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Add test suite
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9 changed files with 225 additions and 18 deletions
114
tests/test_retry.py
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114
tests/test_retry.py
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import uuid
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import time
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from types import TracebackType
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from typing import Type
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import rnsh.retry
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from contextlib import AbstractContextManager
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import logging
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logging.getLogger().setLevel(logging.DEBUG)
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class State(AbstractContextManager):
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def __init__(self, delay: float):
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self.delay = delay
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self.retry_thread = rnsh.retry.RetryThread(self.delay / 10.0)
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self.tries = 0
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self.callbacks = 0
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self.timed_out = False
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self.tag = str(uuid.uuid4())
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self.got_tag = None
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assert self.retry_thread.is_alive()
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def cleanup(self):
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self.retry_thread.wait()
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assert self.tries != 0
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self.retry_thread.close()
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assert not self.retry_thread.is_alive()
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def retry(self, tag, tries):
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self.tries = tries
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self.got_tag = tag
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self.callbacks += 1
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return self.tag
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def timeout(self, tag, tries):
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self.tries = tries
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self.got_tag = tag
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self.timed_out = True
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self.callbacks += 1
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def __exit__(self, __exc_type: Type[BaseException], __exc_value: BaseException,
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__traceback: TracebackType) -> bool:
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self.cleanup()
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return False
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def test_retry_timeout():
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with State(0.1) as state:
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state.retry_thread.begin(try_limit=3,
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wait_delay=state.delay,
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try_callback=state.retry,
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timeout_callback=state.timeout)
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assert state.tries == 1
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assert state.callbacks == 1
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assert state.got_tag is None
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assert not state.timed_out
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time.sleep(state.delay / 2.0)
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time.sleep(state.delay)
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assert state.tries == 2
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assert state.callbacks == 2
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assert state.got_tag == state.tag
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assert not state.timed_out
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time.sleep(state.delay)
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assert state.tries == 3
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assert state.callbacks == 3
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assert state.got_tag == state.tag
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assert not state.timed_out
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# check timeout
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time.sleep(state.delay)
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assert state.tries == 3
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assert state.callbacks == 4
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assert state.got_tag == state.tag
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assert state.timed_out
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# check no more callbacks
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time.sleep(state.delay * 3.0)
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assert state.callbacks == 4
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assert state.tries == 3
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def test_retry_complete():
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with State(0.01) as state:
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state.retry_thread.begin(try_limit=3,
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wait_delay=state.delay,
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try_callback=state.retry,
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timeout_callback=state.timeout)
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assert state.tries == 1
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assert state.callbacks == 1
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assert state.got_tag is None
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assert not state.timed_out
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time.sleep(state.delay / 2.0)
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time.sleep(state.delay)
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assert state.tries == 2
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assert state.callbacks == 2
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assert state.got_tag == state.tag
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assert not state.timed_out
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state.retry_thread.complete(state.tag)
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time.sleep(state.delay)
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assert state.tries == 2
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assert state.callbacks == 2
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assert state.got_tag == state.tag
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assert not state.timed_out
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# check no more callbacks
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time.sleep(state.delay * 3.0)
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assert state.callbacks == 2
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assert state.tries == 2
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