mirror of
https://github.com/nhammer514/textfiles-politics.git
synced 2024-12-26 15:59:29 -05:00
610 lines
32 KiB
Plaintext
610 lines
32 KiB
Plaintext
GURPS LABOR LOST: The Cyberpunk Bust
|
|
|
|
by Bruce Sterling
|
|
Copyright (c) by Bruce Sterling, 1991.
|
|
Reprinted by permission of the author.
|
|
|
|
|
|
Some months ago, I wrote an article about the raid on Steve Jackson
|
|
Games, which appeared in my "Comment" column in the British science
|
|
fiction monthly, Interzone(#44, February 1991). This updated version,
|
|
specially re-written for dissemination by EFF, reflects the somewhat
|
|
greater knowledge I've gained to date, in the course of research on an
|
|
upcoming nonfiction book, The Hacker Crackdown: The True Story of the
|
|
Digital Dragnet of 1990 and the Start of the Electronic Frontier
|
|
Foundation.
|
|
|
|
The bizarre events suffered by Mr. Jackson and his co-workers, in my
|
|
own home town of Austin, Texas, were directly responsible for my
|
|
decision to put science fiction aside and to tackle the purportedly
|
|
real world of computer crime and electronic free-expression.
|
|
|
|
The national crackdown on computer hackers in 1990 was the largest and
|
|
best-coordinated attack on computer mischief in American history.
|
|
There was Arizona's "Operation Sundevil," the sweeping May 8
|
|
nationwide raid against outlaw bulletin boards. The BellSouth E911
|
|
case (of which the Jackson raid was a small and particularly egregious
|
|
part) was coordinated out of Chicago. The New York State Police were
|
|
also very active in 1990.
|
|
|
|
All this vigorous law enforcement activity meant very little to the
|
|
narrow and intensely clannish world of science fiction. All we knew
|
|
- and this perception persisted, uncorrected, for months - was that
|
|
Mr. Jackson had been raided because of his intention to publish a
|
|
gaming book about "cyberpunk" science fiction. The Jackson raid
|
|
received extensive coverage in science fiction news magazines (yes, we
|
|
have these) and became notorious in the world of SF as "the Cyberpunk
|
|
Bust." My INTERZONE article attempted to make the Jackson case
|
|
intelligible to the British SF audience.
|
|
|
|
What possible reason could lead an American federal law enforcement
|
|
agency to raid the headquarters of a science-fiction gaming company?
|
|
Why did armed teams of city police, corporate security men, and
|
|
federal agents roust two Texan computer hackers from their beds at
|
|
dawn, and then confiscate thousands of dollars' worth of computer
|
|
equipment, including the hackers' common household telephones? Why
|
|
was an unpublished book called GURPS Cyberpunk seized by the US Secret
|
|
Service and declared "a manual for computer crime?" These weird
|
|
events were not parodies or fantasies; no, this was real.
|
|
|
|
The first order of business in untangling this bizarre drama is to
|
|
know the players - who come in entire teams.
|
|
|
|
PLAYER ONE: The Law Enforcement Agencies.
|
|
|
|
America's defense against the threat of computer crime is a confusing
|
|
hodgepodge of state, municipal, and federal agencies. Ranked first,
|
|
by size and power, are the Central Intelligence Agency (CIA), the
|
|
National Security Agency (NSA), and the Federal Bureau of
|
|
Investigation (FBI), large, potent and secretive organizations who,
|
|
luckily, play almost no role in the Jackson story.
|
|
|
|
The second rank of such agencies include the Internal Revenue Service
|
|
(IRS), the National Aeronautics and Space Administration (NASA), the
|
|
Justice Department, the Department of Labor, and various branches of
|
|
the defense establishment, especially the Air Force Office of Special
|
|
Investigations (AFOSI). Premier among these groups, however, is the
|
|
highly-motivated US Secret Service (USSS),the suited, mirrorshades-
|
|
toting, heavily-armed bodyguards of the President of the United
|
|
States.
|
|
|
|
Guarding high-ranking federal officials and foreign dignitaries is a
|
|
hazardous, challenging and eminently necessary task, which has won
|
|
USSS a high public profile. But Abraham Lincoln created this oldest
|
|
of federal law enforcement agencies in order to foil counterfeiting.
