mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-10-01 01:26:06 -04:00
263 lines
5.8 KiB
C++
263 lines
5.8 KiB
C++
/*
|
|
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
|
|
*
|
|
* This file is part of PortaPack.
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef __TOUCH_H__
|
|
#define __TOUCH_H__
|
|
|
|
#include <cstdint>
|
|
#include <cstddef>
|
|
|
|
#include <algorithm>
|
|
#include <array>
|
|
#include <functional>
|
|
|
|
#include "debounce.hpp"
|
|
#include "ui.hpp"
|
|
|
|
namespace touch {
|
|
|
|
using sample_t = uint16_t;
|
|
|
|
constexpr sample_t sample_max = 1023;
|
|
|
|
constexpr sample_t touch_threshold = sample_max / 5;
|
|
|
|
struct Samples {
|
|
sample_t xp;
|
|
sample_t xn;
|
|
sample_t yp;
|
|
sample_t yn;
|
|
|
|
constexpr Samples(
|
|
) : Samples { 0 }
|
|
{
|
|
}
|
|
|
|
constexpr Samples(
|
|
uint32_t v
|
|
) : xp { static_cast<sample_t>(v) },
|
|
xn { static_cast<sample_t>(v) },
|
|
yp { static_cast<sample_t>(v) },
|
|
yn { static_cast<sample_t>(v) }
|
|
{
|
|
}
|
|
|
|
constexpr Samples(
|
|
uint32_t xp,
|
|
uint32_t xn,
|
|
uint32_t yp,
|
|
uint32_t yn
|
|
) : xp { static_cast<sample_t>(xp) },
|
|
xn { static_cast<sample_t>(xn) },
|
|
yp { static_cast<sample_t>(yp) },
|
|
yn { static_cast<sample_t>(yn) }
|
|
{
|
|
}
|
|
|
|
Samples& operator +=(const Samples& r) {
|
|
xp += r.xp;
|
|
xn += r.xn;
|
|
yp += r.yp;
|
|
yn += r.yn;
|
|
return *this;
|
|
}
|
|
|
|
Samples operator/(const unsigned int r) const {
|
|
return {
|
|
static_cast<sample_t>(xp / r),
|
|
static_cast<sample_t>(xn / r),
|
|
static_cast<sample_t>(yp / r),
|
|
static_cast<sample_t>(yn / r)
|
|
};
|
|
}
|
|
|
|
Samples operator>>(const size_t n) const {
|
|
return {
|
|
static_cast<sample_t>(xp >> n),
|
|
static_cast<sample_t>(xn >> n),
|
|
static_cast<sample_t>(yp >> n),
|
|
static_cast<sample_t>(yn >> n)
|
|
};
|
|
}
|
|
};
|
|
|
|
struct Frame {
|
|
Samples pressure { };
|
|
Samples x { };
|
|
Samples y { };
|
|
bool touch { false };
|
|
};
|
|
|
|
struct Metrics {
|
|
const float x;
|
|
const float y;
|
|
const float r;
|
|
};
|
|
|
|
Metrics calculate_metrics(const Frame& frame);
|
|
|
|
struct DigitizerPoint {
|
|
int32_t x;
|
|
int32_t y;
|
|
};
|
|
|
|
struct Calibration {
|
|
/* Touch screen calibration matrix, based on article by Carlos E. Vidales:
|
|
* http://www.embedded.com/design/system-integration/4023968/How-To-Calibrate-Touch-Screens
|
|
*/
|
|
|
|
constexpr Calibration(
|
|
const std::array<DigitizerPoint, 3>& s,
|
|
const std::array<ui::Point, 3>& d
|
|
) : k { (s[0].x - s[2].x) * (s[1].y - s[2].y) - (s[1].x - s[2].x) * (s[0].y - s[2].y) },
|
|
a { (d[0].x - d[2].x) * (s[1].y - s[2].y) - (d[1].x - d[2].x) * (s[0].y - s[2].y) },
|
|
b { (s[0].x - s[2].x) * (d[1].x - d[2].x) - (d[0].x - d[2].x) * (s[1].x - s[2].x) },
|
|
c { s[0].y * (s[2].x * d[1].x - s[1].x * d[2].x) + s[1].y * (s[0].x * d[2].x - s[2].x * d[0].x) + s[2].y * (s[1].x * d[0].x - s[0].x * d[1].x) },
|
|
d { (d[0].y - d[2].y) * (s[1].y - s[2].y) - (d[1].y - d[2].y) * (s[0].y - s[2].y) },
