mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-12-27 00:09:36 -05:00
e5a30b4309
* Make default constructor for touch calibration * Add persistent memory check value and access abstraction. * Add persistent data_t default constructor with reasonable defaults. * serial_format_t default constructor. * Tidy up backlight timeout type. * Add persistent data struct version/checking. * Make range_t functions constexpr. * Move ui_config and functions into class. * Add backlight_config_t struct, separate enable and time settings.
207 lines
5.3 KiB
C++
207 lines
5.3 KiB
C++
/*
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* Copyright (C) 2016 Jared Boone, ShareBrained Technology, Inc.
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "ui_touch_calibration.hpp"
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#include "irq_controls.hpp"
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#include "portapack_persistent_memory.hpp"
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using namespace portapack;
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namespace ui {
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TouchCalibrationView::TouchCalibrationView(
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NavigationView& nav
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) : nav { nav },
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calibration { touch::Calibration() }
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{
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add_children({
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&image_calibrate_0,
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&image_calibrate_1,
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&image_calibrate_2,
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&image_verify_0,
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&image_verify_1,
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&image_verify_2,
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&label_calibrate,
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&label_verify,
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&label_success,
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&label_failure,
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&button_cancel,
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&button_ok,
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});
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button_cancel.on_select = [this](Button&){ this->on_cancel(); };
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button_ok.on_select = [this](Button&){ this->on_ok(); };
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set_phase(Phase::Calibrate0);
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}
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void TouchCalibrationView::focus() {
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button_cancel.focus();
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}
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void TouchCalibrationView::update_target() {
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const auto phase_calibrate = (phase == Phase::Calibrate0) || (phase == Phase::Calibrate1) || (phase == Phase::Calibrate2);
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const auto phase_verify = (phase == Phase::Verify0) || (phase == Phase::Verify1) || (phase == Phase::Verify2);
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image_calibrate_0.hidden(phase != Phase::Calibrate0);
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image_calibrate_1.hidden(phase != Phase::Calibrate1);
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image_calibrate_2.hidden(phase != Phase::Calibrate2);
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image_verify_0.hidden(phase != Phase::Verify0);
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image_verify_1.hidden(phase != Phase::Verify1);
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image_verify_2.hidden(phase != Phase::Verify2);
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label_calibrate.hidden(!phase_calibrate);
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label_verify.hidden(!phase_verify);
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label_success.hidden(phase != Phase::Success);
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label_failure.hidden(phase != Phase::Failure);
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button_ok.hidden((phase != Phase::Success) && (phase != Phase::Failure));
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/* TODO: Such a hack to get around a poor repaint implementation! This "technique"
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* occurs in other places...
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*/
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set_dirty();
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}
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void TouchCalibrationView::set_phase(const Phase value) {
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if( value != phase ) {
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phase = value;
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update_target();
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}
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}
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uint32_t TouchCalibrationView::distance_squared(const Point& touch_point, const Image& target) {
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const auto target_point = target.screen_rect().center();
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const int32_t dx = target_point.x() - touch_point.x();
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const int32_t dy = target_point.y() - touch_point.y();
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const uint32_t dx2 = dx * dx;
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const uint32_t dy2 = dy * dy;
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return dx2 + dy2;
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}
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void TouchCalibrationView::touch_complete() {
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auto next_phase = static_cast<Phase>(toUType(phase) + 1);
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switch(phase) {
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case Phase::Calibrate0:
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case Phase::Verify0:
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digitizer_points[0] = average;
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break;
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case Phase::Calibrate1:
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case Phase::Verify1:
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digitizer_points[1] = average;
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break;
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case Phase::Calibrate2:
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case Phase::Verify2:
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digitizer_points[2] = average;
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break;
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default:
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break;
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}
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if( phase == Phase::Calibrate2 ) {
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const std::array<Point, 3> display_points { {
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image_calibrate_0.screen_rect().center(),
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image_calibrate_1.screen_rect().center(),
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image_calibrate_2.screen_rect().center(),
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} };
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calibration = { digitizer_points, display_points };
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}
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if( phase == Phase::Verify2 ) {
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const auto calibrated_0 = calibration.translate(digitizer_points[0]);
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const auto d_sq_0 = distance_squared(calibrated_0, image_verify_0);
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const auto calibrated_1 = calibration.translate(digitizer_points[1]);
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const auto d_sq_1 = distance_squared(calibrated_1, image_verify_1);
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const auto calibrated_2 = calibration.translate(digitizer_points[2]);
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const auto d_sq_2 = distance_squared(calibrated_2, image_verify_2);
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if( (d_sq_0 < verify_d_sq_max) && (d_sq_1 < verify_d_sq_max) && (d_sq_2 < verify_d_sq_max) ) {
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next_phase = Phase::Success;
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} else {
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next_phase = Phase::Failure;
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}
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}
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set_phase(next_phase);
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}
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void TouchCalibrationView::on_ok() {
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if( phase == Phase::Success ) {
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persistent_memory::set_touch_calibration(calibration);
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nav.pop();
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}
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if( phase == Phase::Failure ) {
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set_phase(Phase::Calibrate0);
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}
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}
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void TouchCalibrationView::on_cancel() {
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nav.pop();
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}
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void TouchCalibrationView::on_frame_sync() {
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switch(phase) {
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case Phase::Calibrate0:
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case Phase::Calibrate1:
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case Phase::Calibrate2:
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case Phase::Verify0:
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case Phase::Verify1:
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case Phase::Verify2:
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break;
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default:
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return;
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}
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const auto frame = get_touch_frame();
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const auto metrics = touch::calculate_metrics(frame);
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const auto x = metrics.x * 1024;
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const auto y = metrics.y * 1024;
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if( metrics.r < 640.0f ) {
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if( samples_count > 0 ) {
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average.x = ((average.x * 7) + x) / 8;
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average.y = ((average.y * 7) + y) / 8;
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} else {
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average.x = x;
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average.y = y;
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}
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samples_count += 1;
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} else {
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if( samples_count >= samples_limit ) {
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touch_complete();
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}
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samples_count = 0;
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}
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}
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} /* namespace ui */
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