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99 lines
5.7 KiB
Plaintext
99 lines
5.7 KiB
Plaintext
Computer Gaming World (Golden Empire Publications)
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June, 1990, Number 72, Page 8
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Editorial by Johnny L. Wilson
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It CAN Happen Here
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Although Nobel Prize-winning novelist Sinclair Lewis is probably best known
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for 'Main Street', 'Babbitt', 'Elmer Gantry', and 'Arrowsmith', my personal
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favorites are 'It Can't Happen Here' and 'Kingsblood Royal'. The latter is an
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ironic narrative in which who suffers from racial prejudice toward the black
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population discovers, through genealogical research, that he himself has black
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ancestors. The protagonist experienced a life-challenging discovery that
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enabled Lewis to preach a gospel of civil rights to his readership.
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The former is, perhaps, Lewis' most lengthy novel and it tells how a radio
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evangelist was able to use the issues of morality and national security to form
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a national mandate and create a fascist dictatorship in the United States. As
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Lewis showed how patriotic symbolism could be distorted by power-hungry elite
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and religious fervor channeled into a political movement, I was personally
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shaken. As a highschool student, reading this novel, for the first time, I
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suddenly realized what lewis intended for his readers to realize. "It" (a
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dictatorship) really CAN happen here, There is an infinitesimally fine line
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between protecting the interests of society and encumbering the freedoms of the
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self-same society in the name of protection.
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Now it appears that the civil liberties of game designers and gamers
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themselves are to be assaulted in the name of protecting society. In recent
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months two unrelated events have taken place which must make us pause: the
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raiding of Steve Jackson Games' offices by the United States Secret Service,
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and the introduction of A.B. 3280 into the California State Assembly by
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Assemblyperson Tanner.
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On March 1, 1990, Steve Jackson Games (a small pen and paper game company)
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was raided by agents of the United States Secret Service. The raid was
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allegedly part of an investigation into data piracy and was, apparently,
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related to the latest supplement from SJG entitled, GURPS Cyberpunk (GURPS
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stands for Generic Universal Role-Playing System). GURPS Cyberpunk features
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rules for a game universe analogous to the dark futures of George Alec Effinger
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('When Gravity Fails'), William Gibson ('Neuromancer'), Norman Spinrad ('Little
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Heroes'), Bruce Sterling ('Islands in the Net'), and Walter Jon Williams
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('Hardwired').
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GURPS Cyberpunk features character related to breaking into networks and
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phreaking (abusing the telephone system).Hence, certain federal agents are
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reported to have made several disparaging remarks about the game rules being a
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"handbook for computer crime". In the course of the raid (reported to have
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been conducted under the authority of an unsigned photocopy of a warrant; at
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least, such was the only warrant showed to the employees at SJG) significant
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destruction allegedly occurred. A footlocker, as well as exterior storage
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units and cartons, were deliberately forced open even though an employee with
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appropriate keys was present and available to lend assistance. In addition,
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the materials confiscated included: two computers, an HP Laserjet II printer, a
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variety of computer cards and parts, and an assortment of commercial software.
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In all, SJG estimates that approximately $10,000 worth of computer hardware and
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software was confiscated.
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The amorphous nature of the raid is what is most frightening to me. Does
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this raid indicate that those who operate bulletin board systems as individuals
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are at risk for similar raids if someone posts "hacking" information on their
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computer? Or does it indicate that games which involve "hacking" are subject
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to searches and seizures by the federal government? Does it indicate that
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writing about "hacking" exposes one to the risk of a raid? It seems that this
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raid goes over the line of protecting society and has, instead, violated the
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freedom of its citizenry. Further facts may indicate that this is not the
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case, but the first impression strongly indicates an abuse of freedom.
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Then there is the case of California's A.B 3280 which would forbid the
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depiction of any alcohol or tobacco package or container in any video game
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intended primarily for use by minors. The bill makes no distinction between
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positive or negative depiction of alcohol or tobacco, does not specify what
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"primarily designed for" means, and defines 'video game' in such a way that
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coin-ops, dedicated game machines, and computer games can all fit within the
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category.
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Now the law is, admittedly, intended to help curb the use and abuse of
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alcohol and tobacco among minors. Yet the broad stroke of the brush with which
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it is written limits the dramatic license which can be used to make even
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desirable points in computer games. For example, Chris Crawford's 'Balance of
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the Planet' depicts a liquor bottle on a trash heap as part of a screen talking
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about the garbage problem. Does this encourage alcohol abuse? In 'Wasteland',
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one of the encounters involves two winos in an alley. Does their use of
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homemade white lightening commend it to any minors that might be playing the
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game?
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One of the problems with legislating art is that art is designed to both
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reflect and cast new light and new perspectives on life. As such, depiction of
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any aspect of life may be appropriate, in context. Unfortunately for those who
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want to use the law as a means of enforcing morality, laws cannot be written to
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cover every context.
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We urge our California readers to oppose A.B. 3280 and help defend our basic
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freedoms. We urge all of our readers to be on the alert for any governmental
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intervention that threatens our freedom of expression. "It" not only CAN
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happen here, but "it" is very likely to if we are not careful.
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