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245 lines
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245 lines
12 KiB
Plaintext
The Hacker's League
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Lee Felsenstein
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18 March 1992
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Theory
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The Hacker's League is modeled loosely after the American
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Radio Relay League (A.R.R.L.), an organization of technological
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adventurers of the Edwardian period. In its heyday, the radio
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amateurs moved from being nuisances to being important
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contributors to the development of radio technology. In a field
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which demanded governmental regulation for orderly operation, the
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A.R.R.L. represented the interests of amateurs in the councils of
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government and organized ongoing educational activities through
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which newcomers to the field could learn not only the technology
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involved, but also the human interactions which connect the
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technology to the outside world.
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The most recent triumph of radio amateurs has been the
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development of packet radio, which has recently been adopted by
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Motorola as the basis for its "wireless local loop" for wireless
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telephone operation. Thanks to the amateurs, it was developed
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and tried out in an open environment outside of commercial
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pressures which tend toward secrecy and exclusion.
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In the area of computers and telecommunication, there are
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several parallels between today's hackers and the radio amateurs
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of 1915. Hackers are seen by the respectable technological
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players as nuisances capable of doing great damage and generally
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without redeeming qualitites. They were indistinguishable from
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rogue broadcasters who trampled on other signals in their urge to
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cover the longest distance. In the corridors of power there was
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a movement toward outlawing them. Nontechnical people did not
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know quite what to think about this problem and its suggested
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solution.
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The A.R.R.L. was more than a lobbying organization, though.
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It provided a means for the mutual education essential to the
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growth of any technology, a route of entry open to all comers,
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and a social scene to accompany the technological forum. Through
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the A.R.R.L. green kids could encounter grizzled oldtimers who
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would be unapproachable in their positions the industry. At
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field days and other events the cameraderie of being explorers
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overcame the barriers of class and position as well as those
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engendered by commercial competition. Networking was possible in
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the amateur environment which forwarded the operation in the
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commercial and professional environments.
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The concept of the Hacker's League is similar but different
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as befits the different nature of the technology. The aim is to
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provide a situation in which otherwise unqualified entrants to
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the field can engage in informal learning situations, test their
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skills as a means of exercising their craft, gain hands-on
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experience with systems which would be unobtainable otherwise,
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and participate on both sides of mentoring and tutorial
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relationships.
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The Hacker's League would provide an outlet for the creative
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energies which are otherwise expended making life worse for
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perceived or imagined enemies through unauthorized entry to
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systems and other illegal or unethical conduct. Such energies
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would be turned toward projects which advance the state of the
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art, and in a way which undermines the arrogance and exclusivity
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of the corporate managers which hackers find so tempting a
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target.
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To the charge that the Hacker's League would become a front
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for the interests of industry may be raised the defense that by
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exploiting industry's fear of low-level disorder it would provide
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an organizing platform for higher-level attack upon the
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technological underpinnings of the existing structure. Consider
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the difference between outcomes had hackers in the 1970's been
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content to organize politically for access to mainframes. There
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would have been no personal computer industry, and the power
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relationships would not have undergone the radical changes
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brought about by the triumph of open architecture. One might
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well have said then that the amateur computer activity was a
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distraction from the true task of tugging at the sleeve of power,
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yet we can all see the effects of that activity.
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The Hacker's League could be seen as a guild serving to
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restrict entry to the membership of the technical elite. In
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fact, the League would be far more open than the current system
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of university education. It would provide a means of testing to
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see whether one is suited to the demands of the technology
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without exacting years of commitment to learning prerequisites.
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Within the Hacker's League there would be much more mobility
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among specialties than exists in university curricula, and the
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doors would be open to underage entrants and those who come later
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in life after entrance to a university becomes difficult or
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impossible.
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Still, the human tendencies which lead toward exclusivity
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and the formation of cliques will always be with us, and we must
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bear themin mind as we proceed in conceptualizing and realizing
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the Hacker's League. The technology in which we work tends to
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eliminate the need for centralization, and one of the important
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outcomes of the Leagues's development would be the demonstration
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of the decentralized mode of organization, as noble an
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exploration as might be contemplated, int he opinion of many.
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After all, the primary challenge is not so much in the
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hardware, or the physical form of the systems of
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intercommunication and interaction around which society develops.
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The important work is in developing the social forms of use of
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this technology which forwards the common good as well as that of
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the individual. New ways of thinking, as Einstein said, are the
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urgently needed ingredient for the humanization and survivalof
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society. The Hacker's League would not only provide a
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development bed for social innovations involving the use of
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information technology, but it would empower those innovations
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through the parallel development of the technology and, most
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importantly, of the human network through which the technology is
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made to come alive.
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Practice
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The Hacker's League would be membership organization open
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to nonmembers for certain functions. It would be organized as a
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nonprofit educational and scientific organization. Its
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publications would be freely available to all interested readers.
