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https://github.com/eried/portapack-mayhem.git
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6bcb7dc1b1
# The first commit's message is: Updated RDS transmitter: flags, PI and date/time Merging baseband audio tone generators Merging DTMF baseband with "tones" baseband Added stealth transmit mode App flash section bumped to 512k RX and TX LEDs are now used Play dead should work again, added login option Morse frame gen. for letters and fox hunt codes Merged EPAR with Xylos Made EPAR use encoders for frame gen. Moved OOK encoders data in encoders.hpp Simplified about screen, ui_about_demo.* files are still there BHT city DB, keywords removed BHT cities DB, keywords removed Update README.md RDS radiotext and time group generators # This is the 2nd commit message: Update README.md
419 lines
9.9 KiB
C++
419 lines
9.9 KiB
C++
/*
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* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2016 Furrtek
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include <ch.h>
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#include "demofont.hpp"
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#include "ymdata.hpp"
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#include "cpld_update.hpp"
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#include "portapack.hpp"
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#include "audio.hpp"
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#include "event_m0.hpp"
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#include "ui_about.hpp"
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#include "touch.hpp"
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#include "sine_table.hpp"
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#include "portapack_shared_memory.hpp"
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#include "portapack_persistent_memory.hpp"
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#include "lpc43xx_cpp.hpp"
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#include <math.h>
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#include <cstring>
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using namespace lpc43xx;
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using namespace portapack;
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namespace ui {
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void AboutView::on_show() {
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transmitter_model.set_tuning_frequency(1337000000); // TODO: Change
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transmitter_model.set_baseband_configuration({
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.mode = 0,
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.sampling_rate = 1536000,
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.decimation_factor = 1,
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});
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transmitter_model.set_rf_amp(true);
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transmitter_model.set_lna(40);
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transmitter_model.set_vga(40);
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transmitter_model.set_baseband_bandwidth(1750000);
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transmitter_model.enable();
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baseband::set_audiotx_data(32, 50, false, 0);
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//audio::headphone::set_volume(volume_t::decibel(0 - 99) + audio::headphone::volume_range().max);
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}
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void AboutView::render_video() {
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uint8_t p, r, luma, chroma, cy;
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ui::Color cc;
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char ch;
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float s;
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// Send framebuffer to LCD. Gotta go fast !
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display.render_box({30, 112}, {180, 72}, framebuffer);
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// Clear framebuffer to black
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memset(framebuffer, 0, 180 * 72 * sizeof(ui::Color));
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// Drum hit palette animation
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if (drum > 1) drum--;
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// Render copper bars from Y buffer
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for (p = 0; p < 72; p++) {
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luma = copperbuffer[p] & 0x0F; // 0 is transparent
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if (luma) {
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chroma = copperbuffer[p]>>4;
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cc = ui::Color(std::min((coppercolor[chroma][0]/luma)*drum,255), std::min((coppercolor[chroma][1]/luma)*drum,255), std::min((coppercolor[chroma][2]/luma)*drum,255));
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for (r = 0; r < 180; r++)
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framebuffer[(p*180)+r] = cc;
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}
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}
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// Scroll in/out state machine
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if (anim_state == 0) {
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// Scroll in
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if (ofy < 8) {
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ofy++;
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anim_state = 0;
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} else {
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anim_state = 1;
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}
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if (ofx < (int16_t)(180 - (strlen(credits[credits_index].name) * 16) - 8)) {
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ofx += 8;
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anim_state = 0;
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}
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} else if (anim_state == 1) {
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// Just wait
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if (credits_timer == (30*3)) {
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credits_timer = 0;
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anim_state = 2;
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} else {
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credits_timer++;
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}
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} else {
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// Scroll out
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if (credits[credits_index].change == true) {
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if (ofy > -24) {
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ofy--;
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anim_state = 2;
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} else {
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anim_state = 0;
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}
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} else {
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anim_state = 0;
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}
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if (ofx < 180) {
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ofx += 8;
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anim_state = 2;
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}
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// Switch to next text
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if (anim_state == 0) {
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if (credits_index == 9)
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credits_index = 0;
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else
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credits_index++;
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ofx = -(strlen(credits[credits_index].name) * 16) - 16;
