portapack-mayhem/firmware/baseband/audio_output.hpp
Jared Boone 58e6d26910 Move AudioOutput back to inside audio processor classes.
Was wasting precious RAM making it static. I lose 400 bytes of .text, not sure why, but I think the trade is worth it.
2016-01-16 13:56:23 -08:00

59 lines
1.5 KiB
C++

/*
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __AUDIO_OUTPUT_H__
#define __AUDIO_OUTPUT_H__
#include "dsp_types.hpp"
#include "dsp_iir.hpp"
#include "dsp_squelch.hpp"
#include "audio_stats_collector.hpp"
#include <cstdint>
class AudioOutput {
public:
void configure(
const iir_biquad_config_t& hpf_config,
const iir_biquad_config_t& deemph_config = iir_config_passthrough,
const float squelch_threshold = 0.0f
);
void write(const buffer_s16_t& audio);
void write(const buffer_f32_t& audio);
private:
IIRBiquadFilter hpf;
IIRBiquadFilter deemph;
FMSquelch squelch;
AudioStatsCollector audio_stats;
uint64_t audio_present_history = 0;
void fill_audio_buffer(const buffer_f32_t& audio);
void feed_audio_stats(const buffer_f32_t& audio);
};
#endif/*__AUDIO_OUTPUT_H__*/