mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-10-01 01:26:06 -04:00
c3add0ce84
* added delayed error message when hackrf cpld initialization fails * refactoring * implemented portapack cpld autodetection * refactoring * fixed valid config range * added lcd fast setup * added boot splash screen * added one frame delay to remove flickering * fixed config persistence
160 lines
5.7 KiB
C++
160 lines
5.7 KiB
C++
/*
|
|
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
|
|
* Copyright (C) 2016 Furrtek
|
|
*
|
|
* This file is part of PortaPack.
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef __LCD_ILI9341_H__
|
|
#define __LCD_ILI9341_H__
|
|
|
|
#include "ui.hpp"
|
|
#include "ui_text.hpp"
|
|
#include "file.hpp"
|
|
|
|
#include <cstdint>
|
|
#include <array>
|
|
|
|
namespace lcd {
|
|
|
|
class ILI9341 {
|
|
public:
|
|
constexpr ILI9341()
|
|
: scroll_state{0, 0, height(), 0} {
|
|
}
|
|
|
|
ILI9341(const ILI9341&) = delete;
|
|
ILI9341(ILI9341&&) = delete;
|
|
void operator=(const ILI9341&) = delete;
|
|
|
|
bool read_display_status();
|
|
|
|
void init();
|
|
void shutdown();
|
|
|
|
void sleep();
|
|
void wake();
|
|
|
|
void fill_rectangle(ui::Rect r, const ui::Color c);
|
|
void fill_rectangle_unrolled8(ui::Rect r, const ui::Color c);
|
|
void draw_line(const ui::Point start, const ui::Point end, const ui::Color color);
|
|
void fill_circle(
|
|
const ui::Point center,
|
|
const ui::Dim radius,
|
|
const ui::Color foreground,
|
|
const ui::Color background);
|
|
|
|
void draw_pixel(const ui::Point p, const ui::Color color);
|
|
void drawBMP(const ui::Point p, const uint8_t* bitmap, const bool transparency);
|
|
bool drawBMP2(const ui::Point p, const std::filesystem::path& file);
|
|
void render_line(const ui::Point p, const uint8_t count, const ui::Color* line_buffer);
|
|
void render_box(const ui::Point p, const ui::Size s, const ui::Color* line_buffer);
|
|
|
|
template <size_t N>
|
|
void draw_pixels(
|
|
const ui::Rect r,
|
|
const std::array<ui::Color, N>& colors) {
|
|
draw_pixels(r, colors.data(), colors.size());
|
|
}
|
|
|
|
template <size_t N>
|
|
void read_pixels(
|
|
const ui::Rect r,
|
|
std::array<ui::ColorRGB888, N>& colors) {
|
|
read_pixels(r, colors.data(), colors.size());
|
|
}
|
|
|
|
void draw_bitmap(
|
|
const ui::Point p,
|
|
const ui::Size size,
|
|
const uint8_t* const data,
|
|
const ui::Color foreground,
|
|
const ui::Color background);
|
|
|
|
void draw_glyph(
|
|
const ui::Point p,
|
|
const ui::Glyph& glyph,
|
|
const ui::Color foreground,
|
|
const ui::Color background);
|
|
|
|
/*** Scrolling ***
|
|
* Scrolling support is implemented in the ILI9341 driver. Basically a region
|
|
* of the screen is set up to act as a circular buffer. The VSA (vertical scroll
|
|
* address) is the line that defines the "start" of the circular buffer. In our
|
|
* case, the driver is set up for "bottom-up" scrolling. In this mode, drawing
|
|
* starts at the bottom of the scroll region and draws the buffer upward.
|
|
* However, the whole display's address space is inverted (the screen is actually
|
|
* upside down in the PortaPack) so this bottom-up drawing appears to be top-down.
|
|
*
|
|
* What this means is that the line pointed to by VSA will be drawn at the top
|
|
* of the scroll region and the line at VSA - 1 (wrapped) will be the bottom.
|
|
* Consider the following screen buffers and VSA pointers.
|
|
*
|
|
* Buffer: Display: Buffer: Display:
|
|
* VSA > A A A C NB: VSA points to the "Top"
|
|
* B B B D of the rendered output.
|
|
* C C VSA > C A
|
|
* D D D B
|
|
*/
|
|
|
|
/* Sets the top and bottom lines of the scrolling region. */
|
|
void scroll_set_area(const ui::Coord top_y, const ui::Coord bottom_y);
|
|
void scroll_disable();
|
|
|
|
/* Sets VSA. This an offset from top_y not a screen coordinate. */
|
|
ui::Coord scroll_set_position(const ui::Coord position);
|
|
|
|
/* Relative adjustment to VSA. Positive value will cause output
|
|
* to scoll "down", negative values will cause the output to scroll "up". */
|
|
ui::Coord scroll(const int32_t delta);
|
|
|
|
/* Gets a screen coordinate from a scroll region offset. Values are wrapped
|
|
* so the offset is wrapped within the bounds of the scroll region. The
|
|
* specified offset is applied to VSA and then offset by the scroll region
|
|
* top to produce a screen coordinate.
|
|
* Consider the following screen buffers and VSA pointer. Note the offsets.
|
|
*
|
|
* VSA > A = +0 A = +2
|
|
* B = +1 B = +3 NB: As before, VSA is always the "top"
|
|
* C = +2 VSA > C = +0 and line at VSA - 1 will be the
|
|
* D = +3 D = +1 "bottom" or the max 'y' offset.
|
|
*/
|
|
ui::Coord scroll_area_y(const ui::Coord y) const;
|
|
|
|
constexpr ui::Dim width() const { return ui::screen_width; }
|
|
constexpr ui::Dim height() const { return ui::screen_height; }
|
|
constexpr ui::Rect screen_rect() const { return {0, 0, width(), height()}; }
|
|
|
|
void draw_pixels(const ui::Rect r, const ui::Color* const colors, const size_t count);
|
|
void read_pixels(const ui::Rect r, ui::ColorRGB888* const colors, const size_t count);
|
|
|
|
private:
|
|
struct scroll_t {
|
|
ui::Coord top_area;
|
|
ui::Coord bottom_area;
|
|
ui::Dim height;
|
|
ui::Coord current_position;
|
|
};
|
|
|
|
scroll_t scroll_state;
|
|
};
|
|
|
|
} /* namespace lcd */
|
|
|
|
#endif /*__LCD_ILI9341_H__*/
|