portapack-mayhem/firmware/application/receiver_model.cpp
2015-07-08 08:39:24 -07:00

225 lines
5.5 KiB
C++

/*
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "receiver_model.hpp"
#include "portapack_shared_memory.hpp"
#include "radio.hpp"
#include "wm8731.hpp"
// TODO: Nasty. Put this in an #include somewhere, or a shared system state
// object?
extern wolfson::wm8731::WM8731 audio_codec;
rf::Frequency ReceiverModel::tuning_frequency() const {
return tuning_frequency_;
}
void ReceiverModel::set_tuning_frequency(rf::Frequency f) {
tuning_frequency_ = f;
update_tuning_frequency();
}
rf::Frequency ReceiverModel::frequency_step() const {
return frequency_step_;
}
void ReceiverModel::set_frequency_step(rf::Frequency f) {
frequency_step_ = f;
}
bool ReceiverModel::rf_amp() const {
return rf_amp_;
}
void ReceiverModel::set_rf_amp(bool enabled) {
rf_amp_ = enabled;
update_rf_amp();
}
int32_t ReceiverModel::lna() const {
return lna_gain_db_;
}
void ReceiverModel::set_lna(int32_t v_db) {
lna_gain_db_ = v_db;
update_lna();
}
uint32_t ReceiverModel::baseband_bandwidth() const {
return baseband_bandwidth_;
}
void ReceiverModel::set_baseband_bandwidth(uint32_t v) {
baseband_bandwidth_ = v;
update_baseband_bandwidth();
}
int32_t ReceiverModel::vga() const {
return vga_gain_db_;
}
void ReceiverModel::set_vga(int32_t v_db) {
vga_gain_db_ = v_db;
update_vga();
}
uint32_t ReceiverModel::sampling_rate() const {
return baseband_configuration.sampling_rate;
}
void ReceiverModel::set_sampling_rate(uint32_t hz) {
baseband_configuration.sampling_rate = hz;
update_baseband_configuration();
}
uint32_t ReceiverModel::modulation() const {
return baseband_configuration.mode;
}
void ReceiverModel::set_modulation(uint32_t v) {
baseband_configuration.mode = v;
update_modulation();
}
volume_t ReceiverModel::headphone_volume() const {
return headphone_volume_;
}
void ReceiverModel::set_headphone_volume(volume_t v) {
headphone_volume_ = v;
update_headphone_volume();
}
uint32_t ReceiverModel::baseband_oversampling() const {
// TODO: Rename decimation_factor.
return baseband_configuration.decimation_factor;
}
void ReceiverModel::set_baseband_oversampling(uint32_t v) {
baseband_configuration.decimation_factor = v;
update_baseband_configuration();
}
void ReceiverModel::enable() {
radio::set_direction(rf::Direction::Receive);
update_tuning_frequency();
update_rf_amp();
update_lna();
update_vga();
update_baseband_bandwidth();
update_baseband_configuration();
radio::streaming_enable();
update_headphone_volume();
}
void ReceiverModel::disable() {
/* TODO: This is a dumb hack to stop baseband from working so hard. */
BasebandConfigurationMessage message {
.configuration = {
.mode = -1,
.sampling_rate = 0,
.decimation_factor = 1,
}
};
shared_memory.baseband_queue.push(&message);
while( !message.is_free() );
radio::disable();
}
int32_t ReceiverModel::tuning_offset() {
return -(sampling_rate() / 4);
}
void ReceiverModel::update_tuning_frequency() {
radio::set_tuning_frequency(tuning_frequency_ + tuning_offset());
}
void ReceiverModel::update_rf_amp() {
radio::set_rf_amp(rf_amp_);
}
void ReceiverModel::update_lna() {
radio::set_lna_gain(lna_gain_db_);
}
void ReceiverModel::update_baseband_bandwidth() {
radio::set_baseband_filter_bandwidth(baseband_bandwidth_);
}
void ReceiverModel::update_vga() {
radio::set_vga_gain(vga_gain_db_);
}
void ReceiverModel::update_modulation() {
update_baseband_configuration();
}
void ReceiverModel::update_baseband_configuration() {
clock_manager.set_sampling_frequency(sampling_rate() * baseband_oversampling());
update_tuning_frequency();
radio::set_baseband_decimation_by(baseband_oversampling());
BasebandConfigurationMessage message { baseband_configuration };
shared_memory.baseband_queue.push(&message);
// Block until message is consumed, since we allocated it on the stack.
while( !message.is_free() );
if( baseband_configuration.mode == 3 ) {
update_fsk_configuration();
}
}
void ReceiverModel::update_headphone_volume() {
// TODO: Manipulating audio codec here, and in ui_receiver.cpp. Good to do
// both?
audio_codec.set_headphone_volume(headphone_volume_);
}
static constexpr FSKConfiguration fsk_configuration_ais = {
.symbol_rate = 9600,
.access_code = 0b01010101010101010101111110,
.access_code_length = 26,
.access_code_tolerance = 1,
.packet_length = 256,
};
static constexpr FSKConfiguration fsk_configuration_tpms_a = {
.symbol_rate = 19200,
.access_code = 0b0101010101010101010101010110,
.access_code_length = 28,
.access_code_tolerance = 1,
.packet_length = 160,
};
void ReceiverModel::update_fsk_configuration() {
FSKConfigurationMessage message { fsk_configuration_ais };
shared_memory.baseband_queue.push(&message);
// Block until message is consumed, since we allocated it on the stack.
while( !message.is_free() );
}