mirror of
https://github.com/eried/portapack-mayhem.git
synced 2025-11-22 21:10:27 -05:00
163 lines
No EOL
3.8 KiB
C++
163 lines
No EOL
3.8 KiB
C++
/*
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* ------------------------------------------------------------
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* | Made by RocketGod |
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* | Find me at https://betaskynet.com |
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* | Argh matey! |
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* ------------------------------------------------------------
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*/
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#ifndef __UI_BREAKOUT_H__
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#define __UI_BREAKOUT_H__
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#include "ui.hpp"
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#include "ui_navigation.hpp"
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#include "event_m0.hpp"
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#include "message.hpp"
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#include "irq_controls.hpp"
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#include "random.hpp"
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#include "lpc43xx_cpp.hpp"
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#include "ui_widget.hpp"
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#include <vector>
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namespace ui::external_app::breakout {
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enum {
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White,
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Blue,
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Yellow,
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Purple,
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Green,
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Red,
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Maroon,
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Orange,
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Black,
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};
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#define wait(x) chThdSleepMilliseconds(x * 1000)
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#define PADDLE_WIDTH 40
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#define PADDLE_HEIGHT 10
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#define BALL_SIZE 8
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#define BRICK_HEIGHT 10
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#define BRICK_ROWS 5
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#define BRICK_GAP 2
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#define GAME_AREA_TOP 50
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#define BALL_SPEED_INCREASE 0.1f
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#define STATE_MENU 0
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#define STATE_PLAYING 1
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#define STATE_GAME_OVER 3
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#define COLOR_BACKGROUND Black
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#define COLOR_PADDLE Blue
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#define COLOR_BALL White
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#define COLOR_BORDER White
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class BreakoutView : public View {
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public:
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BreakoutView(NavigationView& nav);
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void on_show() override;
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std::string title() const override { return "Breakout"; }
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void focus() override { dummy.focus(); }
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void paint(Painter& painter) override;
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void frame_sync();
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bool on_encoder(const EncoderEvent event) override;
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bool on_key(KeyEvent key) override;
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void cls();
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void background(int color);
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void fillrect(int x1, int y1, int x2, int y2, int color);
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void rect(int x1, int y1, int x2, int y2, int color);
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void game_timer_check();
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void init_game();
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void init_level();
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void draw_screen();
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void draw_bricks();
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void draw_paddle();
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void draw_ball();
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void draw_score();
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void draw_lives();
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void draw_level();
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void draw_borders();
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void move_paddle_left();
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void move_paddle_right();
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void launch_ball();
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void update_game();
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void check_collisions();
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bool check_brick_collision(int row, int col);
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void handle_game_over();
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void show_menu();
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void show_game_over();
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bool check_level_complete();
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void next_level();
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void reset_game();
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void check_game_timer();
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void attach(double delay_sec);
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void detach();
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private:
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const Color pp_colors[9] = {
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Color::white(),
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Color::blue(),
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Color::yellow(),
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Color::purple(),
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Color::green(),
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Color::red(),
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Color::magenta(),
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Color::orange(),
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Color::black(),
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};
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NavigationView& nav_;
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Painter painter{};
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// Dynamic screen-dependent values
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int SCREEN_WIDTH = 0;
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int SCREEN_HEIGHT = 0;
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int GAME_AREA_BOTTOM = 0;
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int PADDLE_Y = 0;
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int BRICK_WIDTH = 0;
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int BRICK_COLS = 0;
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int PADDLE_SPEED = 0;
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int paddle_x = 0;
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float ball_x = 0;
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float ball_y = 0;
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float ball_dx = 1.5f;
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float ball_dy = -2.0f;
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int score = 0;
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int lives = 3;
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int level = 1;
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int game_state = STATE_MENU;
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bool initialized = false;
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bool ball_attached = true;
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unsigned int brick_count = 0;
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bool menu_blink_state = true;
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uint32_t menu_blink_counter = 0;
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bool gameover_blink_state = true;
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uint32_t gameover_blink_counter = 0;
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std::vector<std::vector<bool>> bricks;
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int brick_colors[BRICK_ROWS];
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bool game_update_callback = false;
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double game_update_timeout = 0;
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uint32_t game_update_counter = 0;
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Button dummy{
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{screen_width, 0, 0, 0},
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""};
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MessageHandlerRegistration message_handler_frame_sync{
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Message::ID::DisplayFrameSync,
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[this](const Message* const) {
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this->frame_sync();
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}};
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};
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} // namespace ui::external_app::breakout
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#endif /* __UI_BREAKOUT_H__ */ |