|
|
Due to the historical tribulations of the Treasury Department (of
|
|
which USSS is a part), the Secret Service also guards historical
|
|
documents, analyzes forgeries, combats wire fraud, and battles
|
|
"computer fraud and abuse." These may seem unrelated assignments,
|
|
but the Secret Service is fiercely aware of its duties. It is also
|
|
jealous of its bureaucratic turf, especially in computer-crime, where
|
|
it formally shares jurisdiction with its traditional rival, the
|
|
Johnny-come-lately FBI.
|
|
|
|
As the use of plastic money has spread, and their long-established
|
|
role as protectors of the currency has faded in importance, the Secret
|
|
Service has moved aggressively into the realm of electronic crime.
|
|
Unlike the lordly NSA, CIA, and FBI, which generally can't be bothered
|
|
with domestic computer mischief, the Secret Service is noted for its
|
|
street-level enthusiasm.
|
|
|
|
|
|
|
|
|
|
|
|
The third-rank of law enforcement are the local "dedicated computer
|
|
crime units." There are few such groups, pitifully under staffed.
|
|
They struggle hard for funding and the vital light of publicity. It's
|
|
difficult to make white-collar computer crimes seem pressing, to an
|
|
American public that lives in terror of armed and violent street-
|
|
crime.
|
|
|
|
These local groups are small - often, one or two officers, computer
|
|
hobbyists, who have drifted into electronic crimebusting because they
|
|
alone are game to devote time and effort to bringing law to the
|
|
electronic frontier. California's Silicon Valley has three computer-
|
|
crime units. There are others in Florida, Illinois, Ohio, Maryland,
|
|
Texas, Colorado, and a formerly very active one in Arizona - all told,
|
|
though, perhaps only fifty people nationwide.
|
|
|
|
The locals do have one great advantage, though. They all know one
|
|
another. Though scattered across the country, they are linked by both
|
|
public-sector and private-sector professional societies, and have a
|
|
commendable subcultural esprit-de-corps. And in the well-manned
|
|
Secret Service, they have willing national-level assistance.
|
|
|
|
PLAYER TWO: The Telephone Companies.
|
|
|
|
In the early 80s, after years of bitter federal court battle,
|
|
America's telephone monopoly was pulverized. "Ma Bell," the national
|
|
phone company, became AT&T, AT&T Industries, and the regional "Baby
|
|
Bells," all purportedly independent companies, who compete with new
|
|
communications companies and other long-distance providers. As a
|
|
class, however, they are all sorely harassed by fraudsters, phone
|
|
phreaks, and computer hackers, and they all maintain computer-security
|
|
experts. In a lot of cases these "corporate security divisions"
|
|
consist of just one or two guys, who drifted into the work from
|
|
backgrounds in traditional security or law enforcement. But, linked
|
|
by specialized security trade journals and private sector trade
|
|
groups, they all know one another.
|
|
|
|
PLAYER THREE: The Computer Hackers.
|
|
|
|
The American "hacker" elite consists of about a hundred people, who
|
|
all know one another. These are the people who know enough about
|
|
computer intrusion to baffle corporate security and alarm police (and
|
|
who, furthermore, are willing to put their intrusion skills into
|
|
actual practice). The somewhat older subculture of "phone-
|
|
phreaking," once native only to the phone system, has blended into
|
|
hackerdom as phones have become digital and computers have been
|
|
netted-together by telephones. "Phone phreaks," always tarred with
|
|
the stigma of rip-off artists, are nowadays increasingly hacking PBX
|
|
systems and cellular phones. These practices, unlike computer-
|
|
intrusion, offer easy profit to fraudsters.
|
|
|
|
There are legions of minor "hackers," such as the "kodez kidz," who
|
|
purloin telephone access codes to make free (i.e., stolen) phone
|
|
calls. Code theft can be done with home computers, and almost looks
|
|
like real "hacking," though "kodez kidz" are regarded with lordly
|
|
contempt by the elite. "Warez d00dz," who copy and pirate computer
|
|
games and software, are a thriving subspecies of "hacker," but they
|
|
played no real role in the crackdown of 1990 or the Jackson case. As
|
|
for the dire minority who create computer viruses, the less said the
|
|
better.
