mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-12-20 21:24:22 -05:00
ced8012783
* Themes instead of Styles * Colors changed to theme colors * Reworked style management * Theme settings app * warn, menu dual set * Added Aqua style
225 lines
8.4 KiB
C++
225 lines
8.4 KiB
C++
/*
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* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2017 Furrtek
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* Copyright (C) 2022 NotPike
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "ui.hpp"
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#include "ui_transmitter.hpp"
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#include "transmitter_model.hpp"
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#include "radio_state.hpp"
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#include "encoders.hpp"
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// The coding in notpike's script is quite complex, using multiple LUTs to form the data sent to the YSO.
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// The format is actually very simple if it is rather seen as short and long gaps between pulses (as seen in many OOK remotes).
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// The frames and data rate suspiciously match the NEC infrared protocol (http://www.sbprojects.com/knowledge/ir/nec.php) without
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// the address complement. The exact data rate would be 1786 baud (560us/fragment).
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// NotPike: The data rate should be 1786 but the remote was transmitting at 1766
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// Pin 0 - On/Off
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// ffff00 a2888a2aaaa8888aa2aa2220
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// 1010 0010 1000 1000 1000 1010 0010 1010 1010 1010 1010 1000 1000 1000 1000 1010 1010 0010 1010 1010 0010 0010 0010 0000
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// 101000101000100010001010001010101010101010101000100010001000101010100010101010100010001000100000
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// S L S L L L S L S S S S S S S S S L L L L S S S L S S S S L L L
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// Pin 1 - On/Off
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// ffff00 a2888a22aaaa2222a8aa8888
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// 1010 0010 1000 1000 1000 1010 0010 0010 1010 1010 1010 1010 0010 0010 0010 0010 1010 1000 1010 1010 1000 1000 1000 1000
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// 101000101000100010001010001000101010101010101010001000100010001010101000101010101000100010001000
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// S L S L L L S L L S S S S S S S S L L L L S S S L S S S S L L L
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// Pin 2 - On/Off
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// ffff00 a2888a28aaaa2222a8aa8888
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// 1010 0010 1000 1000 1000 1010 0010 1000 1010 1010 1010 1010 0010 0010 0010 0010 1010 1000 1010 1010 1000 1000 1000 1000
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// 101000101000100010001010001010001010101010101010001000100010001010101000101010101000100010001000
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// S L S L L L S L S L S S S S S S S L L L L S S S L S S S S L L L
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// Pin 3 - On/Off
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// ffff00 a2888a222aaa8888aa2aa222
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// 1010 0010 1000 1000 1000 1010 0010 0010 0010 1010 1010 1010 1000 1000 1000 1000 1010 1010 0010 1010 1010 0010 0010 0010 0000 0000
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// 10100010100010001000101000100010001010101010101010001000100010001010101000101010101000100010001000
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// S L S L L L S L L L S S S S S S S L L L L S S S L S S S S L L L
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// The sync word seems to be SLSLLLSL (01011101, or 0xBA reversed)
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// The pin # is sent LSB first
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// The button data seems to be SLLLLSSSLSSSSLLL (0111100010000111 and a terminating pulse, or 0x7887 reversed)
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// The hex data only seems scrambled because of the shift induced by the short or long gaps (10 or 1000)
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// The radio frame's duration depends on the value of the bits
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#define TOUCHTUNES_MAX_PIN 255
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#define TOUCHTUNES_REPEATS 4
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#define TOUCHTUNES_SYNC_WORD 0x5D
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// Each 16bit button code is actually 8bit followed by its complement
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const uint8_t button_codes[32] = {
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0x32, // Pause
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0x78, // On/Off
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0x70, // P1
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0x60, // P2
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0xCA, // P3
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0x20, // F1
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0xF2, // Up
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0xA0, // F2
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0x84, // Left
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0x44, // OK
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0xC4, // Right
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0x30, // F3
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0x80, // Down
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0xB0, // F4
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0xF0, // 1
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0x08, // 2
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0x88, // 3
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0x48, // 4
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0xC8, // 5
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0x28, // 6
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0xA8, // 7
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0x68, // 8
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0xE8, // 9
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0x18, // Music_Karaoke
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0x98, // 0
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0x58, // Lock_Queue
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0xD0, // Zone 1 Vol+
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0x90, // Zone 2 Vol+
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0xC0, // Zone 3 Vol+
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0x50, // Zone 1 Vol-
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0x10, // Zone 2 Vol-
