portapack-mayhem/firmware/application/apps/ui_level.hpp
gullradriel c078bac0e7
Looking glass beep (#2036)
* first draft of looking beep
* fixed beep squelch range in percent
* took out steps 
* gui adjustements
* uniformize calculation and beep squelch in db
* uniformisation, fix 24/48 error
2024-03-24 22:32:13 +01:00

209 lines
5.2 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2018 Furrtek
* Copyright (C) 2023 gullradriel, Nilorea Studio Inc.
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef _UI_LEVEL
#define _UI_LEVEL
#include "analog_audio_app.hpp"
#include "app_settings.hpp"
#include "audio.hpp"
#include "baseband_api.hpp"
#include "file.hpp"
#include "freqman_db.hpp"
#include "portapack_persistent_memory.hpp"
#include "radio_state.hpp"
#include "receiver_model.hpp"
#include "string_format.hpp"
#include "ui.hpp"
#include "ui_mictx.hpp"
#include "ui_receiver.hpp"
#include "ui_spectrum.hpp"
#include "ui_styles.hpp"
namespace ui {
class LevelView : public View {
public:
LevelView(NavigationView& nav);
~LevelView();
void focus() override;
std::string title() const override { return "Level"; };
private:
NavigationView& nav_;
RxRadioState radio_state_{};
int32_t map(int32_t value, int32_t fromLow, int32_t fromHigh, int32_t toLow, int32_t toHigh);
size_t change_mode(freqman_index_t mod_type);
void on_statistics_update(const ChannelStatistics& statistics);
void set_display_freq(int64_t freq);
void m4_manage_stat_update(); // to finely adjust the RxSaturation usage
rf::Frequency freq_ = {0};
bool beep = false;
uint8_t radio_mode = 0;
uint8_t radio_bw = 0;
uint8_t audio_mode = 0;
int32_t beep_squelch = 0;
audio::Rate audio_sampling_rate = audio::Rate::Hz_48000;
app_settings::SettingsManager settings_{
"rx_level",
app_settings::Mode::RX,
{
{"beep_squelch"sv, &beep_squelch},
{"audio_mode"sv, &audio_mode},
{"radio_mode"sv, &radio_mode},
{"radio_bw"sv, &radio_bw},
}};
Labels labels{
{{0 * 8, 0 * 16}, "LNA: VGA: AMP: VOL: ", Color::light_grey()},
{{0 * 8, 1 * 16}, "BW: MODE: S: ", Color::light_grey()},
};
LNAGainField field_lna{
{4 * 8, 0 * 16}};
VGAGainField field_vga{
{11 * 8, 0 * 16}};
RFAmpField field_rf_amp{
{18 * 8, 0 * 16}};
AudioVolumeField field_volume{
{24 * 8, 0 * 16}};
OptionsField field_bw{
{3 * 8, 1 * 16},
6,
{}};
OptionsField field_mode{
{15 * 8, 1 * 16},
4,
{}};
OptionsField step_mode{
{16 * 8, 2 * 16 + 4},
12,
{}};
ButtonWithEncoder button_frequency{
{0 * 8, 2 * 16 + 8, 15 * 8, 1 * 8},
""};
OptionsField field_audio_mode{
{21 * 8, 1 * 16},
9,
{{"audio off", 0},
{"audio on", 1}}};
Text text_beep_squelch{
{21 * 8, 3 * 16 + 4, 4 * 8, 1 * 8},
"Bip>"};
NumberField field_beep_squelch{
{25 * 8, 3 * 16 + 4},
4,
{-100, 20},
1,
' ',
};
// RSSI: XX/XX/XXX
Text freq_stats_rssi{
{0 * 8, 3 * 16 + 4, 15 * 8, 1 * 16},
};
// Power: -XXX db
Text freq_stats_db{
{0 * 8, 4 * 16 + 4, 15 * 8, 1 * 16},
};
OptionsField peak_mode{
{40 + 10 * 8, 4 * 16 + 4},
10,
{
{"peak:none", 0},
{"peak:0.25s", 250},
{"peak:0.5s", 500},
{"peak:1s", 1000},
{"peak:3s", 3000},
{"peak:5s", 5000},
{"peak:10s", 10000},
}};
OptionsField rssi_resolution{
{44 + 20 * 8, 4 * 16 + 4},
4,
{
{"16x", 16},
{"32x", 32},
{"64x", 64},
{"128x", 128},
{"240x", 240},
}};
// RxSat: XX%
Text freq_stats_rx{
{0 * 8, 5 * 16 + 4, 10 * 8, 1 * 16},
};
Text text_ctcss{
{12 * 8, 5 * 16 + 4, 8 * 8, 1 * 8},
""};
RSSIGraph rssi_graph{
// 240x320 =>
{0, 6 * 16 + 8, 240 - 5 * 8, 320 - (6 * 16)},
};
RSSI rssi{
// 240x320 =>
{240 - 5 * 8, 6 * 16 + 8, 5 * 8, 320 - (6 * 16)},
};
void handle_coded_squelch(const uint32_t value);
MessageHandlerRegistration message_handler_coded_squelch{
Message::ID::CodedSquelch,
[this](const Message* const p) {
const auto message = *reinterpret_cast<const CodedSquelchMessage*>(p);
this->handle_coded_squelch(message.value);
}};
MessageHandlerRegistration message_handler_stats{
Message::ID::ChannelStatistics,
[this](const Message* const p) {
this->on_statistics_update(static_cast<const ChannelStatisticsMessage*>(p)->statistics);
}};
};
} /* namespace ui */
#endif