|
|
|
|
The princes of hackerdom skate the phone-lines, and computer networks,
|
|
as a lifestyle. They hang out in loose, modem-connected gangs like
|
|
the "Legion of Doom" and the "Masters of Destruction." The craft of
|
|
hacking is taught through "bulletin board systems," personal computers
|
|
that carry electronic mail and can be accessed by phone. Hacker
|
|
bulletin boards generally sport grim, scary, sci-fi heavy metal names
|
|
like BLACK ICE - PRIVATE or SPEED DEMON ELITE. Hackers themselves
|
|
often adopt romantic and highly suspicious tough-guy monickers like
|
|
"Necron 99," "Prime Suspect," "Erik Bloodaxe," "Malefactor" and "Phase
|
|
Jitter." This can be seen as a kind of cyberpunk folk-poetry - after
|
|
all, baseball players also have colorful nicknames. But so do the
|
|
Mafia and the Medellin Cartel.
|
|
|
|
PLAYER FOUR: The Simulation Gamers.
|
|
|
|
Wargames and role-playing adventures are an old and honored pastime,
|
|
much favored by professional military strategists and H.G. Wells, and
|
|
now played by hundreds of thousands of enthusiasts throughout North
|
|
America, Europe and Japan. In today's market, many simulation games
|
|
are computerized, making simulation gaming a favorite pastime of
|
|
hackers, who dote on arcane intellectual challenges and the thrill of
|
|
doing simulated mischief.
|
|
|
|
Modern simulation games frequently have a heavily science-fictional
|
|
cast. Over the past decade or so, fueled by very respectable
|
|
royalties, the world of simulation gaming has increasingly permeated
|
|
the world of science-fiction publishing. TSR, Inc., proprietors of
|
|
the best-known role-playing game, "Dungeons and Dragons," own the
|
|
venerable science-fiction magazine "Amazing." Gaming-books, once
|
|
restricted to hobby outlets, now commonly appear in chain-stores like
|
|
B. Dalton's and Waldenbooks, and sell vigorously.
|
|
|
|
Steve Jackson Games, Inc., of Austin, Texas, is a games company of the
|
|
middle rank. In early 1990, it employed fifteen people. In 1989, SJG
|
|
grossed about half a million dollars. SJG's Austin headquarters is a
|
|
modest two-story brick office-suite, cluttered with phones,
|
|
photocopiers, fax machines and computers. A publisher's digs, it
|
|
bustles with semi-organized activity and is littered with glossy
|
|
promotional brochures and dog-eared SF novels. Attached to the
|
|
offices is a large tin-roofed warehouse piled twenty feet high with
|
|
cardboard boxes of games and books. This building was the site of the
|
|
"Cyberpunk Bust."
|
|
|
|
A look at the company's wares, neatly stacked on endless rows of cheap
|
|
shelving, quickly shows SJG's long involvement with the Science
|
|
Fiction community. SJG's main product, the Generic Universal Role-
|
|
Playing System or GURPS, features licensed and adapted works from many
|
|
genre writers. There is GURPS Witch World, GURPS Conan, GURPS
|
|
Riverworld, GURPS Horseclans, many names eminently familiar to SF
|
|
fans. (GURPS Difference Engine is currently in the works.) GURPS
|
|
Cyberpunk, however, was to be another story entirely.
|
|
|
|
PLAYER FIVE: The Science Fiction Writers.
|
|
|
|
The "cyberpunk" SF writers are a small group of mostly college-
|
|
educated white litterateurs, without conspicuous criminal records,
|
|
scattered throughout the US and Canada. Only one, Rudy Rucker, a
|
|
professor of computer science in Silicon Valley, would rank with even
|
|
the humblest computer hacker. However, these writers all own
|
|
computers and take an intense, public, and somewhat morbid interest in
|
|
the social ramifications of the information industry. Despite their
|
|
small numbers, the "cyberpunk" writers all know one another, and are
|
|
linked by antique print-medium publications with unlikely names like
|
|
Science Fiction Eye, Isaac Asimov's Science Fiction Magazine, Omni and
|
|
Interzone.
|
|
|
|
PLAYER SIX: The Civil Libertarians.
|
|
|
|
This small but rapidly growing group consists of heavily politicized
|
|
computer enthusiasts and heavily cyberneticized political activists: a
|
|
mix of wealthy high-tech entrepreneurs, veteran West Coast
|
|
troublemaking hippies, touchy journalists, and toney East Coast civil
|
|
rights lawyers. They are all getting to know one another.
