the next day it's a photo of a flower.
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Another example of this, but with even more tenuous connection between the block store data, is the notion of a profile picture. "Marquette's Profile Picture" is a really abstracted notion, and precisely which bits it corresponds to can vary wildly over time, not just being different versions of the picture but completely different pictures entirely. Maybe one day it's a photo of Marquette and the next day it's a photo of a flower.
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</p>
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<p>
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@ -157,7 +157,7 @@
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<h3 id="peer-network-revisited">Peer Network, Revisited</h3>
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<p>
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First, let's look at the peer network, since it's structure forms the basis for the remainder of the data storage approach. Veilid's peer network is similar to other peer-to-peer systems in that it's overlaid on top of other protocols. Veilid tries to be somewhat protocol-agnostic, however, and currently is designed to use TCP, UDP, WebSockets, and WebRTC, as well as various methods of traversing NATs so that Veilid peers can be smartphones, personal computers on hostile ISPs, etc. To facilitate this, peers are identified not by some network identity like an IP address, but instead by peer-chosen cryptographic key-pairs. Each peer also advertises a variety of options for how to communicate with it, called dial info, and when one peer wants to talk to another, it gets the dial info for that peer from the network and then uses it to communicate.
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First, let's look at the peer network, since its structure forms the basis for the remainder of the data storage approach. Veilid's peer network is similar to other peer-to-peer systems in that it's overlaid on top of other protocols. Veilid tries to be somewhat protocol-agnostic, however, and currently is designed to use TCP, UDP, WebSockets, and WebRTC, as well as various methods of traversing NATs so that Veilid peers can be smartphones, personal computers on hostile ISPs, etc. To facilitate this, peers are identified not by some network identity like an IP address, but instead by peer-chosen cryptographic key-pairs. Each peer also advertises a variety of options for how to communicate with it, called dial info, and when one peer wants to talk to another, it gets the dial info for that peer from the network and then uses it to communicate.
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</p>
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<p>
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@ -165,7 +165,7 @@
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</p>
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<p>
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To talk to a specific peer, it's dial info is looked up in the routing table. If there is dial info present, then the options are attempted in order of the priority specified in the routing table. Otherwise, the peer has to request the dial info from the network, so it looks through its routing table to find the peer who's ID is nearest the target peer according to the XOR metric, and sends it an RPC call with a procedure named <code>find_node</code>. Given any particular peer ID, the receiver of a <code>find_node</code> call returns dial info for the peers in its routing table that are nearest the given ID. This gets the peer closer to its destination, at least in the direction of the other peer it asked. If the desired peer's information was in the result of the call, then it's done, otherwise it calls <code>find_node</code> again to get closer. It iterates in this way, possibly trying alternate peers, as necessary, in a nearest-first fashion until it either finds the desire'd peer's dial info, has exhausted the entire network, or gives up.
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To talk to a specific peer, its dial info is looked up in the routing table. If there is dial info present, then the options are attempted in order of the priority specified in the routing table. Otherwise, the peer has to request the dial info from the network, so it looks through its routing table to find the peer who's ID is nearest the target peer according to the XOR metric, and sends it an RPC call with a procedure named <code>find_node</code>. Given any particular peer ID, the receiver of a <code>find_node</code> call returns dial info for the peers in its routing table that are nearest the given ID. This gets the peer closer to its destination, at least in the direction of the other peer it asked. If the desired peer's information was in the result of the call, then it's done, otherwise it calls <code>find_node</code> again to get closer. It iterates in this way, possibly trying alternate peers, as necessary, in a nearest-first fashion until it either finds the desire'd peer's dial info, has exhausted the entire network, or gives up.
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</p>
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<h3 id="user-privacy">User Privacy</h3>
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@ -53,7 +53,7 @@ KV store data is also stateful, so that updates to it can be made. Boone's bio,
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The combination of block storage and key-value storage together makes it possible to have higher-level concepts as well. A song, for instance, might be represented in two places in Veilid: the block store would hold the raw data, while the KV store would store a representation of the idea of the song. Maybe that would consist of a JSON object with metadata about the song, like the title, composer, date, encoding information, etc. as well as the ID of the block store data. We can then also store different _versions_ of that JSON data, as the piece is updated, upsampled, remastered, or whatever, each one pointing to a different block in the block store. It's still "the same song", at a conceptual level, so it has the same identifier in the KV store, but the raw bits associated with each version differ.
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Another example of this, but with even more tenuous connection between the block store data, is the notion of a profile picture. "Marquette's Profile Picture" is a really abstracted notion, and precisely which bits it corresponds to can vary wildly over time, not just being different versions of the picture but completely different pictures entirely. Maybe one day its a photo of Marquette and the next day it's a photo of a flower.
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Another example of this, but with even more tenuous connection between the block store data, is the notion of a profile picture. "Marquette's Profile Picture" is a really abstracted notion, and precisely which bits it corresponds to can vary wildly over time, not just being different versions of the picture but completely different pictures entirely. Maybe one day it's a photo of Marquette and the next day it's a photo of a flower.
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Social media offers many examples of these concepts. Friends lists, block lists, post indexes, favorites. These are all stateful notions, in a sense: a stable reference to a thing, but the precise content of the thing changes over time. These are exactly what we would put in the KV store, as opposed to in the block store, even if this data makes reference to content in the block store.
