mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-12-25 15:29:37 -05:00
325 lines
6.7 KiB
C++
325 lines
6.7 KiB
C++
/*
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* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __UI_WIDGET_H__
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#define __UI_WIDGET_H__
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#include "ui.hpp"
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#include "ui_text.hpp"
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#include "ui_painter.hpp"
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#include "ui_focus.hpp"
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#include "utility.hpp"
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#include "message.hpp"
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#include <memory>
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#include <vector>
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#include <string>
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namespace ui {
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void dirty_set();
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void dirty_clear();
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bool is_dirty();
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// TODO: Move these somewhere else!
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// TODO: Allow l=0 to not fill/justify? Already using this way in ui_spectrum.hpp...
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std::string to_string_dec_uint(const uint32_t n, const int32_t l = 0, const char fill = 0);
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std::string to_string_dec_int(const int32_t n, const int32_t l = 0, const char fill = 0);
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std::string to_string_hex(const uint32_t n, const int32_t l = 0);
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struct Context {
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FocusManager focus_manager;
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MessageHandlerMap message_map;
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};
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class Widget {
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public:
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constexpr Widget(
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) : parent_rect { }
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{
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}
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constexpr Widget(
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Rect parent_rect
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) : parent_rect { parent_rect }
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{
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}
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Widget(const Widget&) = delete;
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Widget(Widget&&) = delete;
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virtual ~Widget() = default;
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Point screen_pos();
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Size size() const;
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Rect screen_rect();
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virtual void set_parent_rect(const Rect new_parent_rect);
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Widget* parent() const;
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void set_parent(Widget* const widget);
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bool hidden() const { return flags.hidden; }
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void hidden(bool hide);
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virtual void focus();
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virtual void on_focus();
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virtual void blur();
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virtual void on_blur();
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bool focusable() const;
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bool has_focus();
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virtual Widget* last_child_focus() const;
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virtual void set_last_child_focus(Widget* const child);
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virtual void paint(Painter& painter) = 0;
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virtual void on_show() { };
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virtual void on_hide() { };
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virtual bool on_key(const KeyEvent event);
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virtual bool on_encoder(const EncoderEvent event);
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virtual bool on_touch(const TouchEvent event);
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virtual const std::vector<Widget*> children() const;
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virtual Context& context() const;
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void set_style(const Style* new_style);
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const Style& style() const;
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// State management methods.
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void set_dirty();
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bool dirty() const;
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void set_clean();
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void visible(bool v);
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protected:
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/* Widget rectangle relative to parent pos(). */
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Rect parent_rect;
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const Style* style_ { nullptr };
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Widget* parent_ { nullptr };
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struct flags_t {
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bool dirty : 1; // Widget content has changed.
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bool hidden : 1; // Hide widget and children.
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bool focusable : 1; // Widget can receive focus.
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bool highlighted : 1; // Show in a highlighted style.
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bool visible : 1; // Object was visible during last paint.
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};
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flags_t flags {
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.dirty = true,
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.hidden = false,
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.focusable = false,
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.highlighted = false,
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.visible = false,
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};
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};
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class View : public Widget {
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public:
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View() {
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}
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View(Rect parent_rect) {
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set_parent_rect(parent_rect);
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}
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// TODO: ~View() should on_hide() all children?
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void set_parent_rect(const Rect new_parent_rect) override;
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void paint(Painter& painter) override;
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void add_child(Widget* const widget);
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void add_children(const std::vector<Widget*>& children);
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void remove_child(Widget* const widget);
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const std::vector<Widget*> children() const override;
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virtual Widget* initial_focus();
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protected:
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std::vector<Widget*> children_;
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Rect dirty_screen_rect;
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void invalidate_child(Widget* const widget);
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};
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class Rectangle : public Widget {
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public:
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constexpr Rectangle(
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const Rect parent_rect,
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const Color c
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) : Widget { parent_rect },
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color { c }
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{
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}
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void paint(Painter& painter) override;
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void set_color(const Color c);
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private:
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Color color;
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};
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class Text : public Widget {
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public:
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Text(
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) : text { "" } {
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}
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Text(
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Rect parent_rect,
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std::string text
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) : Widget { parent_rect },
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text { text }
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{
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}
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Text(
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Rect parent_rect
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) : Text { parent_rect, { } }
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{
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}
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void set(const std::string value);
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void paint(Painter& painter) override;
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private:
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std::string text;
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};
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class Button : public Widget {
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public:
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std::function<void(Button&)> on_select;
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Button(
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Rect parent_rect,
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std::string text
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) : Widget { parent_rect },
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text_ { text }
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{
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flags.focusable = true;
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}
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Button(
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) : Button { { }, { } }
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{
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}
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void set_text(const std::string value);
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std::string text() const;
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void paint(Painter& painter) override;
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bool on_key(const KeyEvent key) override;
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bool on_touch(const TouchEvent event) override;
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private:
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std::string text_;
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};
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class OptionsField : public Widget {
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public:
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using name_t = std::string;
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using value_t = int32_t;
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using option_t = std::pair<name_t, value_t>;
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using options_t = std::vector<option_t>;
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std::function<void(size_t, value_t)> on_change;
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OptionsField(
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Point parent_pos,
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size_t length,
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options_t options
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) : Widget { { parent_pos, { static_cast<ui::Dim>(8 * length), 16 } } },
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length_ { length },
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options { options }
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{
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flags.focusable = true;
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}
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size_t selected_index() const;
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void set_selected_index(const size_t new_index);
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void set_by_value(value_t v);
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void paint(Painter& painter) override;
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bool on_encoder(const EncoderEvent delta) override;
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bool on_touch(const TouchEvent event) override;
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private:
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const size_t length_;
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options_t options;
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size_t selected_index_ { 0 };
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};
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class NumberField : public Widget {
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public:
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std::function<void(int32_t)> on_change;
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using range_t = std::pair<int32_t, int32_t>;
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NumberField(
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Point parent_pos,
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size_t length,
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range_t range,
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int32_t step,
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char fill_char
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) : Widget { { parent_pos, { static_cast<ui::Dim>(8 * length), 16 } } },
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range { range },
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step { step },
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length_ { length },
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fill_char { fill_char }
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{
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flags.focusable = true;
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}
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NumberField(const NumberField&) = delete;
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NumberField(NumberField&&) = delete;
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int32_t value() const;
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void set_value(int32_t new_value);
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void paint(Painter& painter) override;
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bool on_encoder(const EncoderEvent delta) override;
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bool on_touch(const TouchEvent event) override;
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private:
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const range_t range;
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const int32_t step;
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const size_t length_;
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const char fill_char;
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int32_t value_;
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int32_t clip_value(int32_t value);
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};
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} /* namespace ui */
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#endif/*__UI_WIDGET_H__*/
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