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}
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}
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// Sine text ("role")
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p = 0;
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while ((ch = credits[credits_index].role[p])) {
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draw_demoglyph({(ui::Coord)(8+(p*16)), (ui::Coord)(ofy+(sine_table_f32[((p*16)+(phase>>5))&0xFF] * 8))}, ch, paletteA);
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p++;
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}
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// Scroll text (name)
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p = 0;
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while ((ch = credits[credits_index].name[p])) {
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draw_demoglyph({(ui::Coord)(ofx+(p*16)), 56}, ch, paletteB);
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p++;
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}
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// Clear bars Y buffer
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memset(copperbuffer, 0, 72);
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// Render bars to Y buffer
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for (p = 0; p < 5; p++) {
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cy = copperbars[p];
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for (r = 0; r < 16; r++)
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copperbuffer[cy+r] = copperluma[r] + (p<<4);
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}
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// Animate bars positions
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for (p = 0; p < 5; p++) {
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s = sine_table_f32[((p*32)+(phase/24))&0xFF];
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s += sine_table_f32[((p*16)+(phase/35))&0xFF];
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copperbars[p] = 28+(uint8_t)(s * 14);
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}
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phase += 128;
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}
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void AboutView::draw_demoglyph(ui::Point p, char ch, ui::Color * pal) {
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uint8_t x, y, c, cl, cr;
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uint16_t che;
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int16_t lbx, il;
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// Map ASCII to font bitmap
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if ((ch >= 32) || (ch < 96))
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che = char_map[ch-32];
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else
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che = 0xFF;
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if (che < 0xFF) {
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che = (che * 128) + 48; // Start in bitmap
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il = (180 * p.y) + p.x; // Start il framebuffer
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for (y = 0; y < 16; y++) {
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if (p.y + y >= 72) break; // Over bottom of framebuffer, abort
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if (p.y + y >= 0) {
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for (x = 0; x < 8; x++) {
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c = demofont_bin[x+(y*8)+che]; // Split byte in 2 4BPP pixels
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cl = c >> 4;
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cr = c & 0x0F;
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lbx = p.x + (x*2);
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if (cl && (lbx < 180) && (lbx >= 0)) framebuffer[il] = pal[cl];
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lbx++;
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il++;
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if (cr && (lbx < 180) && (lbx >= 0)) framebuffer[il] = pal[cr];
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il++;
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}
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il += 180-16;
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} else {
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il += 180;
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}
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}
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}
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}
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void AboutView::render_audio() {
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uint8_t i, ymdata;
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uint16_t ym_render_cnt;
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// This is heavily inspired by MAME's ay8910.cpp and the YM2149's datasheet
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// Render 1024 music samples
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for (ym_render_cnt = 0; ym_render_cnt < 1024; ym_render_cnt++) {
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// Update registers at 48000/960 = 50Hz
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if (ym_sample_cnt == 0) {
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// "Decompress" on the fly and update YM registers
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for (i = 0; i < 14; i++) {
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if (!ym_regs[i].cnt) {
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// New run
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ymdata = ymdata_bin[ym_regs[i].ptr++];
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ym_regs[i].cnt = ymdata & 0x7F;
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if (ymdata & 0x80) {
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ym_regs[i].same = true;
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ym_regs[i].value = ymdata_bin[ym_regs[i].ptr++];
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} else {
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ym_regs[i].same = false;
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}
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// Detect drum on channel B
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if (i == 3)
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if (ym_regs[3].value > 2) drum = 4;
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}
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if (ym_regs[i].same == false) {
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ym_regs[i].value = ymdata_bin[ym_regs[i].ptr++];
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if (i == 13) {
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// Update envelope attributes
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ym_env_att = (ym_regs[13].value & 4) ? 0x1F : 0x00;
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if (!(ym_regs[13].value & 8)) {
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ym_env_hold = 1;
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ym_env_alt = ym_env_att;
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} else {
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ym_env_hold = ym_regs[13].value & 1;
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ym_env_alt = ym_regs[13].value & 2;
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}
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// Reset envelope counter
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ym_env_step = 0x1F;
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ym_env_holding = 0;
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ym_env_vol = (ym_env_step ^ ym_env_att);
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}
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}
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ym_regs[i].cnt--;
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}
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ym_frame++;
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}
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// Square wave oscillators
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// 2457600/16/48000 = 3.2, but 4 sounds better than 3...
