mirror of
https://github.com/eried/portapack-mayhem.git
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302 lines
10 KiB
C++
302 lines
10 KiB
C++
/*
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* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2016 Furrtek
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* Copyright (C) 2022 Arjan Onwezen
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* Copyright (C) 2023 Kyle Reed
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "app_settings.hpp"
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#include "convert.hpp"
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#include "file.hpp"
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#include "file_reader.hpp"
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#include "portapack.hpp"
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#include "portapack_persistent_memory.hpp"
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#include "utility.hpp"
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#include "file_path.hpp"
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#include <algorithm>
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#include <cstring>
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#include <string_view>
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namespace fs = std::filesystem;
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using namespace portapack;
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namespace {
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fs::path get_settings_path(const std::string& app_name) {
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return settings_dir / app_name + u".ini";
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}
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} // namespace
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void BoundSetting::parse(std::string_view value) {
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switch (type_) {
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case SettingType::I64:
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parse_int(value, as<int64_t>());
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break;
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case SettingType::I32:
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parse_int(value, as<int32_t>());
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break;
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case SettingType::U32:
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parse_int(value, as<uint32_t>());
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break;
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case SettingType::U8:
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parse_int(value, as<uint8_t>());
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break;
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case SettingType::String:
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as<std::string>() = trim(value);
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break;
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case SettingType::Bool: {
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int parsed = 0;
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parse_int(value, parsed);
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as<bool>() = (parsed != 0);
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break;
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}
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};
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}
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void BoundSetting::write(File& file) const {
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// NB: Write directly without allocations. This happens on every
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// app exit when enabled so should be fast to keep the UX responsive.
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StringFormatBuffer buffer;
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size_t length = 0;
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file.write(name_.data(), name_.length());
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file.write("=", 1);
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switch (type_) {
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case SettingType::I64:
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file.write(to_string_dec_int(as<int64_t>(), buffer, length), length);
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break;
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case SettingType::I32:
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file.write(to_string_dec_int(as<int32_t>(), buffer, length), length);
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break;
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case SettingType::U32:
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file.write(to_string_dec_uint(as<uint32_t>(), buffer, length), length);
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break;
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case SettingType::U8:
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file.write(to_string_dec_uint(as<uint8_t>(), buffer, length), length);
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break;
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case SettingType::String: {
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const auto& str = as<std::string>();
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file.write(str.data(), str.length());
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break;
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}
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case SettingType::Bool:
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file.write(as<bool>() ? "1" : "0", 1);
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break;
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}
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file.write("\r\n", 2);
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}
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SettingsStore::SettingsStore(std::string_view store_name, SettingBindings bindings)
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: store_name_{store_name}, bindings_{bindings} {
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reload();
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}
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SettingsStore::~SettingsStore() {
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save();
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}
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void SettingsStore::reload() {
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load_settings(store_name_, bindings_);
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}
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void SettingsStore::save() const {
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save_settings(store_name_, bindings_);
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}
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bool load_settings(std::string_view store_name, SettingBindings& bindings) {
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File f;
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auto path = get_settings_path(std::string{store_name});
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auto error = f.open(path);
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if (error)
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return false;
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auto reader = FileLineReader(f);
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for (const auto& line : reader) {
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auto cols = split_string(line, '=');
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if (cols.size() != 2)
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continue;
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// Find a binding with the name.
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auto it = std::find_if(
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bindings.begin(), bindings.end(),
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[name = cols[0]](auto& bound_setting) {
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return name == bound_setting.name();
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});
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// If found, parse the value.
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if (it != bindings.end())
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it->parse(cols[1]);
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}
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return true;
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}
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bool save_settings(std::string_view store_name, const SettingBindings& bindings) {
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File f;
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auto path = get_settings_path(std::string{store_name});
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ensure_directory(settings_dir);
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auto error = f.create(path);
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if (error)
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return false;
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for (const auto& bound_setting : bindings)
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bound_setting.write(f);
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return true;
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}
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namespace app_settings {
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void copy_to_radio_model(const AppSettings& settings) {
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// NB: Don't actually adjust the radio here or it may hang.
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// Specifically 'modulation' which requires a running baseband.
