portapack-mayhem/firmware/baseband/tone_gen.cpp
Mark Thompson 807c76346b
Improved audio beep tone (#2014)
* Improved sine wave beep tone

* Prevent divide-by-zero
2024-03-19 15:30:05 -05:00

61 lines
2.2 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2017 Furrtek
* Copyright (C) 2024 Mark Thompson
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "tone_gen.hpp"
#include "sine_table_int8.hpp"
// Functions for audio beep (used by Sonde RSSI)
void ToneGen::configure_beep(const uint32_t freq, const uint32_t sample_rate) {
f_delta_ = (float)(freq * sizeof(sine_table_i8)) / sample_rate;
f_tone_phase_ = 0.0;
}
int16_t ToneGen::process_beep() {
int16_t tone_sample = sine_table_i8[(uint32_t)f_tone_phase_ & 0xFF] * 256;
f_tone_phase_ += f_delta_;
return tone_sample;
}
// ----Original available core SW code from fw 1.3.1 , Working also well in Mic App CTCSS Gen from fw 1.4.0 onwards
// Original direct-look-up synthesis algorithm with Fractional delta phase. It is OK
// Delta and Accumulator fase are stored in 32 bits (4 bytes), 1st top byte used as Modulo-256 Sine look-up table [index]
// the lower 3 bytes (24 bits) are used as a Fractional Detla and Accumulator phase, to have very finer Fstep control.
void ToneGen::configure(const uint32_t delta, const float tone_mix_weight) {
delta_ = delta;
tone_phase_ = 0;
tone_mix_weight_ = tone_mix_weight;
input_mix_weight_ = 1.0 - tone_mix_weight;
}
int32_t ToneGen::process(const int32_t sample_in) {
if (!delta_)
return sample_in;
int32_t tone_sample = sine_table_i8[(tone_phase_ & 0xFF000000U) >> 24];
tone_phase_ += delta_;
return (sample_in * input_mix_weight_) + (tone_sample * tone_mix_weight_);
}