portapack-mayhem/firmware/application/apps/ui_soundboard.cpp
furrtek b29c1d9749 Finally found what was eating all the RAM :D
Re-enabled the tone key selector in Soundboard
Soundboard now uses OutputStream, like Replay
Constexpr'd a bunch of consts which were going to BSS section
Exiting an app now goes back to main menu
Cleaned up Message array
2018-05-15 23:35:30 +01:00

318 lines
7.4 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
// To prepare samples: for f in ./*.wav; do sox "$f" -r 48000 -c 1 -b8 --norm "conv/$f"; done
#include "ui_soundboard.hpp"
#include "lfsr_random.hpp"
#include "string_format.hpp"
#include "tonesets.hpp"
using namespace tonekey;
using namespace portapack;
namespace ui {
// TODO: Use Sharebrained's PRNG
void SoundBoardView::do_random() {
uint32_t id;
chThdSleepMilliseconds(500);
lfsr_v = lfsr_iterate(lfsr_v);
id = lfsr_v % max_sound;
play_sound(id);
buttons[id % 15].focus();
page = id / 15;
refresh_buttons(id);
}
bool SoundBoardView::is_active() const {
return (bool)replay_thread;
}
void SoundBoardView::stop(const bool do_loop) {
if( is_active() )
replay_thread.reset();
if (do_loop && check_loop.value()) {
play_sound(playing_id);
} else {
radio::disable();
//button_play.set_bitmap(&bitmap_play);
}
ready_signal = false;
}
void SoundBoardView::handle_replay_thread_done(const uint32_t return_code) {
if (return_code == ReplayThread::END_OF_FILE) {
stop(true);
} else if (return_code == ReplayThread::READ_ERROR) {
stop(false);
file_error();
}
progressbar.set_value(0);
}
void SoundBoardView::set_ready() {
ready_signal = true;
}
void SoundBoardView::focus() {
buttons[0].focus();
if (!max_sound)
nav_.display_modal("No files", "No files in /WAV/ directory", ABORT, nullptr);
}
void SoundBoardView::on_tuning_frequency_changed(rf::Frequency f) {
transmitter_model.set_tuning_frequency(f);
}
void SoundBoardView::file_error() {
nav_.display_modal("Error", "File read error.");
}
void SoundBoardView::play_sound(uint16_t id) {
uint32_t sample_rate = 0;
auto reader = std::make_unique<WAVFileReader>();
uint32_t tone_key_index = options_tone_key.selected_index();
stop(false);
if(!reader->open(sounds[id].path)) {
file_error();
return;
}
playing_id = id;
progressbar.set_max(reader->sample_count());
sample_rate = reader->sample_rate() * 32;
if( reader ) {
//button_play.set_bitmap(&bitmap_stop);
baseband::set_sample_rate(sample_rate);
replay_thread = std::make_unique<ReplayThread>(
std::move(reader),
read_size, buffer_count,
&ready_signal,
[](uint32_t return_code) {
ReplayThreadDoneMessage message { return_code };
EventDispatcher::send_message(message);
}
);
}
baseband::set_audiotx_config(
0,
number_bw.value() * 1000,
10,
TONES_F2D(tone_key_frequency(tone_key_index), sample_rate),
0.2 // 20% mix
);
radio::enable({
receiver_model.tuning_frequency(),
sample_rate,
1750000,
rf::Direction::Transmit,
receiver_model.rf_amp(),
static_cast<int8_t>(receiver_model.lna()),
static_cast<int8_t>(receiver_model.vga())
});
}
void SoundBoardView::show_infos(uint16_t id) {
text_duration.set(to_string_time_ms(sounds[id].ms_duration));
text_title.set(sounds[id].title);
}
void SoundBoardView::refresh_buttons(uint16_t id) {
size_t n = 0, n_sound;
text_page.set("Page " + to_string_dec_uint(page + 1) + "/" + to_string_dec_uint(max_page));
for (auto& button : buttons) {
n_sound = (page * 15) + n;
button.id = n_sound;