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if (flags_enabled(settings.mode, Mode::TX)) {
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persistent_memory::set_target_frequency(settings.tx_frequency);
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transmitter_model.configure_from_app_settings(settings);
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}
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if (flags_enabled(settings.mode, Mode::RX)) {
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persistent_memory::set_target_frequency(settings.rx_frequency);
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receiver_model.configure_from_app_settings(settings);
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receiver_model.set_configuration_without_update(
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static_cast<ReceiverModel::Mode>(settings.modulation),
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settings.step,
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settings.am_config_index,
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settings.nbfm_config_index,
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settings.wfm_config_index,
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settings.squelch);
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}
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receiver_model.set_frequency_step(settings.step);
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receiver_model.set_normalized_headphone_volume(settings.volume);
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}
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void copy_from_radio_model(AppSettings& settings) {
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if (flags_enabled(settings.mode, Mode::TX)) {
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settings.tx_frequency = transmitter_model.target_frequency();
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settings.baseband_bandwidth = transmitter_model.baseband_bandwidth();
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settings.sampling_rate = transmitter_model.sampling_rate();
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settings.tx_amp = transmitter_model.rf_amp();
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settings.tx_gain = transmitter_model.tx_gain();
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settings.channel_bandwidth = transmitter_model.channel_bandwidth();
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}
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if (flags_enabled(settings.mode, Mode::RX)) {
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settings.rx_frequency = receiver_model.target_frequency();
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settings.baseband_bandwidth = receiver_model.baseband_bandwidth();
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settings.sampling_rate = receiver_model.sampling_rate();
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settings.lna = receiver_model.lna();
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settings.vga = receiver_model.vga();
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settings.rx_amp = receiver_model.rf_amp();
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settings.squelch = receiver_model.squelch_level();
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settings.modulation = static_cast<uint8_t>(receiver_model.modulation());
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settings.am_config_index = receiver_model.am_configuration();
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settings.nbfm_config_index = receiver_model.nbfm_configuration();
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settings.wfm_config_index = receiver_model.wfm_configuration();
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}
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settings.step = receiver_model.frequency_step();
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settings.volume = receiver_model.normalized_headphone_volume();
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}
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/* SettingsManager *************************************************/
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SettingsManager::SettingsManager(std::string_view app_name, Mode mode, Options options)
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: SettingsManager{app_name, mode, options, {}} {}
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SettingsManager::SettingsManager(
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std::string_view app_name,
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Mode mode,
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SettingBindings additional_settings)
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: SettingsManager{app_name, mode, Options::None, std::move(additional_settings)} {}
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SettingsManager::SettingsManager(
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std::string_view app_name,
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Mode mode,
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Options options,
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SettingBindings additional_settings)
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: app_name_{app_name},
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settings_{},
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bindings_{},
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loaded_{false} {
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settings_.mode = mode;
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settings_.options = options;
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// Pre-alloc enough for app settings and additional settings.
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additional_settings.reserve(COMMON_APP_SETTINGS_COUNT + additional_settings.size());
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bindings_ = std::move(additional_settings);
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// Settings should always be loaded because apps now rely
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// on being able to store UI settings, config, etc.
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// Transmitter model settings.
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if (flags_enabled(mode, Mode::TX)) {
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bindings_.emplace_back("tx_frequency"sv, &settings_.tx_frequency);
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bindings_.emplace_back("tx_amp"sv, &settings_.tx_amp);
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bindings_.emplace_back("tx_gain"sv, &settings_.tx_gain);
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bindings_.emplace_back("channel_bandwidth"sv, &settings_.channel_bandwidth);
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}
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// Receiver model settings.
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if (flags_enabled(mode, Mode::RX)) {
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bindings_.emplace_back("rx_frequency"sv, &settings_.rx_frequency);
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bindings_.emplace_back("lna"sv, &settings_.lna);
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bindings_.emplace_back("vga"sv, &settings_.vga);
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bindings_.emplace_back("rx_amp"sv, &settings_.rx_amp);
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bindings_.emplace_back("modulation"sv, &settings_.modulation);
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bindings_.emplace_back("am_config_index"sv, &settings_.am_config_index);
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bindings_.emplace_back("nbfm_config_index"sv, &settings_.nbfm_config_index);
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bindings_.emplace_back("wfm_config_index"sv, &settings_.wfm_config_index);
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bindings_.emplace_back("squelch"sv, &settings_.squelch);
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}
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// Common model settings.
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bindings_.emplace_back("baseband_bandwidth"sv, &settings_.baseband_bandwidth);
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bindings_.emplace_back("sampling_rate"sv, &settings_.sampling_rate);
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bindings_.emplace_back("step"sv, &settings_.step);
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bindings_.emplace_back("volume"sv, &settings_.volume);
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// RadioState should have initialized default radio parameters before this function;
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// copy them to settings_ before checking settings .ini file (in case the file doesn't exist
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// or doesn't include all parameters). Settings in the file can overwrite all, or a subset of parameters.
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copy_from_radio_model(settings_);
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loaded_ = load_settings(app_name_, bindings_);
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// Only copy to the radio if load was successful.
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if (loaded_)
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copy_to_radio_model(settings_);
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}
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SettingsManager::~SettingsManager() {
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copy_from_radio_model(settings_);
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save_settings(app_name_, bindings_);
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}
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} // namespace app_settings
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