|
|
e { (s[0].x - s[2].x) * (d[1].y - d[2].y) - (d[0].y - d[2].y) * (s[1].x - s[2].x) },
|
|
f { s[0].y * (s[2].x * d[1].y - s[1].x * d[2].y) + s[1].y * (s[0].x * d[2].y - s[2].x * d[0].y) + s[2].y * (s[1].x * d[0].y - s[0].x * d[1].y) }
|
|
{
|
|
}
|
|
|
|
ui::Point translate(const DigitizerPoint& p) const;
|
|
|
|
private:
|
|
int32_t k;
|
|
int32_t a;
|
|
int32_t b;
|
|
int32_t c;
|
|
int32_t d;
|
|
int32_t e;
|
|
int32_t f;
|
|
};
|
|
|
|
const Calibration default_calibration();
|
|
|
|
template<size_t N>
|
|
class Filter {
|
|
public:
|
|
constexpr Filter(
|
|
) : history(),
|
|
history_history { 0 },
|
|
accumulator { 0 },
|
|
n { 0 }
|
|
{
|
|
}
|
|
|
|
void reset() {
|
|
history.fill(0);
|
|
history_history = 0;
|
|
accumulator = 0;
|
|
n = 0;
|
|
}
|
|
|
|
void feed(const sample_t value) {
|
|
accumulator = accumulator + value - history[n];
|
|
history[n] = value;
|
|
n = (n + 1) % history.size();
|
|
|
|
history_history = (history_history << 1) | 1U;
|
|
}
|
|
|
|
uint32_t value() const {
|
|
return accumulator / N;
|
|
}
|
|
|
|
bool stable(const uint32_t bound) const {
|
|
if( history_valid() ) {
|
|
const auto minmax = std::minmax_element(history.cbegin(), history.cend());
|
|
const auto min = *minmax.first;
|
|
const auto max = *minmax.second;
|
|
const uint32_t delta = max - min;
|
|
return (delta < bound);
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
private:
|
|
static constexpr uint32_t history_history_mask { (1U << N) - 1 };
|
|
|
|
std::array<sample_t, N> history;
|
|
uint32_t history_history;
|
|
uint32_t accumulator;
|
|
size_t n;
|
|
|
|
bool history_valid() const {
|
|
return (history_history & history_history_mask) == history_history_mask;
|
|
}
|
|
};
|
|
|
|
class Manager {
|
|
public:
|
|
std::function<void(ui::TouchEvent)> on_event;
|
|
|
|
void feed(const Frame& frame);
|
|
|
|
private:
|
|
enum State {
|
|
NoTouch,
|
|
TouchDetected,
|
|
};
|
|
|
|
static constexpr float r_touch_threshold = 640;
|
|
static constexpr size_t touch_count_threshold { 3 };
|
|
static constexpr uint32_t touch_stable_bound { 8 };
|
|
|
|
// Ensure filter length is equal or less than touch_count_threshold,
|
|
// or coordinates from the last touch will be in the initial averages.
|
|
Filter<touch_count_threshold> filter_x;
|
|
Filter<touch_count_threshold> filter_y;
|
|
|
|
//Debounce touch_debounce;
|
|
|
|
State state { State::NoTouch };
|
|
|
|
bool point_stable() const {
|
|
return filter_x.stable(touch_stable_bound)
|
|
&& filter_y.stable(touch_stable_bound);
|
|
}
|
|
|
|
ui::Point filtered_point() const;
|
|
|
|
void touch_started() {
|
|
fire_event(ui::TouchEvent::Type::Start);
|
|
}
|
|
|
|
void touch_moved() {
|
|
fire_event(ui::TouchEvent::Type::Move);
|
|
}
|
|
|
|
void touch_ended() {
|
|
fire_event(ui::TouchEvent::Type::End);
|
|
}
|
|
|
|
void fire_event(ui::TouchEvent::Type type) {
|
|
if( on_event ) {
|
|
on_event({ filtered_point(), type });
|
|
}
|
|
}
|
|
};
|
|
|
|
} /* namespace touch */
|
|
|
|
#endif/*__TOUCH_H__*/
|