portapack-mayhem/firmware/common/ui_widget.cpp
2016-05-11 23:57:22 +02:00

860 lines
17 KiB
C++

#include "ui_widget.hpp"
#include "ui_painter.hpp"
#include "portapack.hpp"
#include <cstdint>
#include <cstddef>
#include <algorithm>
#include "string_format.hpp"
using namespace portapack;
namespace ui {
static bool ui_dirty = true;
void dirty_set() {
ui_dirty = true;
}
void dirty_clear() {
ui_dirty = false;
}
bool is_dirty() {
return ui_dirty;
}
/* Widget ****************************************************************/
const std::vector<Widget*> Widget::no_children { };
Point Widget::screen_pos() {
return screen_rect().pos;
}
Size Widget::size() const {
return parent_rect.size;
}
Rect Widget::screen_rect() const {
return parent() ? (parent_rect + parent()->screen_pos()) : parent_rect;
}
void Widget::set_parent_rect(const Rect new_parent_rect) {
parent_rect = new_parent_rect;
set_dirty();
}
Widget* Widget::parent() const {
return parent_;
}
void Widget::set_parent(Widget* const widget) {
if( parent_ && !widget ) {
// We have a parent, but are losing it. Update visible status.
visible(false);
}
parent_ = widget;
}
void Widget::set_dirty() {
flags.dirty = true;
dirty_set();
}
bool Widget::dirty() const {
return flags.dirty;
}
void Widget::set_clean() {
flags.dirty = false;
}
void Widget::hidden(bool hide) {
if( hide != flags.hidden ) {
flags.hidden = hide;
// If parent is hidden, either of these is a no-op.
if( hide ) {
// TODO: Instead of dirtying parent entirely, dirty only children
// that overlap with this widget.
parent()->dirty_overlapping_children_in_rect(parent_rect);
/* TODO: Notify self and all non-hidden children that they're
* now effectively hidden?
*/
} else {
set_dirty();
/* TODO: Notify self and all non-hidden children that they're
* now effectively shown?
*/
}
}
}
void Widget::focus() {
context().focus_manager().set_focus_widget(this);
}
void Widget::on_focus() {
//set_dirty();
}
void Widget::blur() {
context().focus_manager().set_focus_widget(nullptr);
}
void Widget::on_blur() {
//set_dirty();
}
bool Widget::focusable() const {
return flags.focusable;
}
void Widget::set_focusable(const bool value) {
flags.focusable = value;
}
bool Widget::has_focus() {
return (context().focus_manager().focus_widget() == this);
}
bool Widget::on_key(const KeyEvent event) {
(void)event;
return false;
}
bool Widget::on_encoder(const EncoderEvent event) {
(void)event;
return false;
}
bool Widget::on_touch(const TouchEvent event) {
(void)event;
return false;
}
const std::vector<Widget*>& Widget::children() const {
return no_children;
}
Context& Widget::context() const {
return parent()->context();
}
void Widget::set_style(const Style* new_style) {
if( new_style != style_ ) {
style_ = new_style;
set_dirty();
}
}
const Style& Widget::style() const {
return style_ ? *style_ : parent()->style();
}
void Widget::visible(bool v) {
if( v != flags.visible ) {
flags.visible = v;
/* TODO: This on_show/on_hide implementation seems inelegant.
* But I need *some* way to take/configure resources when
* a widget becomes visible, and reverse the process when the
* widget becomes invisible, whether the widget (or parent) is
* hidden, or the widget (or parent) is removed from the tree.
*/
if( v ) {
on_show();
} else {
on_hide();
// Set all children invisible too.
