portapack-mayhem/firmware/application/main.cpp
furrtek b29c1d9749 Finally found what was eating all the RAM :D
Re-enabled the tone key selector in Soundboard
Soundboard now uses OutputStream, like Replay
Constexpr'd a bunch of consts which were going to BSS section
Exiting an app now goes back to main menu
Cleaned up Message array
2018-05-15 23:35:30 +01:00

167 lines
5.1 KiB
C++
Executable File

/*
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
// Color bitmaps generated with:
// Gimp image > indexed colors (16), then "xxd -i *.bmp"
// Note about available RAM:
// Check what ends up in the BSS section by looking at the map files !
// Use constexpr where possible or make sure const are in .cpp files, not headers !
//TEST: Goertzel
//TEST: Menuview refresh, seems to blink a lot
//TEST: Check AFSK transmit end, skips last bits ?
//TEST: Imperial in whipcalc
//BUG: (Workaround ok) CPLD-related rx ok, tx bad, see portapack.cpp lines 214+ to disable CPLD overlay
//BUG: SCANNER Lock on frequency, if frequency jump, still locked on first one
//BUG: SCANNER Multiple slices
//GLITCH: The about view scroller sometimes misses lines because of a race condition between the display scrolling and drawing the line
//TODO: Move Touchtunes remote to Custom remote
//TODO: Use escapes \x1B to set colors in text, it works !
//TODO: Open files in File Manager
//TODO: Ask for filename after record
//TODO: Super simple text file viewer
//TODO: Clean up ReplayThread
//TODO: Cap Wav viewer position
//TODO: Adapt wav viewer position step
//TODO: Use unit_auto_scale
//TODO: Remove make_bistream from encoders.cpp, too complex, stinks. bitstream_append should be enough.
//TODO: Continue work on proc_afskrx_corr, see python script (it works !)
//TODO: De bruijn sequence scanner for encoders
//TODO: FILEMAN Move files
//TODO: Use separate thread for scanning in EPAR TX
//TODO: Make freqman refresh simpler (use previous black rectangle method)
//TODO: Merge AFSK and TONES procs ?
//TODO: NFM RX mode: nav.pop on squelch
//TODO: MORSE use prosigns
//TODO: MORSE live keying mode
//TODO: Use to_string_short_freq wherever possible
//TODO: SCANNER Waveform widget as FFT view ?
//TODO: Optimize (and group ?) CTCSS tone gen code
/*
Continuous (Fox-oring)
12s transmit, 48s space (Sprint 1/5th)
60s transmit, 240s space (Classic 1/5 min)
60s transmit, 360s space (Classic 1/7 min)
*/
//TODO: FreqMan: Remove and rename categories
//TODO: Mousejack ?
//TODO: Move frequencykeypad from ui_receiver to ui_widget (used everywhere)
//TODO: ADS-B draw trajectory + GPS coordinates + scale, and playback
//TODO: RDS multiple groups (sequence)
//TODO: Use ModalMessageView confirmation for TX ?
//TODO: Use msgpack for settings, lists... on sd card
// Multimon-style stuff:
//TODO: CTCSS detector
//TODO: DMR detector
//TODO: GSM channel detector
//TODO: SIGFOX RX/TX
//TODO: Playdead amnesia and login
//TODO: Setup: Play dead by default ? Enable/disable ?
// Old or low-priority stuff:
//TODO: Bodet :)
//TODO: Analog TV tx with camcorder font character generator
//TODO: Scan for OOK TX
//TODO: Check more OOK encoders
//BUG (fixed ?): No audio in about when shown second time
//TODO: Show MD5 mismatches for modules not found, etc...
//TODO: Module name/filename in modules.hpp to indicate requirement in case it's not found ui_loadmodule
//BUG: Description doesn't show up first time going to system>module info (UI drawn on top)
//TODO: Two players tic-tac-toe
//TODO: Analog TV pong game
#include "ch.h"
#include "portapack.hpp"
#include "portapack_shared_memory.hpp"
#include "message_queue.hpp"
#include "ui.hpp"
#include "ui_widget.hpp"
#include "ui_painter.hpp"
#include "ui_navigation.hpp"
#include "irq_lcd_frame.hpp"
#include "irq_controls.hpp"
#include "irq_rtc.hpp"
#include "event_m0.hpp"
#include "core_control.hpp"
#include "spi_image.hpp"
#include "debug.hpp"
#include "led.hpp"
#include "gcc.hpp"
#include "sd_card.hpp"
#include <string.h>
static void event_loop() {
ui::Context context;
ui::SystemView system_view {
context,
portapack::display.screen_rect()
};
EventDispatcher event_dispatcher { &system_view, context };
MessageHandlerRegistration message_handler_display_sleep {
Message::ID::DisplaySleep,
[&event_dispatcher](const Message* const) {
event_dispatcher.set_display_sleep(true);
}
};
event_dispatcher.run();
}
int main(void) {
if( portapack::init() ) {
portapack::display.init();
sdcStart(&SDCD1, nullptr);
controls_init();
lcd_frame_sync_configure();
rtc_interrupt_enable();
event_loop();
sdcDisconnect(&SDCD1);
sdcStop(&SDCD1);
portapack::shutdown();
}
m4_init(portapack::spi_flash::image_tag_hackrf, portapack::memory::map::m4_code_hackrf);
m0_halt();
return 0;
}