|
|
|
|
We now return to our story. By 1988, law enforcement officials, led
|
|
by contrite teenage informants, had thoroughly permeated the world of
|
|
underground bulletin boards, and were alertly prowling the nets
|
|
compiling dossiers on wrongdoers. While most bulletin board systems
|
|
are utterly harmless, some few had matured into alarming reservoirs of
|
|
forbidden knowledge. One such was BLACK ICE - PRIVATE, located
|
|
"somewhere in the 607 area code," frequented by members of the
|
|
"Legion of Doom" and notorious even among hackers for the violence of
|
|
its rhetoric, which discussed sabotage of phone-lines, drug-
|
|
manufacturing techniques, and the assembly of home-made bombs, as well
|
|
as a plethora of rules-of-thumb for penetrating computer security.
|
|
|
|
Of course, the mere discussion of these notions is not illegal - many
|
|
cyberpunk SF stories positively dote on such ideas, as do hundreds of
|
|
spy epics, techno-thrillers and adventure novels. It was no
|
|
coincidence that "ICE," or "Intrusion Countermeasures Electronics,"
|
|
was a term invented by cyberpunk writer Tom Maddox, and "BLACK ICE,"
|
|
or a computer-defense that fries the brain of the unwary trespasser,
|
|
was a coinage of William Gibson.
|
|
|
|
A reference manual from the US National Institute of Justice,
|
|
Dedicated Computer Crime Units by J. Thomas McEwen, suggests that
|
|
federal attitudes toward bulletin-board systems are ambivalent at
|
|
best:
|
|
|
|
"There are several examples of how bulletin boards have been used in
|
|
support of criminal activities.... (B)ulletin boards were used to
|
|
relay illegally obtained access codes into computer service companies.
|
|
Pedophiles have been known to leave suggestive messages on bulletin
|
|
boards, and other sexually oriented messages have been found on
|
|
bulletin boards. Members of cults and sects have also communicated
|
|
through bulletin boards. While the storing of information on bulletin
|
|
boards may not be illegal, the use of bulletin boards has certainly
|
|
advanced many illegal activities."
|
|
|
|
Here is a troubling concept indeed: invisible electronic pornography,
|
|
to be printed out at home and read by sects and cults. It makes a
|
|
mockery of the traditional law-enforcement techniques concerning the
|
|
publication and prosecution of smut. In fact, the prospect of large
|
|
numbers of antisocial conspirators, congregating in cyberspace without
|
|
official oversight of any kind, is enough to trouble the sleep of
|
|
anyone charged with maintaining public order.
|
|
|
|
Even the sternest free-speech advocate will likely do some
|
|
headscratching at the prospect of digitized "anarchy files" teaching
|
|
lock-picking, pipe-bombing, martial arts techniques, and highly
|
|
unorthodox uses for shotgun shells, especially when these neat-o
|
|
temptations are distributed freely to any teen (or pre-teen) with a
|
|
modem.
|
|
|
|
These may be largely conjectural problems at present, but the use of
|
|
bulletin boards to foment hacker mischief is real. Worse yet, the
|
|
bulletin boards themselves are linked, sharing their audience and
|
|
spreading the wicked knowledge of security flaws in the phone network,
|
|
and in a wide variety of academic, corporate and governmental computer
|
|
systems.
|
|
|
|
This strength of the hackers is also a weakness, however. If the
|
|
boards are monitored by alert informants and/or officers, the whole
|
|
wicked tangle can be seized all along its extended electronic vine,
|
|
rather like harvesting pumpkins.
|
|
|
|
The war against hackers, including the "Cyberpunk Bust," was primarily
|
|
a war against hacker bulletin boards. It was, first and foremost, an
|
|
attack against the enemy's means of information.
|
|
|
|
This basic strategic insight supplied the tactics for the crackdown
|
|
of 1990. The variant groups in the national subculture of cyber-law
|
|
would be kept apprised, persuaded to action, and diplomatically
|
|
martialled into effective strike position. Then, in a burst of energy
|
|
and a glorious blaze of publicity, the whole nest of scofflaws would
|
|
be wrenched up root and branch. Hopefully, the damage would be
|
|
permanent; if not, the swarming wretches would at least keep their
|
|
heads down.
