mirror of
https://github.com/eried/portapack-mayhem.git
synced 2025-08-05 05:04:27 -04:00
267 lines
No EOL
7.9 KiB
C++
267 lines
No EOL
7.9 KiB
C++
/*
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* ------------------------------------------------------------
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* | Made by RocketGod |
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* | Find me at https://betaskynet.com |
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* | Argh matey! |
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* ------------------------------------------------------------
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*/
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#include "ui_snake.hpp"
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namespace ui::external_app::snake {
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void SnakeView::cls() {
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painter.fill_rectangle({0, 0, portapack::display.width(), portapack::display.height()}, Color::black());
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}
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void SnakeView::background(int color) {
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(void)color;
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}
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void SnakeView::fillrect(int x1, int y1, int x2, int y2, int color) {
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painter.fill_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
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}
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void SnakeView::rect(int x1, int y1, int x2, int y2, int color) {
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painter.draw_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
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}
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void SnakeView::check_game_timer() {
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if (game_update_callback) {
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if (++game_update_counter >= game_update_timeout) {
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game_update_counter = 0;
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game_timer_check();
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}
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}
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}
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void SnakeView::attach(double delay_sec) {
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game_update_callback = true;
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game_update_timeout = delay_sec * 60;
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}
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void SnakeView::detach() {
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game_update_callback = false;
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}
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void SnakeView::game_timer_check() {
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if (game_state == STATE_PLAYING) {
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update_game();
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}
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}
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void SnakeView::init_game() {
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SCREEN_WIDTH = screen_width;
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SCREEN_HEIGHT = screen_height;
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GAME_AREA_HEIGHT = (SCREEN_HEIGHT - INFO_BAR_HEIGHT - 2);
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GRID_WIDTH = ((SCREEN_WIDTH - 2) / SNAKE_SIZE);
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GRID_HEIGHT = (GAME_AREA_HEIGHT / SNAKE_SIZE);
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snake_x.resize(GRID_WIDTH * GRID_HEIGHT);
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snake_y.resize(GRID_WIDTH * GRID_HEIGHT);
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snake_x[0] = GRID_WIDTH / 2;
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snake_y[0] = GRID_HEIGHT / 2;
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snake_length = 1;
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snake_dx = 1;
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snake_dy = 0;
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score = 0;
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spawn_food();
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if (game_state == STATE_MENU) {
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show_menu();
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} else if (game_state == STATE_PLAYING) {
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draw_screen();
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}
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}
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void SnakeView::spawn_food() {
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bool valid;
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do {
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food_x = rand() % GRID_WIDTH;
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food_y = rand() % GRID_HEIGHT;
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valid = true;
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for (int i = 0; i < snake_length; i++) {
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if (snake_x[i] == food_x && snake_y[i] == food_y) {
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valid = false;
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break;
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}
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}
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} while (!valid);
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}
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void SnakeView::update_game() {
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int new_x = snake_x[0] + snake_dx;
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int new_y = snake_y[0] + snake_dy;
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bool ate_food = (new_x == food_x && new_y == food_y);
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int tail_x = snake_x[snake_length - 1];
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int tail_y = snake_y[snake_length - 1];
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for (int i = snake_length - 1; i > 0; i--) {
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snake_x[i] = snake_x[i - 1];
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snake_y[i] = snake_y[i - 1];
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}
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snake_x[0] = new_x;
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snake_y[0] = new_y;
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if (ate_food) {
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snake_x[snake_length] = tail_x;
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snake_y[snake_length] = tail_y;
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snake_length++;
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score += 10;
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spawn_food();
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draw_food();
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} else {
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erase_tail(tail_x, tail_y);
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}
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draw_snake();
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draw_score();
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if (check_collision()) {
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draw_borders();
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game_state = STATE_GAME_OVER;
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show_game_over();
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return;
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}
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}
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bool SnakeView::check_collision() {
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if (snake_x[0] < 0 || snake_x[0] >= GRID_WIDTH || snake_y[0] < 0 || snake_y[0] >= GRID_HEIGHT) {
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return true;
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}
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for (int i = 1; i < snake_length; i++) {
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if (snake_x[0] == snake_x[i] && snake_y[0] == snake_y[i]) {
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return true;
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}
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}
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return false;
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}
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void SnakeView::draw_screen() {
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cls();