for(const auto child : children()) {
child->visible(false);
}
}
}
}
bool Widget::highlighted() const {
return flags.highlighted;
}
void Widget::set_highlighted(const bool value) {
flags.highlighted = value;
}
void Widget::dirty_overlapping_children_in_rect(const Rect& child_rect) {
for(auto child : children()) {
if( !child_rect.intersect(child->parent_rect).is_empty() ) {
child->set_dirty();
}
}
}
/* View ******************************************************************/
void View::paint(Painter& painter) {
painter.fill_rectangle(
screen_rect(),
style().background
);
}
void View::add_child(Widget* const widget) {
if( widget ) {
if( widget->parent() == nullptr ) {
widget->set_parent(this);
children_.push_back(widget);
widget->set_dirty();
}
}
}
void View::add_children(const std::vector<Widget*>& children) {
for(auto child : children) {
add_child(child);
}
}
void View::remove_child(Widget* const widget) {
if( widget ) {
children_.erase(std::remove(children_.begin(), children_.end(), widget), children_.end());
dirty_overlapping_children_in_rect(widget->screen_rect());
widget->set_parent(nullptr);
}
}
const std::vector<Widget*>& View::children() const {
return children_;
}
std::string View::title() const {
return "";
};
/* Rectangle *************************************************************/
Rectangle::Rectangle(
Rect parent_rect,
Color c
) : Widget { parent_rect },
color { c }
{
}
void Rectangle::set_color(const Color c) {
color = c;
set_dirty();
}
void Rectangle::paint(Painter& painter) {
painter.fill_rectangle(
screen_rect(),
color
);
}
/* Text ******************************************************************/
Text::Text(
Rect parent_rect,
std::string text
) : Widget { parent_rect },
text { text }
{
}
Text::Text(
Rect parent_rect
) : Text { parent_rect, { } }
{
}
void Text::set(const std::string value) {
text = value;
set_dirty();
}
void Text::paint(Painter& painter) {
const auto rect = screen_rect();
const auto s = style();
painter.fill_rectangle(rect, s.background);
painter.draw_string(
rect.pos,
s,
text
);
}
/* BigFrequency **********************************************************/
const uint8_t big_segment_font[11] = {
0b00111111, // 0: ABCDEF
0b00000110, // 1: AB
0b01011011, // 2: ABDEG
0b01001111, // 3: ABCDG
0b01100110, // 4: BCFG
0b01101101, // 5: ACDFG
0b01111101, // 6: ACDEFG
0b00000111, // 7: ABC
0b01111111, // 8: ABCDEFG
0b01101111, // 9: ABCDFG
0b01000000 // -: G
};
BigFrequency::BigFrequency(
Rect parent_rect,
rf::Frequency frequency
) : Widget { parent_rect },
_frequency { frequency }
{
}
void BigFrequency::set(const rf::Frequency frequency) {
_frequency = frequency;
set_dirty();
}
void BigFrequency::paint(Painter& painter) {
uint8_t i, digit_def;
char digits[7];
char digit;
Coord digit_x, digit_y;
const auto rect = screen_rect();
// Erase
painter.fill_rectangle({{0, rect.pos.y}, {240, 52}}, ui::Color::black());
if (!_frequency) {
for (i = 0; i < 7; i++)
digits[i] = 10;
} else {
_frequency /= 1000; // GMMM.KKKuuu
for (i = 0; i < 7; i++) {
digits[6 - i] = _frequency % 10;
_frequency /= 10;
}
// Remove leading zeros
for (i = 0; i < 7; i++) {
if (!digits[i])
digits[i] = 16; // "Don't draw" code
else
break;
}
}
// Draw
digit_x = rect.pos.x; // 7 * 32 + 8 = 232 (4 px margins)
for (i = 0; i < 7; i++) {
digit = digits[i];
digit_y = rect.pos.y;
if (digit < 16) {
digit_def = big_segment_font[digit];
if (digit_def & 0x01) painter.fill_rectangle({{digit_x + 4, digit_y}, {20, 4}}, ui::Color::white());
if (digit_def & 0x02) painter.fill_rectangle({{digit_x + 24, digit_y + 4}, {4, 20}}, ui::Color::white());
if (digit_def & 0x04) painter.fill_rectangle({{digit_x + 24, digit_y + 28}, {4, 20}}, ui::Color::white());
if (digit_def & 0x08) painter.fill_rectangle({{digit_x + 4, digit_y + 48}, {20, 4}}, ui::Color::white());
if (digit_def & 0x10) painter.fill_rectangle({{digit_x, digit_y + 28}, {4, 20}}, ui::Color::white());
if (digit_def & 0x20) painter.fill_rectangle({{digit_x, digit_y + 4}, {4, 20}}, ui::Color::white());
if (digit_def & 0x40) painter.fill_rectangle({{digit_x + 4, digit_y + 24}, {20, 4}}, ui::Color::white());
}
if (i == 3) {
// Dot
painter.fill_rectangle({{digit_x + 34, digit_y + 48}, {4, 4}}, ui::Color::white());
digit_x += 40;
} else {
digit_x += 32;
}
}
}
/* ProgressBar ***********************************************************/
ProgressBar::ProgressBar(
Rect parent_rect
) : Widget { parent_rect }
{
}
void ProgressBar::set_value(const uint16_t value) {
if (value > 100)
_value = 100;
else
_value = value;
set_dirty();
}
void ProgressBar::paint(Painter& painter) {
uint16_t v_sized;
const auto rect = screen_rect();
const auto s = style();
v_sized = (rect.size.w * _value) / 100;
painter.fill_rectangle({rect.pos, {v_sized, rect.size.h}}, ui::Color::green());
painter.fill_rectangle({{rect.pos.x + v_sized, rect.pos.y}, {rect.size.w - v_sized, rect.size.h}}, s.background);