|
|
|
|
"Operation Sundevil," the Phoenix-inspired crackdown of May 8,1990,
|
|
concentrated on telephone code-fraud and credit-card abuse, and
|
|
followed this seizure plan with some success. Boards went down all
|
|
over America, terrifying the underground and swiftly depriving them of
|
|
at least some of their criminal instruments. It also saddled analysts
|
|
with some 24,000 floppy disks, and confronted harried Justice
|
|
Department prosecutors with the daunting challenge of a gigantic
|
|
nationwide hacker show-trial involving highly technical issues in
|
|
dozens of jurisdictions. As of July 1991, it must be questioned
|
|
whether the climate is right for an action of this sort, especially
|
|
since several of the most promising prosecutees have already been
|
|
jailed on other charges.
|
|
|
|
"Sundevil" aroused many dicey legal and constitutional questions, but
|
|
at least its organizers were spared the spectacle of seizure victims
|
|
loudly proclaiming their innocence - (if one excepts Bruce Esquibel,
|
|
sysop of "Dr. Ripco," an anarchist board in Chicago).
|
|
|
|
The activities of March 1, 1990, including the Jackson case, were the
|
|
inspiration of the Chicago-based Computer Fraud and Abuse Task Force.
|
|
At telco urging, the Chicago group were pursuing the purportedly vital
|
|
"E911 document" with headlong energy. As legal evidence, this Bell
|
|
South document was to prove a very weak reed in the Craig Neidorf
|
|
trial, which ended in a humiliating dismissal and a triumph for
|
|
Neidorf. As of March 1990, however, this purloined data-file seemed
|
|
a red-hot chunk of contraband, and the decision was made to track it
|
|
down wherever it might have gone, and to shut down any board that had
|
|
touched it - or even come close to it.
|
|
|
|
In the meantime, however - early 1990 - Mr. Loyd Blankenship, an
|
|
employee of Steve Jackson Games, an accomplished hacker, and a
|
|
sometime member and file-writer for the Legion of Doom, was
|
|
contemplating a "cyberpunk" simulation-module for the flourishing
|
|
GURPS gaming-system.
|
|
|
|
The time seemed ripe for such a product, which had already been proven
|
|
in the marketplace. The first games-company out of the gate, with a
|
|
product boldly called "Cyberpunk" in defiance of possible
|
|
infringement-of-copyright suits, had been an upstart group called R.
|
|
Talsorian. Talsorian's "Cyberpunk" was a fairly decent game, but the
|
|
mechanics of the simulation system sucked. But the game sold like
|
|
crazy.
|
|
|
|
The next "cyberpunk" game had been the even more successful
|
|
"Shadowrun" by FASA Corporation. The mechanics of this game were
|
|
fine, but the scenario was rendered moronic by lame fantasy elements
|
|
like orcs, dwarves, trolls, magicians, and dragons - all highly
|
|
ideologically incorrect, according to the hard-edged, high-tech
|
|
standards of cyberpunk science fiction. No true cyberpunk fan could
|
|
play this game without vomiting, despite FASA's nifty T-shirts and
|
|
street-samurai lead figurines.
|
|
|
|
Lured by the scent of money, other game companies were champing at the
|
|
bit. Blankenship reasoned that the time had come for a real
|
|
"Cyberpunk" gaming-book - one that the princes of computer-mischief in
|
|
the Legion of Doom could play without laughing themselves sick. This
|
|
book, GURPS Cyberpunk, would reek of on-line authenticity.
|
|
|
|
Hot discussion soon raged on the Steve Jackson Games electronic
|
|
bulletin board, the "Illuminati BBS." This board was named after a
|
|
bestselling SJG card-game, involving antisocial sects and cults who
|
|
war covertly for the domination of the world. Gamers and hackers
|
|
alike loved this board, with its meticulously detailed discussions of
|
|
pastimes like SJG's "Car Wars," in which souped-up armored hot-rods
|
|
with rocket-launchers and heavy machine-guns do battle on the American
|
|
highways of the future.
|
|
|
|
While working, with considerable creative success, for SJG,
|
|
Blankenship himself was running his own computer bulletin board, "The
|
|
Phoenix Project," from his house. It had been ages - months, anyway -
|
|
since Blankenship, an increasingly sedate husband and author, had last
|
|
entered a public phone-booth without a supply of pocket-change.