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The League would hold periodic local events demonstrating
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technical achievements of members or chapters, and offering
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places for individuals outside the League to exhibit or to engage
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in low-level trade, such as swap meets. A newcomer would most
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probably make first contact at such events, and might decide to
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attend a local chapter meeting.
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Meetings of local chapters would be high in information
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exchange and low in structure. Newcomers would be acknowledged
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and provided with a brief orientation so that they would not feel
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put off by displays of technical virtuosity or cliquishness. If
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the newcomer desired further involvement, there would be a set of
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course tracks available as suggested paths for establishing,
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through achievement, one's level of skill. These might be
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thought of as Scout Merit Badges, although the name would
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probably not be used.
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In the early stages of involvement, the newcomer might
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interact with a designated instructor who is also working to
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establish skill in teaching and coaching. Later, as the newcomer
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gains skill and established competence, he or she would be
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recommended for more individual instruction and consultation from
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more highly skilled mentors. Such mentoring relationships would
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be an important feature of the League, both as a means and and
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end.
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The League at the local level would acquire maintain
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obsolescent equipment which would be operated and imporved by the
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members through development projects proposed from the
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membership. Telecommunication resource would also be solicited
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as donations from carriers, on the none-too-subtle suggestion
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that the availability of such resource in such a context is
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conducive to the developmentof skilled citizens instead of
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antisocial attackers. Through this resource the League would
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maintain its larger structure, which would be a communication-
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based overlay of networks and ad-hocracies.
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Through these structures conflicitng positions could be
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discussed and debated in a functioning participatory democracy.
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Informed plebiscites would be conducted both as a means of
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determining the senseof the League on issues of importsnce and as
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development projects testing the capabilities of information
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technology under various arrangements of use. The highest
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structure of orgnization would be at the local level, and the
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administrators at wider levels might be given titles, such as
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Janitor, which tend to prevent puffery and self-glorification.
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Sapiential authority would be fostered within the League as
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opposed to positional authority.
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The newcomer would progress from establishing his or her
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level of skill to a process of exploring the available courses of
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self-development. It would be possible to propose a specific
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course different from the recommended courses. The newcomer
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would then engage in projects which require the improvement in
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skill level under the supervision or review of competent skilled
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members.
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This should be seen as professional development (where the
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word has no connotation of "earning a livelihood") and since it
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is a responsibility of all professionals to teach adn transmit
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their skills, the newcomer would along the way be expected to
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perform as an instructor and later a supervisor and mentor to future
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newcomers. Thus, progress in self-development would not be
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simply a matter of the "neat hacks" one could accomplish, but
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would require an integration into the society first of hackers,
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then the broader society. There is no reason why technologists
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must rely on others to represent their work to the public or the
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polity.
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One of the public service functions performed by the
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members of the Hacker's League (and this performance would be
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explicitly carried out by the members and not by the
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"organization") would be consultation on informational security
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and integrity of communications within everyday society. Members
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of the League would provide a service of analysis of proposals,
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investigations of system misuse and pursuit of abusers which
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would rest on itsown professional foundation rather than serving
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direct commercial ends which might distort the conclusions of
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investigations.
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To use a popular metaphor, members ofthe HAcker's League
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might be compared to doctors on the Electronic Frontier, with
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their own loose medical association to keep quackery at bay and
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serving a public health function. Or perhaps the analogy might
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be to schoolteachers who also write literature and literary
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criticism, as well as turningout works of art and organizing
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criticism of the same. Obviously, this metaphoric space needs
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work.
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One can expect to betterone's material condition through
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participating inthe networks of relationships which would be the
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Hacker's League, if one has the skill and aptitude to improve
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one's skills. If not, it would be no shame to cease
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participation. An important function of the League would be to
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encourage the incompetent to go elsewhere without opprobium.
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They may well turn up as administrators within industry, and it
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is in no ones' interest for there to be hostile relations based
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upon "loser" status.
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In fact, the Hacker's League would be a way to do away with
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the "winner/loser" dichotomy. If you try, you win to some
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degree, and younger members less secure in themselves need to
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learn this, at times to a desperate degree. One can take on more
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thnone can handle, be allowed to fail with support from those
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more experienced, and not incur actual or emotional costs which
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would otherwise drive one away from such experimentation. The
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Hacker's League wouldn't be working without a measurable degree
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of honestly won failure on the partofits members.
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What types of projects would be undertaken? Perhaps the
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development of distributed operating systems suitable for
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networks of variegated intelligent devices; elegant user front-
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ends and development environments for intuitive system
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configuration; pidgin speech (unnatural language) recognition
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systems; new structures of groupware; posibly neural networks at
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higher levels.
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But these are my own conjectures, and what would actually
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transpire would almost certainly make these guesses look
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ridiculously quaint and primitive. Let's give it a chance to
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happen.
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