mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-12-25 07:19:28 -05:00
6298388fe1
* add a little Stash utility. * add radio state RAII helper. * first part of radio_state changes * add radio_state_ to rest of apps * fix freq_step and format * fix unused ui_sigfrx: corrected sample rate, added back freq setting
188 lines
4.7 KiB
C++
188 lines
4.7 KiB
C++
/*
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* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2019 Furrtek
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "ui.hpp"
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#include "ui_widget.hpp"
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#include "ui_navigation.hpp"
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#include "ui_transmitter.hpp"
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#include "rfm69.hpp"
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#include "message.hpp"
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#include "transmitter_model.hpp"
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#include "portapack.hpp"
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#include "app_settings.hpp"
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#include "radio_state.hpp"
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namespace ui {
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class LGEView : public View {
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public:
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LGEView(NavigationView& nav);
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~LGEView();
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void focus() override;
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std::string title() const override { return "LGE tool TX"; };
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private:
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enum tx_modes {
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IDLE = 0,
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SINGLE,
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ALL
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};
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TxRadioState radio_state_{
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1750000 /* bandwidth */,
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2280000 /* sampling rate */
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};
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app_settings::SettingsManager settings_{
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"tx_lge", app_settings::Mode::TX};
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tx_modes tx_mode = IDLE;
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RFM69 rfm69{5, 0x2DD4, true, true};
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uint32_t frame_size{0};
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uint32_t repeats{0};
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uint32_t channel_index{0};
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std::string nickname{"ABCDEF"};
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rf::Frequency channels[3] = {868067000, 868183000, 868295000};
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void start_tx();
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void stop_tx();
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void generate_lge_frame(const uint8_t command, std::vector<uint8_t>& data) {
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generate_lge_frame(command, 0xFFFF, 0xFFFF, data);
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}
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void generate_lge_frame(const uint8_t command, const uint16_t address_a, const uint16_t address_b, std::vector<uint8_t>& data);
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void generate_frame_touche();
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void generate_frame_nickname();
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void generate_frame_team();
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void generate_frame_broadcast_nickname();
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void generate_frame_start();
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void generate_frame_gameover();
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void generate_frame_collier();
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void on_tx_progress(const uint32_t progress, const bool done);
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Labels labels{
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//{ { 7 * 8, 1 * 8 }, "NO FUN ALLOWED !", Color::red() },
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{{1 * 8, 1 * 8}, "Frame:", Color::light_grey()},
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{{2 * 8, 3 * 8}, "Room:", Color::light_grey()},
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{{14 * 8, 3 * 8}, "Text:", Color::light_grey()},
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{{2 * 8, 5 * 8}, "Team:", Color::light_grey()},
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{{0 * 8, 7 * 8}, "Player:", Color::light_grey()},
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{{0 * 8, 10 * 8}, "Vest:", Color::light_grey()},
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{{4 * 8, 12 * 8}, "ID:", Color::light_grey()},
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{{3 * 8, 14 * 8}, "Pow: /10", Color::light_grey()},
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{{2 * 8, 16 * 8}, "Time: x100ms", Color::light_grey()}};
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OptionsField options_frame{
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{7 * 8, 1 * 8},
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13,
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{{"Key", 0},
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{"Set nickname", 1},
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{"Set team", 2},
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{"Brdcst nick", 3},
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{"Start", 4},
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{"Game over", 5},
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{"Set vest", 6}}};
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Checkbox checkbox_channels{
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{20 * 8, 1 * 8},
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7,
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"All ch.",
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true};
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NumberField field_room{
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{7 * 8, 3 * 8},
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1,
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{1, 2},
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1,
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'0'};
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Button button_text{
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{14 * 8, 5 * 8, 16 * 8, 3 * 8},
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"ABCDEF"};
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NumberField field_team{
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{7 * 8, 5 * 8},
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1,
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{1, 6},
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1,
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'0'};
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NumberField field_player{
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{7 * 8, 7 * 8},
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2,
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{1, 50},
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1,
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'0'};
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Checkbox checkbox_heartbeat{
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{17 * 8, 12 * 8},
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9,
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"Heartbeat",
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true};
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Checkbox checkbox_rxtick{
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{17 * 8, 15 * 8},
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7,
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"RX tick",
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true};
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NumberField field_id{
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{7 * 8, 12 * 8},
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1,
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{1, 2},
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1,
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'0'};
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NumberField field_power{
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{7 * 8, 14 * 8},
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2,
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{1, 10},
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1,
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'0'};
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NumberField field_duration{
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{7 * 8, 16 * 8},
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2,
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{1, 25},
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1,
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'0'};
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Console console{
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{0, 18 * 8, 30 * 8, 7 * 16}};
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TransmitterView tx_view{
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16 * 16,
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10000,
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12};
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MessageHandlerRegistration message_handler_tx_progress{
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Message::ID::TXProgress,
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[this](const Message* const p) {
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const auto message = *reinterpret_cast<const TXProgressMessage*>(p);
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this->on_tx_progress(message.progress, message.done);
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}};
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};
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} /* namespace ui */
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