painter.draw_rectangle(rect, s.foreground);
}
/* Checkbox **************************************************************/
Checkbox::Checkbox(
Point parent_pos,
size_t length,
std::string text
) : Widget { { parent_pos, { static_cast<ui::Dim>((8 * length) + 24), 24 } } },
text_ { text }
{
set_focusable(true);
}
void Checkbox::set_text(const std::string value) {
text_ = value;
set_dirty();
}
std::string Checkbox::text() const {
return text_;
}
void Checkbox::set_value(const bool value) {
value_ = value;
set_dirty();
}
bool Checkbox::value() const {
return value_;
}
void Checkbox::paint(Painter& painter) {
const auto r = screen_rect();
const auto paint_style = (has_focus() || highlighted()) ? style().invert() : style();
painter.draw_rectangle({ r.pos.x, r.pos.y, 24, 24 }, style().foreground);
painter.fill_rectangle(
{
static_cast<Coord>(r.pos.x + 1), static_cast<Coord>(r.pos.y + 1),
static_cast<Dim>(24 - 2), static_cast<Dim>(24 - 2)
},
style().background
);
painter.draw_rectangle({ r.pos.x+2, r.pos.y+2, 24-4, 24-4 }, paint_style.background);
if (value_ == true) {
// Check
portapack::display.draw_line( {r.pos.x+2, r.pos.y+14}, {r.pos.x+6, r.pos.y+18}, ui::Color::green());
portapack::display.draw_line( {r.pos.x+6, r.pos.y+18}, {r.pos.x+20, r.pos.y+4}, ui::Color::green());
} else {
// Cross
portapack::display.draw_line( {r.pos.x+1, r.pos.y+1}, {r.pos.x+24-2, r.pos.y+24-2}, ui::Color::red());
portapack::display.draw_line( {r.pos.x+24-2, r.pos.y+1}, {r.pos.x+1, r.pos.y+24-2}, ui::Color::red());
}
const auto label_r = paint_style.font.size_of(text_);
painter.draw_string(
{
static_cast<Coord>(r.pos.x + 24 + 4),
static_cast<Coord>(r.pos.y + (24 - label_r.h) / 2)
},
paint_style,
text_
);
}
bool Checkbox::on_key(const KeyEvent key) {
if( key == KeyEvent::Select ) {
value_ = not value_;
set_dirty();
if( on_select ) {
on_select(*this);
return true;
}
}
return false;
}
bool Checkbox::on_touch(const TouchEvent event) {
switch(event.type) {
case TouchEvent::Type::Start:
set_highlighted(true);
set_dirty();
return true;
case TouchEvent::Type::End:
set_highlighted(false);
value_ = not value_;
set_dirty();
if( on_select ) {
on_select(*this);
}
return true;
default:
return false;
}
}
/* Button ****************************************************************/
Button::Button(
Rect parent_rect,
std::string text
) : Widget { parent_rect },
text_ { text }
{
set_focusable(true);
}
void Button::set_text(const std::string value) {
text_ = value;
set_dirty();
}
std::string Button::text() const {
return text_;
}
void Button::paint(Painter& painter) {
const auto r = screen_rect();
const auto paint_style = (has_focus() || highlighted()) ? style().invert() : style();
painter.draw_rectangle(r, style().foreground);
painter.fill_rectangle(
{ r.pos.x + 1, r.pos.y + 1, r.size.w - 2, r.size.h - 2 },
paint_style.background
);
//char *token = strtok(text_.c_str(), "\n");
//while(token) {
const auto label_r = paint_style.font.size_of(text_);
painter.draw_string(
{ r.pos.x + (r.size.w - label_r.w) / 2, r.pos.y + (r.size.h - label_r.h) / 2 },
paint_style,
text_
);
// token = strtok(NULL, " ");
//}
}
bool Button::on_key(const KeyEvent key) {
if( key == KeyEvent::Select ) {
if( on_select ) {
on_select(*this);
return true;
}
} else {
if( on_dir ) {
on_dir(*this, key);
return false;
}
}
return false;
}
bool Button::on_touch(const TouchEvent event) {
switch(event.type) {
case TouchEvent::Type::Start:
set_highlighted(true);
set_dirty();
return true;
case TouchEvent::Type::End:
set_highlighted(false);
set_dirty();
if( on_select ) {
on_select(*this);
}
return true;
default:
return false;
}
#if 0
switch(event.type) {
case TouchEvent::Type::Start:
flags.highlighted = true;
set_dirty();
return true;
case TouchEvent::Type::Move:
{
const bool new_highlighted = screen_rect().contains(event.point);
if( flags.highlighted != new_highlighted ) {
flags.highlighted = new_highlighted;
set_dirty();
}
}
return true;
case TouchEvent::Type::End:
if( flags.highlighted ) {
flags.highlighted = false;
set_dirty();
if( on_select ) {
on_select(*this);
}
}
return true;
default:
return false;
}
#endif
}
/* Image *****************************************************************/
Image::Image(
) : Image { { }, nullptr, Color::white(), Color::black() }
{
}
Image::Image(
const Rect parent_rect,
const Bitmap* bitmap,
const Color foreground,
const Color background
) : Widget { parent_rect },
bitmap_ { bitmap },
foreground_ { foreground },
background_ { background }
{
}
void Image::set_bitmap(const Bitmap* bitmap) {
bitmap_ = bitmap;
set_dirty();
}
void Image::set_foreground(const Color color) {
foreground_ = color;
set_dirty();
}
void Image::set_background(const Color color) {
background_ = color;
set_dirty();
}
void Image::paint(Painter& painter) {
if( bitmap_ ) {
// Code also handles ImageButton behavior.