|
|
However, his intellectual interest in computer-security remained
|
|
intense. He was pleased to notice the presence on "Phoenix" of Henry
|
|
Kluepfel, a phone-company security professional for Bellcore. Such
|
|
contacts were risky for telco employees; at least one such gentleman
|
|
who reached out to the hacker underground has been accused of divided
|
|
loyalties and summarily fired. Kluepfel, on the other hand, was
|
|
bravely engaging in friendly banter with heavy-dude hackers and eager
|
|
telephone-wannabes. Blankenship did nothing to spook him away, and
|
|
Kluepfel, for his part, passed dark warnings about "Phoenix Project"
|
|
to the Chicago group. "Phoenix Project" glowed with the radioactive
|
|
presence of the E911 document, passed there in a copy of Craig
|
|
Neidorf's electronic hacker fan-magazine, Phrack.
|
|
|
|
"Illuminati" was prominently mentioned on the Phoenix Project.
|
|
Phoenix users were urged to visit Illuminati, to discuss the upcoming
|
|
"cyberpunk" game and possibly lend their expertise. It was also
|
|
frankly hoped that they would spend some money on SJG games.
|
|
|
|
Illuminati and Phoenix had become two ripe pumpkins on the criminal
|
|
vine.
|
|
|
|
Hacker busts were nothing new. They had always been problematic for
|
|
the authorities. The offenders were generally high-IQ white juveniles
|
|
with no criminal record. Public sympathy for the phone companies was
|
|
limited at best. Trials often ended in puzzled dismissals or a slap
|
|
on the wrist.
|
|
|
|
Through long experience, law enforcement had come up with an
|
|
unorthodox but workable tactic. This was to avoid any trial at all,
|
|
or even an arrest. Instead, somber teams of grim police would swoop
|
|
upon the teenage suspect's home and box up his computer as "evidence."
|
|
If he was a good boy, and promised contritely to stay out of trouble
|
|
forthwith, the highly expensive equipment might be returned to him in
|
|
short order. If he was a hard-case, though, his toys could stay
|
|
boxed-up and locked away for a couple of years.
|
|
|
|
The busts in Austin were an intensification of this tried-and-true
|
|
technique. There were adults involved in this case, though, reeking
|
|
of a hardened bad attitude. The supposed threat to the 911 system,
|
|
apparently posed by the E911 document, had nerved law enforcement to
|
|
extraordinary effort. The 911 system is the emergency system used by
|
|
the police themselves. Any threat to it was a direct, insolent hacker
|
|
menace to the electronic home turf of American law enforcement.
|
|
|
|
Had Steve Jackson been arrested and directly accused of a plot to
|
|
destroy the 911 system, the resultant embarrassment would likely have
|
|
been sharp, but brief. The Chicago group, instead, chose total
|
|
operational security. They may have suspected that their search for
|
|
E911, once publicized, would cause that "dangerous" document to spread
|
|
like wildfire throughout the underground. Instead, they allowed the
|
|
impression to spread that they had raided Steve Jackson to stop the
|
|
publication of a book: GURPS Cyberpunk. This was a grave public-
|
|
relations blunder which caused the darkest fears and suspicions to
|
|
spread - not in the hacker underground, but among the general public.
|
|
|
|
On March 1, 1990, 21-year-old hacker Chris Goggans (aka "Erik
|
|
Bloodaxe") was wakened by a police revolver levelled at his head. He
|
|
watched, jittery, as Secret Service agents appropriated his 300 baud
|
|
terminal and, rifling his files, discovered his treasured source-code
|
|
for the notorious Internet Worm. Goggans, a co-sysop of "Phoenix
|
|
Project" and a wily operator, had suspected that something of the like
|
|
might be coming. All his best equipment had been hidden away
|
|
elsewhere. They took his phone, though, and considered hauling away
|
|
his hefty arcade-style Pac-Man game, before deciding that it was
|
|
simply too heavy. Goggans was not arrested. To date, he has never
|
|
been charged with a crime. The police still have what they took,
|
|
though.
|
|
|
|
Blankenship was less wary. He had shut down "Phoenix" as rumors
|
|
reached him of a crackdown coming. Still, a dawn raid rousted him and
|
|
his wife from bed in their underwear, and six Secret Service agents,
|
|
accompanied by a bemused Austin cop and a corporate security agent
|
|
from Bellcore, made a rich haul. Off went the works, into the agents'
|
|
white Chevrolet minivan: an IBM PC-AT clone with and a 120-meg hard
|
|
disk; a Hewlett-Packard LaserJet II printer; a completely legitimate
|
|
and highly expensive SCO-Xenix 286 operating system; Pagemaker disks
|
|
and documentation; the Microsoft Word word-processing program; Mrs.