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@ -73,11 +73,11 @@ The bird's eye view of things makes it possible to hold it all in mind at once,
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### Peer Network, Revisited
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First, let's look at the peer network, since it's structure forms the basis for the remainder of the data storage approach. Veilid's peer network is similar to other peer-to-peer systems in that it's overlaid on top of other protocols. Veilid tries to be somewhat protocol-agnostic, however, and currently is designed to use TCP, UDP, WebSockets, and WebRTC, as well as various methods of traversing NATs so that Veilid peers can be smartphones, personal computers on hostile ISPs, etc. To facilitate this, peers are identified not by some network identity like an IP address, but instead by peer-chosen cryptographic key-pairs. Each peer also advertises a variety of options for how to communicate with it, called dial info, and when one peer wants to talk to another, it gets the dial info for that peer from the network and then uses it to communicate.
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First, let's look at the peer network, since its structure forms the basis for the remainder of the data storage approach. Veilid's peer network is similar to other peer-to-peer systems in that it's overlaid on top of other protocols. Veilid tries to be somewhat protocol-agnostic, however, and currently is designed to use TCP, UDP, WebSockets, and WebRTC, as well as various methods of traversing NATs so that Veilid peers can be smartphones, personal computers on hostile ISPs, etc. To facilitate this, peers are identified not by some network identity like an IP address, but instead by peer-chosen cryptographic key-pairs. Each peer also advertises a variety of options for how to communicate with it, called dial info, and when one peer wants to talk to another, it gets the dial info for that peer from the network and then uses it to communicate.
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When a peer first connects to Veilid, it does so by contacting bootstrap peers, which have simple IP address dial info that is guaranteed to be stable by the maintainers of the network. These bootstrap peers are the first entries in the peer's routing table -- an address book of sorts, which it uses to figure out how to talk to a peer. The routing table consists of a mapping from peer public keys to prioritized choices for dial info. To populate the routing table, the peer asks other peers what its neighbors are in the network. The notion of neighbor here is defined by a similarity metric on peer IDs, in particular an XOR metric like many DHTs use. Over the course of interacting with the network, the peer will keep dial info up to date when it detects changes. It may also add dial info for peers it discovers along the way, depending on the peer ID.
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To talk to a specific peer, it's dial info is looked up in the routing table. If there is dial info present, then the options are attempted in order of the priority specified in the routing table. Otherwise, the peer has to request the dial info from the network, so it looks through its routing table to find the peer who's ID is nearest the target peer according to the XOR metric, and sends it an RPC call with a procedure named `find_node`. Given any particular peer ID, the receiver of a `find_node` call returns dial info for the peers in its routing table that are nearest the given ID. This gets the peer closer to its destination, at least in the direction of the other peer it asked. If the desired peer's information was in the result of the call, then it's done, otherwise it calls `find_node` again to get closer. It iterates in this way, possibly trying alternate peers, as necessary, in a nearest-first fashion until it either finds the desire'd peer's dial info, has exhausted the entire network, or gives up.
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To talk to a specific peer, its dial info is looked up in the routing table. If there is dial info present, then the options are attempted in order of the priority specified in the routing table. Otherwise, the peer has to request the dial info from the network, so it looks through its routing table to find the peer who's ID is nearest the target peer according to the XOR metric, and sends it an RPC call with a procedure named `find_node`. Given any particular peer ID, the receiver of a `find_node` call returns dial info for the peers in its routing table that are nearest the given ID. This gets the peer closer to its destination, at least in the direction of the other peer it asked. If the desired peer's information was in the result of the call, then it's done, otherwise it calls `find_node` again to get closer. It iterates in this way, possibly trying alternate peers, as necessary, in a nearest-first fashion until it either finds the desire'd peer's dial info, has exhausted the entire network, or gives up.
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### User Privacy
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@ -36,6 +36,6 @@ For now, all secrets are encrypted using a single "database key", which is store
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secretsd -k kwallet:
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secretsd -k exec:"pass Apps/secretsd"
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(As secretsd is supposed to be a background service, it is strongly advised to _not_ use an external program which would show interactive prompts. And in particular avoid those which use GnuPG pinentry or otherwise make use of libsecret, for hopefuly obvious reasons.)
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(As secretsd is supposed to be a background service, it is strongly advised to _not_ use an external program which would show interactive prompts. And in particular avoid those which use GnuPG pinentry or otherwise make use of libsecret, for hopefully obvious reasons.)
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Individually encrypted collections are not yet supported, but planned in the future. (This will most likely be a fully separate layer of encryption, in addition to the database key.)
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@ -561,7 +561,7 @@ impl Network {
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network_result_value_or_log!(ph.clone()
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.send_message(data.clone(), peer_socket_addr)
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.await
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.wrap_err("sending data to existing conection")? => [ format!(": data.len={}, descriptor={:?}", data.len(), descriptor) ]
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.wrap_err("sending data to existing connection")? => [ format!(": data.len={}, descriptor={:?}", data.len(), descriptor) ]
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{ return Ok(Some(data)); } );
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// Network accounting
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@ -297,7 +297,7 @@ impl BucketEntryInner {
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// If we're updating an entry's node info, purge all
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// but the last connection in our last connections list
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// because the dial info could have changed and its safer to just reconnect.
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// because the dial info could have changed and it's safer to just reconnect.
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// The latest connection would have been the once we got the new node info
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// over so that connection is still valid.
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if node_info_changed {
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@ -203,7 +203,7 @@ impl StorageManager {
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}
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}
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/// Handle a recieved 'Get Value' query
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/// Handle a received 'Get Value' query
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pub async fn inbound_get_value(
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&self,
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key: TypedKey,
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@ -173,7 +173,7 @@ impl StorageManager {
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}
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}
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/// Handle a recieved 'Set Value' query
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/// Handle a received 'Set Value' query
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/// Returns a None if the value passed in was set
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/// Returns a Some(current value) if the value was older and the current value was kept
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pub async fn inbound_set_value(
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