mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-10-01 01:26:06 -04:00
434 lines
12 KiB
C++
434 lines
12 KiB
C++
/*
|
|
* Copyright (C) 1996 Thomas Sailer (sailer@ife.ee.ethz.ch, hb9jnx@hb9w.che.eu)
|
|
* Copyright (C) 2012-2014 Elias Oenal (multimon-ng@eliasoenal.com)
|
|
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
|
|
* Copyright (C) 2016 Furrtek
|
|
* Copyright (C) 2023 Kyle Reed
|
|
*
|
|
* This file is part of PortaPack.
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include "proc_pocsag2.hpp"
|
|
|
|
#include "event_m4.hpp"
|
|
#include "audio_dma.hpp"
|
|
|
|
#include <algorithm>
|
|
#include <cmath>
|
|
#include <cstdint>
|
|
#include <cstddef>
|
|
|
|
using namespace std;
|
|
|
|
namespace {
|
|
/* Count of bits that differ between the two values. */
|
|
uint8_t diff_bit_count(uint32_t left, uint32_t right) {
|
|
uint32_t diff = left ^ right;
|
|
uint8_t count = 0;
|
|
for (size_t i = 0; i < sizeof(diff) * 8; ++i) {
|
|
if (((diff >> i) & 0x1) == 1)
|
|
++count;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
} // namespace
|
|
|
|
/* AudioNormalizer ***************************************/
|
|
|
|
void AudioNormalizer::execute_in_place(const buffer_f32_t& audio) {
|
|
// Decay min/max every second (@24kHz).
|
|
if (counter_ >= 24'000) {
|
|
// 90% decay factor seems to work well.
|
|
// This keeps large transients from wrecking the filter.
|
|
max_ *= 0.9f;
|
|
min_ *= 0.9f;
|
|
counter_ = 0;
|
|
calculate_thresholds();
|
|
}
|
|
|
|
counter_ += audio.count;
|
|
|
|
for (size_t i = 0; i < audio.count; ++i) {
|
|
auto& val = audio.p[i];
|
|
|
|
if (val > max_) {
|
|
max_ = val;
|
|
calculate_thresholds();
|
|
}
|
|
if (val < min_) {
|
|
min_ = val;
|
|
calculate_thresholds();
|
|
}
|
|
|
|
if (val >= t_hi_)
|
|
val = 1.0f;
|
|
else if (val <= t_lo_)
|
|
val = -1.0f;
|
|
else
|
|
val = 0.0;
|
|
}
|
|
}
|
|
|
|
void AudioNormalizer::calculate_thresholds() {
|
|
auto center = (max_ + min_) / 2.0f;
|
|
auto range = (max_ - min_) / 2.0f;
|
|
|
|
// 10% off center force either +/-1.0f.
|
|
// Higher == larger dead zone.
|
|
// Lower == more false positives.
|
|
auto threshold = range * 0.1;
|
|
t_hi_ = center + threshold;
|
|
t_lo_ = center - threshold;
|
|
}
|
|
|
|
/* BitQueue **********************************************/
|
|
|
|
void BitQueue::push(bool bit) {
|
|
data_ = (data_ << 1) | (bit ? 1 : 0);
|
|
if (count_ < max_size_) ++count_;
|
|
}
|
|
|
|
bool BitQueue::pop() {
|
|
if (count_ == 0) return false;
|
|
|
|
--count_;
|
|
return (data_ & (1 << count_)) != 0;
|
|
}
|
|
|
|
void BitQueue::reset() {
|
|
data_ = 0;
|
|
count_ = 0;
|
|
}
|
|
|
|
uint8_t BitQueue::size() const {
|
|
return count_;
|
|
}
|
|
|
|
uint32_t BitQueue::data() const {
|
|
return data_;
|
|
}
|
|
|
|
/* BitExtractor ******************************************/
|
|
|
|
void BitExtractor::extract_bits(const buffer_f32_t& audio) {
|
|
// Assumes input has been normalized +/- 1.0f.
|
|
// Positive == 0, Negative == 1.
|
|
for (size_t i = 0; i < audio.count; ++i) {
|
|
auto sample = audio.p[i];
|
|
|
|
if (current_rate_) {
|
|
if (current_rate_->handle_sample(sample)) {
|
|
auto value = (current_rate_->bits.data() & 1) == 1;
|
|
bits_.push(value);
|
|
}
|
|
} else {
|
|
// Feed sample to all known rates for clock detection.
|
|
for (auto& rate : known_rates_) {
|
|
if (rate.handle_sample(sample) &&
|
|
diff_bit_count(rate.bits.data(), clock_magic_number) <= 3) {
|
|
// Clock detected, continue with this rate.
|
|
rate.is_stable = true;
|
|
current_rate_ = &rate;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BitExtractor::configure(uint32_t sample_rate) {
|
|
sample_rate_ = sample_rate;
|
|
|
|
// Build the baud rate info table based on the sample rate.
|
|
// Sampling at 2x the baud rate to synchronize to bit transitions
|
|
// without needing to know exact transition boundaries.