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background(COLOR_BACKGROUND);
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draw_borders();
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draw_full_snake();
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draw_food();
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draw_score();
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}
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void SnakeView::draw_snake() {
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fillrect(1 + snake_x[0] * SNAKE_SIZE, GAME_AREA_TOP + snake_y[0] * SNAKE_SIZE,
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1 + snake_x[0] * SNAKE_SIZE + SNAKE_SIZE, GAME_AREA_TOP + snake_y[0] * SNAKE_SIZE + SNAKE_SIZE, COLOR_SNAKE);
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}
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void SnakeView::draw_full_snake() {
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for (int i = 0; i < snake_length; i++) {
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fillrect(1 + snake_x[i] * SNAKE_SIZE, GAME_AREA_TOP + snake_y[i] * SNAKE_SIZE,
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1 + snake_x[i] * SNAKE_SIZE + SNAKE_SIZE, GAME_AREA_TOP + snake_y[i] * SNAKE_SIZE + SNAKE_SIZE, COLOR_SNAKE);
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}
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}
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void SnakeView::erase_tail(int x, int y) {
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fillrect(1 + x * SNAKE_SIZE, GAME_AREA_TOP + y * SNAKE_SIZE,
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1 + x * SNAKE_SIZE + SNAKE_SIZE, GAME_AREA_TOP + y * SNAKE_SIZE + SNAKE_SIZE, COLOR_BACKGROUND);
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}
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void SnakeView::draw_food() {
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fillrect(1 + food_x * SNAKE_SIZE, GAME_AREA_TOP + food_y * SNAKE_SIZE,
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1 + food_x * SNAKE_SIZE + SNAKE_SIZE, GAME_AREA_TOP + food_y * SNAKE_SIZE + SNAKE_SIZE, COLOR_FOOD);
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}
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void SnakeView::erase_food() {
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fillrect(1 + food_x * SNAKE_SIZE, GAME_AREA_TOP + food_y * SNAKE_SIZE,
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1 + food_x * SNAKE_SIZE + SNAKE_SIZE, GAME_AREA_TOP + food_y * SNAKE_SIZE + SNAKE_SIZE, COLOR_BACKGROUND);
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}
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void SnakeView::draw_score() {
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auto style = *ui::Theme::getInstance()->fg_blue;
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painter.draw_string({5, 5}, style, "Score: " + std::to_string(score));
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}
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void SnakeView::draw_borders() {
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rect(0, GAME_AREA_TOP - 1, SCREEN_WIDTH, GAME_AREA_TOP, COLOR_BORDER);
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rect(0, GAME_AREA_TOP, SCREEN_WIDTH, SCREEN_HEIGHT, COLOR_BORDER);
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}
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void SnakeView::show_menu() {
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cls();
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background(COLOR_BACKGROUND);
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auto style_yellow = *ui::Theme::getInstance()->fg_yellow;
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auto style_green = *ui::Theme::getInstance()->fg_green;
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auto style_blue = *ui::Theme::getInstance()->fg_blue;
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painter.draw_string({50, 40}, style_yellow, "* * * SNAKE * * *");
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painter.draw_string({0, 120}, style_blue, "USE THE D-PAD TO MOVE");
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painter.draw_string({0, 150}, style_blue, "EAT THE RED SQUARES TO GROW");
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painter.draw_string({0, 180}, style_blue, "DON'T HIT THE WALLS OR SELF");
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painter.draw_string({15, 240}, style_green, "** PRESS SELECT TO START **");
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}
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void SnakeView::show_game_over() {
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cls();
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background(COLOR_BACKGROUND);
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auto style_red = *ui::Theme::getInstance()->fg_red;
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auto style_yellow = *ui::Theme::getInstance()->fg_yellow;
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auto style_green = *ui::Theme::getInstance()->fg_green;
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painter.draw_string({75, 90}, style_red, "GAME OVER");
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painter.draw_string({74, 150}, style_yellow, "SCORE: " + std::to_string(score));
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painter.draw_string({20, 220}, style_green, "PRESS SELECT TO RESTART");
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wait(1);
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}
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SnakeView::SnakeView(NavigationView& nav)
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: nav_{nav} {
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add_children({&dummy});
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attach(1.0 / 5.0);
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}
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void SnakeView::on_show() {
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}
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void SnakeView::paint(Painter& painter) {
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(void)painter;
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if (!initialized) {
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initialized = true;
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std::srand(LPC_RTC->CTIME0);
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init_game();
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}
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}
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void SnakeView::frame_sync() {
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check_game_timer();
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set_dirty();
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}
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bool SnakeView::on_key(const KeyEvent key) {
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if (key == KeyEvent::Select) {
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if (game_state == STATE_MENU || game_state == STATE_GAME_OVER) {
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game_state = STATE_PLAYING;
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init_game();
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}
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} else if (game_state == STATE_PLAYING) {
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if (key == KeyEvent::Left) {
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if (snake_dx == 0) {
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snake_dx = -1;
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snake_dy = 0;
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}
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} else if (key == KeyEvent::Right) {
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if (snake_dx == 0) {
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snake_dx = 1;
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snake_dy = 0;
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}
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} else if (key == KeyEvent::Up) {
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if (snake_dy == 0) {
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snake_dx = 0;
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snake_dy = -1;
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}
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} else if (key == KeyEvent::Down) {
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if (snake_dy == 0) {
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snake_dx = 0;
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snake_dy = 1;
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}
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}
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}
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set_dirty();
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return true;
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}
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} // namespace ui::external_app::snake
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