|
|
Blankenship's incomplete academic thesis stored on disk; and the
|
|
couple's telephone. All this property remains in police custody
|
|
today.
|
|
|
|
The agents then bundled Blankenship into a car and it was off the
|
|
Steve Jackson Games in the bleak light of dawn. The fact that this
|
|
was a business headquarters, and not a private residence, did not
|
|
deter the agents. It was still early; no one was at work yet. The
|
|
agents prepared to break down the door, until Blankenship offered his
|
|
key.
|
|
|
|
The exact details of the next events are unclear. The agents would
|
|
not let anyone else into the building. Their search warrant, when
|
|
produced, was unsigned. Apparently they breakfasted from
|
|
"Whataburger," as the litter from hamburgers was later found inside.
|
|
They also extensively sampled a bag of jellybeans kept by an SJG
|
|
employee. Someone tore a "Dukakis for President" sticker from the
|
|
wall.
|
|
|
|
SJG employees, diligently showing up for the day's work, were met at
|
|
the door. They watched in astonishment as agents wielding crowbars
|
|
and screwdrivers emerged with captive machines. The agents wore blue
|
|
nylon windbreakers with "SECRET SERVICE" stencilled across the back,
|
|
with running-shoes and jeans. Confiscating computers can be heavy
|
|
physical work.
|
|
|
|
No one at Steve Jackson Games was arrested. No one was accused of any
|
|
crime. There were no charges filed. Everything appropriated was
|
|
officially kept as "evidence" of crimes never specified. Steve
|
|
Jackson will not face a conspiracy trial over the contents of his
|
|
science-fiction gaming book. On the contrary, the raid's organizers
|
|
have been accused of grave misdeeds in a civil suit filed by EFF, and
|
|
if there is any trial over GURPS Cyberpunk it seems likely to be
|
|
theirs.
|
|
|
|
The day after the raid, Steve Jackson visited the local Secret Service
|
|
headquarters with a lawyer in tow. There was trouble over GURPS
|
|
Cyberpunk, which had been discovered on the hard-disk of a seized
|
|
machine. GURPS Cyberpunk, alleged a Secret Service agent to
|
|
astonished businessman Steve Jackson, was "a manual for computer
|
|
crime."
|
|
|
|
"It's science fiction," Jackson said.
|
|
|
|
"No, this is real." This statement was repeated several times, by
|
|
several agents. This is not a fantasy, no, this is real. Jackson's
|
|
ominously "accurate" game had passed from pure, obscure, small-scale
|
|
fantasy into the impure, highly publicized, large-scale fantasy of the
|
|
hacker crackdown. No mention was made of the real reason for the
|
|
search, the E911 document. Indeed, this fact was not discovered until
|
|
the Jackson search-warrant was unsealed months later. Jackson was
|
|
left to believe that his board had been seized because he intended to
|
|
publish a science fiction book that law enforcement considered too
|
|
dangerous to see print. This misconception was repeated again and
|
|
again, for months, to an ever-widening audience. The effect of this
|
|
statement on the science fiction community was, to say the least,
|
|
striking.
|
|
|
|
GURPS Cyberpunk, now published and available from Steve Jackson Games
|
|
(Box 18957, Austin, Texas 78760), does discuss some of the
|
|
commonplaces of computer-hacking, such as searching through trash for
|
|
useful clues, or snitching passwords by boldly lying to gullible
|
|
users. Reading it won't make you a hacker, any more than reading
|
|
Spycatcher will make you an agent of MI5. Still, this bold
|
|
insistence by the Secret Service on its authenticity has made GURPS
|
|
Cyberpunk the Satanic Verses of simulation gaming, and has made
|
|
Steve Jackson the first martyr-to-the-cause for the computer world's
|
|
civil libertarians.
|
|
|
|
From the beginning, Steve Jackson declared that he had committed no
|
|
crime, and had nothing to hide. Few believed him, for it seemed
|
|
incredible that such a tremendous effort by the government would be
|
|
spent on someone entirely innocent.
|
|
|
|
Surely there were a few stolen long-distance codes in "Illuminati," a
|
|
swiped credit-card number or two - something. Those who rallied to
|
|
the defense of Jackson were publicly warned that they would be caught
|
|
with egg on their face when the real truth came out, "later." But
|
|
"later" came and went. The fact is that Jackson was innocent of any
|
|
crime. There was no case against him; his activities were entirely
|
|
legal. He had simply been consorting with the wrong sort of people.