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for (i = 0; i < 3; i++) {
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ym_osc_cnt[i] += 4;
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if (ym_osc_cnt[i] >= (ym_regs[i*2].value | ((ym_regs[(i*2)+1].value & 0x0f) << 8))) {
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ym_osc_cnt[i] = 0;
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ym_osc_out[i] ^= 1;
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}
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}
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// Noise generator
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ym_noise_cnt += 4;
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if (ym_noise_cnt >= ((ym_regs[6].value & 0x1F) * 2)) {
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ym_noise_cnt = 0;
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ym_rng ^= (((ym_rng & 1) ^ ((ym_rng >> 3) & 1)) << 17);
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ym_rng >>= 1;
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}
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// Mix tones and noise
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for (i = 0; i < 3; i++)
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ym_ch[i] = (ym_osc_out[i] | ((ym_regs[7].value >> i) & 1)) & ((ym_rng & 1) | ((ym_regs[7].value >> (i + 3)) & 1));
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// Envelope generator
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if (!ym_env_holding) {
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ym_env_cnt += 8;
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if (ym_env_cnt >= (ym_regs[11].value | (ym_regs[12].value<<8))) {
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ym_env_cnt = 0;
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ym_env_step--;
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if (ym_env_step < 0) {
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if (ym_env_hold) {
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if (ym_env_alt)
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ym_env_att ^= 0x1F;
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ym_env_holding = 1;
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ym_env_step = 0;
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} else {
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if (ym_env_alt && (ym_env_step & 0x20))
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ym_env_att ^= 0x1F;
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ym_env_step &= 0x1F;
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}
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}
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}
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}
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ym_env_vol = (ym_env_step ^ ym_env_att);
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ym_out = 0;
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for (i = 0; i < 3; i++) {
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if (ym_regs[i + 8].value & 0x10) {
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// Envelope mode
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ym_out += (ym_ch[i] ? ym_env_vol : 0);
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} else {
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// Fixed mode
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ym_out += (ym_ch[i] ? (ym_regs[i + 8].value & 0x0F) : 0);
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}
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}
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ym_buffer[ym_render_cnt] = (ym_out * 2) - 45;
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if (ym_sample_cnt < 960) {
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ym_sample_cnt++;
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} else {
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ym_sample_cnt = 0;
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}
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// Loop
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if (ym_frame == ym_frames) ym_init();
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}
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}
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void AboutView::update() {
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if (framebuffer) {
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// Update 1 out of 2 frames, 60Hz is very laggy
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if (refresh_cnt & 1) render_video();
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refresh_cnt++;
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}
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// Slowly increase volume to avoid jumpscare
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if (headphone_vol < (70 << 2)) {
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audio::headphone::set_volume(volume_t::decibel((headphone_vol/4) - 99) + audio::headphone::volume_range().max);
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headphone_vol++;
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}
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}
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void AboutView::ym_init() {
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uint8_t reg;
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for (reg = 0; reg < 14; reg++) {
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ym_regs[reg].cnt = 0;
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// Pick up start pointers for each YM registers RLE blocks
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ym_regs[reg].ptr = ((uint16_t)(ymdata_bin[(reg*2)+3])<<8) + ymdata_bin[(reg*2)+2];
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ym_regs[reg].same = false; // Useless ?
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ym_regs[reg].value = 0; // Useless ?
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}
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ym_frame = 0;
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}
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AboutView::AboutView(
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NavigationView& nav
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)
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{
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uint8_t p, c;
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baseband::run_image(portapack::spi_flash::image_tag_audio_tx);
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add_children({ {
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&text_title,
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&text_firmware,
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&text_cpld_hackrf,
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&text_cpld_hackrf_status,
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&button_ok,
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} });
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if( cpld_hackrf_verify_eeprom() ) {
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text_cpld_hackrf_status.set(" OK");
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} else {
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text_cpld_hackrf_status.set("BAD");
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}
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// Politely ask for about 26kB
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framebuffer = (ui::Color *)chHeapAlloc(0x0, 180 * 72 * sizeof(ui::Color));
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if (framebuffer) {
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memset(framebuffer, 0, 180 * 72 * sizeof(ui::Color));
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// Copy original font palette
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c = 0;
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for (p = 0; p < 48; p+=3)
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paletteA[c++] = ui::Color(demofont_bin[p], demofont_bin[p+1], demofont_bin[p+2]);
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// Increase red in another one
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c = 0;
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for (p = 0; p < 48; p+=3)
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paletteB[c++] = ui::Color(std::min(demofont_bin[p]+64, 255), demofont_bin[p+1], demofont_bin[p+2]);
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}
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// Init YM synth
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ym_frames = ((uint16_t)(ymdata_bin[1])<<8) + ymdata_bin[0];
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ym_init();
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button_ok.on_select = [this,&nav](Button&){
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if (framebuffer) chHeapFree(framebuffer); // Do NOT forget this
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nav.pop();
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};
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}
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AboutView::~AboutView() {
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transmitter_model.disable();
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baseband::shutdown();
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}
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void AboutView::focus() {
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button_ok.focus();
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}
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} /* namespace ui */
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