const bool selected = (has_focus() || highlighted());
painter.draw_bitmap(
screen_pos(),
*bitmap_,
selected ? background_ : foreground_,
selected ? foreground_ : background_
);
}
}
/* ImageButton ***********************************************************/
// TODO: Virtually all this code is duplicated from Button. Base class?
ImageButton::ImageButton(
const Rect parent_rect,
const Bitmap* bitmap,
const Color foreground,
const Color background
) : Image { parent_rect, bitmap, foreground, background }
{
set_focusable(true);
}
bool ImageButton::on_key(const KeyEvent key) {
if( key == KeyEvent::Select ) {
if( on_select ) {
on_select(*this);
return true;
}
}
return false;
}
bool ImageButton::on_touch(const TouchEvent event) {
switch(event.type) {
case TouchEvent::Type::Start:
set_highlighted(true);
set_dirty();
return true;
case TouchEvent::Type::End:
set_highlighted(false);
set_dirty();
if( on_select ) {
on_select(*this);
}
return true;
default:
return false;
}
}
/* OptionsField **********************************************************/
OptionsField::OptionsField(
Point parent_pos,
size_t length,
options_t options
) : Widget { { parent_pos, { static_cast<ui::Dim>(8 * length), 16 } } },
length_ { length },
options { options }
{
set_focusable(true);
}
size_t OptionsField::selected_index() const {
return selected_index_;
}
void OptionsField::set_selected_index(const size_t new_index) {
if( new_index < options.size() ) {
if( new_index != selected_index() ) {
selected_index_ = new_index;
if( on_change ) {
on_change(selected_index(), options[selected_index()].second);
}
set_dirty();
}
}
}
void OptionsField::set_by_value(value_t v) {
size_t new_index { 0 };
for(const auto& option : options) {
if( option.second == v ) {
set_selected_index(new_index);
break;
}
new_index++;
}
}
void OptionsField::set_options(options_t new_options) {
options = new_options;
set_by_value(0);
set_dirty();
}
void OptionsField::paint(Painter& painter) {
const auto paint_style = has_focus() ? style().invert() : style();
if( selected_index() < options.size() ) {
const auto text = options[selected_index()].first;
painter.draw_string(
screen_pos(),
paint_style,
text
);
}
}
void OptionsField::on_focus() {
if( on_show_options ) {
on_show_options();
}
}
bool OptionsField::on_encoder(const EncoderEvent delta) {
set_selected_index(selected_index() + delta);
return true;
}
bool OptionsField::on_touch(const TouchEvent event) {
if( event.type == TouchEvent::Type::Start ) {
focus();
}
return true;
}
/* NumberField ***********************************************************/
NumberField::NumberField(
Point parent_pos,
size_t length,
range_t range,
int32_t step,
char fill_char
) : Widget { { parent_pos, { static_cast<ui::Dim>(8 * length), 16 } } },
range { range },
step { step },
length_ { length },
fill_char { fill_char }
{
set_focusable(true);
}
int32_t NumberField::value() const {
return value_;
}
void NumberField::set_value(int32_t new_value) {
new_value = clip_value(new_value);
if( new_value != value() ) {
value_ = new_value;
if( on_change ) {
on_change(value_);
}
set_dirty();
}
}
void NumberField::paint(Painter& painter) {
const auto text = to_string_dec_int(value_, length_, fill_char);
const auto paint_style = has_focus() ? style().invert() : style();
painter.draw_string(
screen_pos(),
paint_style,
text
);
}
bool NumberField::on_encoder(const EncoderEvent delta) {
set_value(value() + (delta * step));
return true;
}
bool NumberField::on_touch(const TouchEvent event) {
if( event.type == TouchEvent::Type::Start ) {
focus();
}
return true;
}
int32_t NumberField::clip_value(int32_t value) {
if( value > range.second ) {
value = range.second;
}
if( value < range.first ) {
value = range.first;
}
return value;
}
} /* namespace ui */