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0x40, // Zone 3 Vol-
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};
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namespace ui {
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class TouchTunesView : public View {
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public:
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TouchTunesView(NavigationView& nav);
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~TouchTunesView();
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void focus() override;
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std::string title() const override { return "TouchTunes"; };
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private:
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TxRadioState radio_state_{
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433920000 /* frequency */,
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1750000 /* bandwidth */,
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OOK_SAMPLERATE /* sampling rate */
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};
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uint32_t scan_button_index{};
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uint32_t pin{0};
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enum tx_modes {
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IDLE = 0,
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SINGLE,
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SCAN
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};
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tx_modes tx_mode = IDLE;
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void start_tx(const uint32_t button_index);
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void stop_tx();
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void on_tx_progress(const uint32_t progress, const bool done);
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void start_ew();
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void stop_ew();
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struct remote_layout_t {
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Point position;
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std::string text;
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};
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const std::array<remote_layout_t, 32> remote_layout{{{{12 * 8, 0}, "PAUSE"},
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{{21 * 8, 0}, "POWER"},
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{{14 * 8, 5 * 8}, "P1"},
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{{18 * 8, 5 * 8}, "P2"},
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{{22 * 8, 5 * 8}, "P3"},
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{{14 * 8, 10 * 8}, "F1"},
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{{18 * 8 + 4, 10 * 8}, "^"},
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{{22 * 8, 10 * 8}, "F2"},
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{{14 * 8, 14 * 8}, "<"},
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{{18 * 8, 14 * 8}, "OK"},
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{{23 * 8, 14 * 8}, ">"},
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{{14 * 8, 18 * 8}, "F3"},
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{{18 * 8 + 4, 18 * 8}, "V"},
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{{22 * 8, 18 * 8}, "F4"},
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{{0 * 8, 5 * 8}, "1"},
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{{4 * 8, 5 * 8}, "2"},
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{{8 * 8, 5 * 8}, "3"},
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{{0 * 8, 10 * 8}, "4"},
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{{4 * 8, 10 * 8}, "5"},
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{{8 * 8, 10 * 8}, "6"},
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{{0 * 8, 15 * 8}, "7"},
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{{4 * 8, 15 * 8}, "8"},
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{{8 * 8, 15 * 8}, "9"},
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{{0 * 8, 20 * 8}, "*"},
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{{4 * 8, 20 * 8}, "0"},
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{{8 * 8, 20 * 8}, "#"},
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{{13 * 8, 23 * 8}, "+"},
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{{18 * 8, 23 * 8}, "+"},
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{{23 * 8, 23 * 8}, "+"},
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{{13 * 8, 29 * 8}, "-"},
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{{18 * 8, 29 * 8}, "-"},
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{{23 * 8, 29 * 8}, "-"}}};
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Labels labels{
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{{2 * 8, 1 * 8}, "PIN:", Theme::getInstance()->fg_light->foreground},
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{{13 * 8 + 4, 27 * 8}, "VOL1 VOL2 VOL3", Theme::getInstance()->fg_light->foreground}};
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std::array<Button, 32> buttons{};
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NumberField field_pin{
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{6 * 8, 1 * 8},
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3,
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{0, 255},
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1,
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'0'};
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Checkbox check_scan{
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{2 * 8, 25 * 8},
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4,
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"Scan"};
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Checkbox check_ew{
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{2 * 8, 29 * 8},
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4,
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"EW Mode"};
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Text text_status{
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{2 * 8, 33 * 8, 128, 16},
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"Ready"};
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ProgressBar progressbar{
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{2 * 8, 35 * 8, 208, 16}};
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MessageHandlerRegistration message_handler_tx_progress{
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Message::ID::TXProgress,
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[this](const Message* const p) {
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const auto message = *reinterpret_cast<const TXProgressMessage*>(p);
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this->on_tx_progress(message.progress, message.done);
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}};
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};
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} /* namespace ui */
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