portapack-mayhem/firmware/application/event_m0.hpp
furrtek 6bcb7dc1b1 # This is a combination of 2 commits.
# The first commit's message is:

Updated RDS transmitter: flags, PI and date/time

Merging baseband audio tone generators

Merging DTMF baseband with "tones" baseband

Added stealth transmit mode

App flash section bumped to 512k
RX and TX LEDs are now used
Play dead should work again, added login option
Morse frame gen. for letters and fox hunt codes
Merged EPAR with Xylos
Made EPAR use encoders for frame gen.
Moved OOK encoders data in encoders.hpp
Simplified about screen, ui_about_demo.* files are still there

BHT city DB, keywords removed

BHT cities DB, keywords removed

Update README.md

RDS radiotext and time group generators

# This is the 2nd commit message:

Update README.md
2016-12-24 11:52:11 +01:00

146 lines
3.5 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __EVENT_M0_H__
#define __EVENT_M0_H__
#include "event.hpp"
#include "ui_widget.hpp"
#include "ui_painter.hpp"
#include "portapack.hpp"
#include "portapack_shared_memory.hpp"
#include "message.hpp"
#include "touch.hpp"
#include "ch.h"
#include <cstdint>
constexpr auto EVT_MASK_SWITCHES = EVENT_MASK(3);
constexpr auto EVT_MASK_ENCODER = EVENT_MASK(4);
constexpr auto EVT_MASK_TOUCH = EVENT_MASK(5);
class EventDispatcher {
public:
EventDispatcher(
ui::Widget* const top_widget,
ui::Context& context
);
void run();
static void request_stop();
static void set_display_sleep(const bool sleep);
static inline void check_fifo_isr() {
if( !shared_memory.application_queue.is_empty() ) {
events_flag_isr(EVT_MASK_APPLICATION);
}
}
static inline void event_isr_rtc_tick() {
events_flag_isr(EVT_MASK_RTC_TICK);
}
static inline void event_isr_lcd_frame_sync() {
events_flag_isr(EVT_MASK_LCD_FRAME_SYNC);
}
static inline void events_flag(const eventmask_t events) {
if( thread_event_loop ) {
chEvtSignal(thread_event_loop, events);
}
}
static inline void events_flag_isr(const eventmask_t events) {
if( thread_event_loop ) {
chEvtSignalI(thread_event_loop, events);
}
}
template<typename T>
static void send_message(T& message) {
shared_memory.app_local_queue.push(message);
events_flag(EVT_MASK_LOCAL);
}
private:
static constexpr auto EVT_MASK_RTC_TICK = EVENT_MASK(0);
static constexpr auto EVT_MASK_LCD_FRAME_SYNC = EVENT_MASK(1);
static constexpr auto EVT_MASK_APPLICATION = EVENT_MASK(6);
static constexpr auto EVT_MASK_LOCAL = EVENT_MASK(7);
static Thread* thread_event_loop;
touch::Manager touch_manager;
ui::Widget* const top_widget;
ui::Painter painter;
ui::Context& context;
uint32_t encoder_last = 0;
static bool is_running;
bool sd_card_present = false;
static bool display_sleep;
bool halt = false;
eventmask_t wait();
void dispatch(const eventmask_t events);
void handle_application_queue();
void handle_local_queue();
void handle_rtc_tick();
static ui::Widget* touch_widget(ui::Widget* const w, ui::TouchEvent event);
ui::Widget* captured_widget { nullptr };
void on_touch_event(ui::TouchEvent event);
//void blink_timer();
void handle_lcd_frame_sync();
void handle_switches();
void handle_encoder();
void handle_touch();
bool event_bubble_key(const ui::KeyEvent event);
void event_bubble_encoder(const ui::EncoderEvent event);
void init_message_queues();
};
class MessageHandlerRegistration {
public:
MessageHandlerRegistration(
const Message::ID message_id,
std::function<void(Message* const p)>&& callback
);
~MessageHandlerRegistration();
private:
const Message::ID message_id;
};
#endif/*__EVENT_M0_H__*/