|
|
|
|
In fact he was the wrong sort of people. His attitude stank. He
|
|
showed no contrition; he scoffed at authority; he gave aid and comfort
|
|
to the enemy; he was trouble. Steve Jackson comes from subcultures -
|
|
gaming, science fiction - that have always smelled to high heaven of
|
|
troubling weirdness and deep-dyed unorthodoxy. He was important
|
|
enough to attract repression, but not important enough, apparently, to
|
|
deserve a straight answer from those who had raided his property and
|
|
destroyed his livelihood.
|
|
|
|
The American law-enforcement community lacks the manpower and
|
|
resources to prosecute hackers successfully on the merits of the cases
|
|
against them. The cyber-police to date have settled instead for a
|
|
cheap "hack" of the legal system: a quasi-legal tactic of seizure and
|
|
"deterrence." Humiliate and harass a few ringleaders, the philosophy
|
|
goes, and the rest will fall into line. After all, most hackers are
|
|
just kids. The few grown-ups among them are sociopathic geeks, not
|
|
real players in the political and legal game. In the final analysis,
|
|
a small company like Jackson's lacks the resources to make any real
|
|
trouble for the Secret Service.
|
|
|
|
But Jackson, with his conspiracy-obsessed bulletin board and his seedy
|
|
SF-fan computer-freak employees, is not "just a kid." He is a
|
|
publisher, and he was battered by the police in the full light of
|
|
national publicity, under the shocked gaze of journalists, gaming
|
|
fans, libertarian activists and millionaire computer entrepreneurs,
|
|
many of whom were not "deterred," but genuinely aghast.
|
|
|
|
"What," reasons the author, "is to prevent the Secret Service from
|
|
carting off my word-processor as 'evidence' of some non-existent
|
|
crime?"
|
|
|
|
"What would I do," thinks the small-press owner, "if someone took my
|
|
laser-printer?"
|
|
|
|
Hence the establishment of the Electronic Frontier Foundation.
|
|
|
|
Steve Jackson was provided with a high-powered lawyer specializing in
|
|
Constitutional freedom-of-the-press issues. Faced with this, a
|
|
markedly un-contrite Secret Service returned Jackson's machinery,
|
|
after months of delay - some of it broken, with valuable data lost.
|
|
Jackson sustained many thousands of dollars in business losses, from
|
|
failure to meet deadlines and loss of computer-assisted production.
|
|
|
|
Half the employees of Steve Jackson Games were sorrowfully laid-off.
|
|
Some had been with the company for years - not statistics, these
|
|
people, not "hackers" of any stripe, but bystanders, citizens,
|
|
deprived of their livelihoods by the zealousness of the March 1
|
|
seizure. Some have since been re-hired - perhaps all will be, if
|
|
Jackson can pull his company out of its now persistent financial hole.
|
|
Devastated by the raid, the company would surely have collapsed in
|
|
short order - but SJG's distributors, touched by the company's plight
|
|
and feeling some natural subcultural solidarity, advanced him money to
|
|
scrape along.
|
|
|
|
In retrospect, it is hard to see much good for anyone at all in the
|
|
activities of March 1. Perhaps the Jackson case has served as a
|
|
warning light for trouble in our legal system; but that's not much
|
|
recompense for Jackson himself. His own unsought fame may be
|
|
helpful, but it doesn't do much for his unemployed co-workers. In
|
|
the meantime, "hackers" have been demonized as a national threat.
|
|
"Cyberpunk," a literary term, has become a synonym for computer
|
|
criminal. The cyber-police have leapt where angels fear to tread.
|
|
And the phone companies have badly overstated their case and deeply
|
|
embarrassed their protectors.
|
|
|
|
Sixteen months later, Steve Jackson suspects he may yet pull through.
|
|
Illuminati is still on-line. GURPS Cyberpunk, while it failed to
|
|
match Satanic Verses, sold fairly briskly. And Steve Jackson Games
|
|
headquarters, the site of the raid, was the site of a Cyberspace
|
|
Weenie Roast to launch an Austin Chapter of The Electronic Frontier
|
|
Foundation.. -
|
|
|
|
|
|
|
|
|