|
|
for (auto& rate : known_rates_)
|
|
rate.sample_interval = sample_rate / (2.0 * rate.baud_rate);
|
|
}
|
|
|
|
void BitExtractor::reset() {
|
|
current_rate_ = nullptr;
|
|
|
|
for (auto& rate : known_rates_)
|
|
rate.reset();
|
|
}
|
|
|
|
uint16_t BitExtractor::baud_rate() const {
|
|
return current_rate_ ? current_rate_->baud_rate : 0;
|
|
}
|
|
|
|
bool BitExtractor::RateInfo::handle_sample(float sample) {
|
|
samples_until_next -= 1;
|
|
|
|
// Time to process a sample?
|
|
if (samples_until_next > 0)
|
|
return false;
|
|
|
|
bool value = signbit(sample); // NB: negative == '1'
|
|
bool bit_pushed = false;
|
|
|
|
switch (state) {
|
|
case State::WaitForSample:
|
|
// Just need to wait for the first sample of the bit.
|
|
state = State::ReadyToSend;
|
|
break;
|
|
|
|
case State::ReadyToSend:
|
|
if (!is_stable && prev_value != value) {
|
|
// Still looking for the clock signal but found a transition.
|
|
// Nudge the next sample a bit to try avoiding pulse edges.
|
|
samples_until_next += (sample_interval / 8.0);
|
|
} else {
|
|
// Either the clock has been found or both samples were
|
|
// (probably) in the same pulse. Send the bit.
|
|
// TODO: Wider/more samples for noise reduction?
|
|
state = State::WaitForSample;
|
|
bit_pushed = true;
|
|
bits.push(value);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// How long until the next sample?
|
|
samples_until_next += sample_interval;
|
|
prev_value = value;
|
|
|
|
return bit_pushed;
|
|
}
|
|
|
|
void BitExtractor::RateInfo::reset() {
|
|
state = State::WaitForSample;
|
|
samples_until_next = 0.0;
|
|
prev_value = false;
|
|
is_stable = false;
|
|
bits.reset();
|
|
}
|
|
|
|
/* CodewordExtractor *************************************/
|
|
|
|
void CodewordExtractor::process_bits() {
|
|
// Process all of the bits in the bits queue.
|
|
while (bits_.size() > 0) {
|
|
take_one_bit();
|
|
|
|
// Wait until data_ is full.
|
|
if (bit_count_ < data_bit_count)
|
|
continue;
|
|
|
|
// Wait for the sync frame.
|
|
if (!has_sync_) {
|
|
if (diff_bit_count(data_, sync_codeword) <= 2)
|
|
handle_sync(/*inverted=*/false);
|
|
else if (diff_bit_count(data_, ~sync_codeword) <= 2)
|
|
handle_sync(/*inverted=*/true);
|
|
continue;
|
|
}
|
|
|
|
save_current_codeword();
|
|
|
|
if (word_count_ == pocsag::batch_size)
|
|
handle_batch_complete();
|
|
}
|
|
}
|
|
|
|
void CodewordExtractor::flush() {
|
|
// Don't bother flushing if there's no pending data.
|
|
if (word_count_ == 0) return;
|
|
|
|
pad_idle();
|
|
handle_batch_complete();
|
|
}
|
|
|
|
void CodewordExtractor::reset() {
|
|
clear_data_bits();
|
|
has_sync_ = false;
|
|
inverted_ = false;
|
|
word_count_ = 0;
|
|
}
|
|
|
|
void CodewordExtractor::clear_data_bits() {
|
|
data_ = 0;
|
|
bit_count_ = 0;
|
|
}
|
|
|
|
void CodewordExtractor::take_one_bit() {
|
|
data_ = (data_ << 1) | bits_.pop();
|
|
if (bit_count_ < data_bit_count)
|
|
++bit_count_;
|
|
}
|
|
|
|
void CodewordExtractor::handle_sync(bool inverted) {
|
|
clear_data_bits();
|
|
has_sync_ = true;
|
|
inverted_ = inverted;
|
|
word_count_ = 0;
|
|
}
|
|
|
|
void CodewordExtractor::save_current_codeword() {
|
|
batch_[word_count_++] = inverted_ ? ~data_ : data_;
|
|
clear_data_bits();
|
|
}
|
|
|
|
void CodewordExtractor::handle_batch_complete() {
|
|
on_batch_(*this);
|
|
has_sync_ = false;
|
|
word_count_ = 0;
|
|
}
|
|
|
|
void CodewordExtractor::pad_idle() {
|
|
while (word_count_ < pocsag::batch_size)
|
|
batch_[word_count_++] = idle_codeword;
|
|
}
|
|
|
|
/* POCSAGProcessor ***************************************/
|
|
|
|
void POCSAGProcessor::execute(const buffer_c8_t& buffer) {
|
|
if (!configured) return;
|
|
|
|
// buffer has 2048 samples
|
|
// decim0 out: 2048/8 = 256 samples
|
|
// decim1 out: 256/8 = 32 samples
|
|
// channel out: 32/2 = 16 samples
|
|
|
|
// Get 24kHz audio
|
|
const auto decim_0_out = decim_0.execute(buffer, dst_buffer);
|
|
const auto decim_1_out = decim_1.execute(decim_0_out, dst_buffer);
|
|
const auto channel_out = channel_filter.execute(decim_1_out, dst_buffer);
|
|
auto audio = demod.execute(channel_out, audio_buffer);
|
|
|
|
// Check if there's any signal in the audio buffer.
