portapack-mayhem/firmware/common/ui_painter.cpp
Mark Thompson cf25d85d51
Declare escape strings for colored text (#1409)
* Color strings

* Color strings

* Color strings

* Color strings

* Color strings

* Color strings & fix first group scrolling off screen

* Color strings

* Color strings

* Clang

* Clang

* Clang attempt #3

* Update ui_painter.cpp

* Update ui_widget.cpp

* Clang test

* Clang

* Clang test

* Update ui_about_simple.cpp

* Update lge_app.cpp
2023-08-25 20:01:37 -05:00

145 lines
4.1 KiB
C++

/*
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui_painter.hpp"
#include "ui_widget.hpp"
#include "portapack.hpp"
using namespace portapack;
namespace ui {
Style Style::invert() const {
return {
.font = font,
.background = foreground,
.foreground = background};
}
int Painter::draw_char(Point p, const Style& style, char c) {
const auto glyph = style.font.glyph(c);
display.draw_glyph(p, glyph, style.foreground, style.background);
return glyph.advance().x();
}
int Painter::draw_string(Point p, const Style& style, std::string_view text) {
return draw_string(p, style.font, style.foreground, style.background, text);
}
int Painter::draw_string(
Point p,
const Font& font,
Color foreground,
Color background,
std::string_view text) {
bool escape = false;
size_t width = 0;
Color pen = foreground;
for (auto c : text) {
if (escape) {
if (c < std::size(term_colors))
pen = term_colors[(uint8_t)c];
else
pen = foreground;
escape = false;
} else {
if (c == '\x1B') {
escape = true;
} else {
const auto glyph = font.glyph(c);
display.draw_glyph(p, glyph, pen, background);
const auto advance = glyph.advance();
p += advance;
width += advance.x();
}
}
}
return width;
}
void Painter::draw_bitmap(Point p, const Bitmap& bitmap, Color foreground, Color background) {
// If bright foreground colors on white background, darken the foreground color to improve visibility
if ((background.v == ui::Color::white().v) && (foreground.to_greyscale() > 146))
foreground = foreground.dark();
display.draw_bitmap(p, bitmap.size, bitmap.data, foreground, background);
}
void Painter::draw_hline(Point p, int width, Color c) {
display.fill_rectangle({p, {width, 1}}, c);
}
void Painter::draw_vline(Point p, int height, Color c) {
display.fill_rectangle({p, {1, height}}, c);
}
void Painter::draw_rectangle(Rect r, Color c) {
draw_hline(r.location(), r.width(), c);
draw_vline({r.left(), r.top() + 1}, r.height() - 2, c);
draw_vline({r.left() + r.width() - 1, r.top() + 1}, r.height() - 2, c);
draw_hline({r.left(), r.top() + r.height() - 1}, r.width(), c);
}
void Painter::fill_rectangle(Rect r, Color c) {
display.fill_rectangle(r, c);
}
void Painter::fill_rectangle_unrolled8(Rect r, Color c) {
display.fill_rectangle_unrolled8(r, c);
}
void Painter::paint_widget_tree(Widget* w) {
if (ui::is_dirty()) {
paint_widget(w);
ui::dirty_clear();
}
}
void Painter::paint_widget(Widget* w) {
if (w->hidden()) {
// Mark widget (and all children) as invisible.
w->visible(false);
} else {
// Mark this widget as visible and recurse.
w->visible(true);
if (w->dirty()) {
w->paint(*this);
// Force-paint all children.
for (const auto child : w->children()) {
child->set_dirty();
paint_widget(child);
}
w->set_clean();
} else {
// Selectively paint all children.
for (const auto child : w->children()) {
paint_widget(child);
}
}
}
}
} /* namespace ui */