mirror of
https://github.com/QubesOS/qubes-doc.git
synced 2024-10-01 01:25:40 -04:00
aac3c16012
- Grammar - Orthography - Diction - Formatting - Newlines
38 lines
1.8 KiB
Markdown
38 lines
1.8 KiB
Markdown
---
|
||
layout: doc
|
||
title: GUI Configuration and Troubleshooting
|
||
permalink: /doc/gui-configuration/
|
||
---
|
||
|
||
GUI Configuration and Troubleshooting
|
||
=====================================
|
||
|
||
Video RAM adjustment for high-resolution displays
|
||
-------------------------------------------------
|
||
|
||
**Problem:** You have a 4K external display, and when you connect it, you can't click on anything but a small area in the upper-right corner.
|
||
|
||
When a qube starts, a fixed amount of RAM is allocated to the graphics buffer called video RAM.
|
||
This buffer needs to be at least as big as the whole desktop, accounting for all displays that are or will be connected to the machine.
|
||
By default, it is as much as needed for the current display and an additional full HD (FHD) display (1920×1080 8 bit/channel RGBA).
|
||
This logic fails when the machine has primary display in FHD resolution and, after starting some qubes, a 4K display is connected.
|
||
The buffer is too small, and internal desktop resize fails.
|
||
|
||
**Solution:** Increase the minimum size of the video RAM buffer.
|
||
|
||
```sh
|
||
qvm-features dom0 gui-videoram-min $(($WIDTH * $HEIGHT * 4 / 1024))
|
||
qvm-features dom0 gui-videoram-overhead 0
|
||
```
|
||
|
||
Where `$WIDTH`×`$HEIGHT` is the maximum desktop size that you anticipate needing.
|
||
For example, if you expect to use a 1080p display and a 4k display side-by-side, that is `(1920 + 3840) × 2160 × 4 / 1024 = 48600`, or slightly more than 48 MiB per qube.
|
||
After making these adjustments, the qubes need to be restarted.
|
||
|
||
The amount of memory allocated per qube is the maximum of:
|
||
- `gui-videoram-min`
|
||
- current display + `gui-videoram-overhead`
|
||
|
||
Default overhead is about 8 MiB, which is enough for a 1080p display (see above).
|
||
So, the `gui-videoram-overhead` zeroing is not strictly necessary; it only avoids allocating memory that will not be used.
|