|
|
bool has_audio = squelch.execute(audio);
|
|
squelch_history = (squelch_history << 1) | (has_audio ? 1 : 0);
|
|
|
|
// Has there been any signal recently?
|
|
if (squelch_history == 0) {
|
|
// No recent signal, flush and prepare for next message.
|
|
if (word_extractor.current() > 0) {
|
|
flush();
|
|
reset();
|
|
send_stats();
|
|
}
|
|
|
|
// Clear the audio stream before sending.
|
|
for (size_t i = 0; i < audio.count; ++i)
|
|
audio.p[i] = 0.0;
|
|
|
|
audio_output.write(audio);
|
|
return;
|
|
}
|
|
|
|
// Filter out high-frequency noise then normalize.
|
|
lpf.execute_in_place(audio);
|
|
normalizer.execute_in_place(audio);
|
|
audio_output.write(audio);
|
|
|
|
// Decode the messages from the audio.
|
|
bit_extractor.extract_bits(audio);
|
|
word_extractor.process_bits();
|
|
|
|
// Update the status.
|
|
samples_processed += buffer.count;
|
|
if (samples_processed >= stat_update_threshold) {
|
|
send_stats();
|
|
samples_processed -= stat_update_threshold;
|
|
}
|
|
}
|
|
|
|
void POCSAGProcessor::on_message(const Message* const message) {
|
|
switch (message->id) {
|
|
case Message::ID::POCSAGConfigure:
|
|
configure();
|
|
break;
|
|
|
|
case Message::ID::NBFMConfigure: {
|
|
auto config = reinterpret_cast<const NBFMConfigureMessage*>(message);
|
|
squelch.set_threshold(config->squelch_level / 99.0);
|
|
break;
|
|
}
|
|
|
|
case Message::ID::AudioBeep:
|
|
on_beep_message(*reinterpret_cast<const AudioBeepMessage*>(message));
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void POCSAGProcessor::configure() {
|
|
constexpr size_t decim_0_output_fs = baseband_fs / decim_0.decimation_factor;
|
|
constexpr size_t decim_1_output_fs = decim_0_output_fs / decim_1.decimation_factor;
|
|
constexpr size_t channel_filter_output_fs = decim_1_output_fs / 2;
|
|
constexpr size_t demod_input_fs = channel_filter_output_fs;
|
|
|
|
decim_0.configure(taps_11k0_decim_0.taps);
|
|
decim_1.configure(taps_11k0_decim_1.taps);
|
|
channel_filter.configure(taps_11k0_channel.taps, 2);
|
|
demod.configure(demod_input_fs, 4'500); // FSK +/- 4k5Hz.
|
|
|
|
// Don't process the audio stream.
|
|
audio_output.configure(false);
|
|
|
|
bit_extractor.configure(demod_input_fs);
|
|
|
|
// Set ready to process data.
|
|
configured = true;
|
|
}
|
|
|
|
void POCSAGProcessor::flush() {
|
|
word_extractor.flush();
|
|
}
|
|
|
|
void POCSAGProcessor::reset() {
|
|
bits.reset();
|
|
bit_extractor.reset();
|
|
word_extractor.reset();
|
|
samples_processed = 0;
|
|
}
|
|
|
|
void POCSAGProcessor::send_stats() const {
|
|
POCSAGStatsMessage message(
|
|
word_extractor.current(), word_extractor.count(),
|
|
word_extractor.has_sync(), bit_extractor.baud_rate());
|
|
shared_memory.application_queue.push(message);
|
|
}
|
|
|
|
void POCSAGProcessor::send_packet() {
|
|
packet.set_flag(pocsag::PacketFlag::NORMAL);
|
|
packet.set_timestamp(Timestamp::now());
|
|
packet.set_bitrate(bit_extractor.baud_rate());
|
|
packet.set(word_extractor.batch());
|
|
|
|
POCSAGPacketMessage message(packet);
|
|
shared_memory.application_queue.push(message);
|
|
}
|
|
|
|
void POCSAGProcessor::on_beep_message(const AudioBeepMessage& message) {
|
|
audio::dma::beep_start(message.freq, message.sample_rate, message.duration_ms);
|
|
}
|
|
|
|
/* main **************************************************/
|
|
|
|
int main() {
|
|
audio::dma::init_audio_out();
|
|
|
|
EventDispatcher event_dispatcher{std::make_unique<POCSAGProcessor>()};
|
|
event_dispatcher.run();
|
|
return 0;
|
|
}
|