if (n_sound < max_sound) {
button.set_text(sounds[n_sound].path.stem().string().substr(0, 8));
button.set_style(styles[sounds[n_sound].path.stem().string()[0] & 3]);
} else {
button.set_text("- - -");
button.set_style(styles[0]);
}
n++;
}
show_infos(id);
}
bool SoundBoardView::change_page(Button& button, const KeyEvent key) {
// Stupid way to find out if the button is on the sides
if (button.screen_pos().x() < 32) {
if ((key == KeyEvent::Left) && (page > 0)) {
page--;
refresh_buttons(button.id);
return true;
}
} else if (button.screen_pos().x() > 120) {
if ((key == KeyEvent::Right) && (page < max_page - 1)) {
page++;
refresh_buttons(button.id);
return true;
}
}
return false;
}
void SoundBoardView::on_tx_progress(const uint32_t progress) {
progressbar.set_value(progress);
}
SoundBoardView::SoundBoardView(
NavigationView& nav
) : nav_ (nav)
{
auto reader = std::make_unique<WAVFileReader>();
uint8_t c = 0;
for(const auto& entry : std::filesystem::directory_iterator(u"WAV", u"*.WAV")) {
if( std::filesystem::is_regular_file(entry.status()) ) {
if (reader->open(u"WAV/" + entry.path().native())) {
if ((reader->channels() == 1) && (reader->bits_per_sample() == 8)) {
sounds[c].ms_duration = reader->ms_duration();
sounds[c].path = u"WAV/" + entry.path().native();
std::string title = reader->title().substr(0, 20);
if (title != "")
sounds[c].title = title;
else
sounds[c].title = "-";
c++;
if (c == 60) break; // Limit to 60 files (4 pages)
}
}
}
}
baseband::run_image(portapack::spi_flash::image_tag_audio_tx);
max_sound = c;
max_page = (max_sound + 15 - 1) / 15; // 3 * 5 = 15 buttons per page
add_children({
&labels,
&field_frequency,
&number_bw,
&options_tone_key,
&text_title,
&text_page,
&text_duration,
&progressbar,
&check_loop,
&button_random,
&button_exit
});
tone_keys_populate(options_tone_key);
options_tone_key.set_selected_index(0);
const auto button_fn = [this](Button& button) {
tx_mode = NORMAL;
this->play_sound(button.id);
};
const auto button_focus = [this](Button& button) {
this->show_infos(button.id);
};
const auto button_dir = [this](Button& button, const KeyEvent key) {
return change_page(button, key);
};
// Generate buttons
size_t n = 0;
for(auto& button : buttons) {
add_child(&button);
button.on_select = button_fn;
button.on_highlight = button_focus;
button.on_dir = button_dir;
button.set_parent_rect({
static_cast<Coord>((n % 3) * 78 + 3),
static_cast<Coord>((n / 3) * 38 + 24),
78, 38
});
n++;
}
refresh_buttons(0);
check_loop.set_value(false);
number_bw.set_value(12);
field_frequency.set_value(transmitter_model.tuning_frequency());
field_frequency.set_step(10000);
field_frequency.on_change = [this](rf::Frequency f) {
this->on_tuning_frequency_changed(f);
};
field_frequency.on_edit = [this, &nav]() {
// TODO: Provide separate modal method/scheme?
auto new_view = nav.push<FrequencyKeypadView>(transmitter_model.tuning_frequency());
new_view->on_changed = [this](rf::Frequency f) {
this->on_tuning_frequency_changed(f);
this->field_frequency.set_value(f);
};
};
button_random.on_select = [this](Button&){
if (tx_mode == NORMAL) {
tx_mode = RANDOM;
button_random.set_text("STOP");
do_random();
} else {
tx_mode = NORMAL;
button_random.set_text("Random");
}
};
button_exit.on_select = [&nav](Button&){
nav.pop();
};
}
SoundBoardView::~SoundBoardView() {
transmitter_model.disable();
baseband::shutdown();
}
}