mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-10-01 01:26:06 -04:00
256 lines
6.3 KiB
C++
256 lines
6.3 KiB
C++
/*
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* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "event_m0.hpp"
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#include "portapack.hpp"
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#include "portapack_shared_memory.hpp"
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#include "sd_card.hpp"
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#include "message.hpp"
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#include "message_queue.hpp"
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#include "irq_controls.hpp"
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#include "ch.h"
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#include "lpc43xx_cpp.hpp"
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using namespace lpc43xx;
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#include <array>
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extern "C" {
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CH_IRQ_HANDLER(M4Core_IRQHandler) {
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CH_IRQ_PROLOGUE();
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chSysLockFromIsr();
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EventDispatcher::events_flag_isr(EVT_MASK_APPLICATION);
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chSysUnlockFromIsr();
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creg::m4txevent::clear();
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CH_IRQ_EPILOGUE();
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}
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}
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MessageHandlerMap EventDispatcher::message_map_;
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Thread* EventDispatcher::thread_event_loop = nullptr;
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EventDispatcher::EventDispatcher(
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ui::Widget* const top_widget,
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ui::Painter& painter,
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ui::Context& context
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) : top_widget { top_widget },
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painter(painter),
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context(context)
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{
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init_message_queues();
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thread_event_loop = chThdSelf();
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touch_manager.on_event = [this](const ui::TouchEvent event) {
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this->on_touch_event(event);
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};
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}
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void EventDispatcher::run() {
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creg::m4txevent::enable();
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while(is_running) {
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const auto events = wait();
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dispatch(events);
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}
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creg::m4txevent::disable();
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}
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void EventDispatcher::request_stop() {
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is_running = false;
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}
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void EventDispatcher::set_display_sleep(const bool sleep) {
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// TODO: Distribute display sleep message more broadly, shut down data generation
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// on baseband side, since all that data is being discarded during sleep.
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if( sleep ) {
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portapack::io.lcd_backlight(false);
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portapack::display.sleep();
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} else {
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portapack::display.wake();
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portapack::io.lcd_backlight(true);
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}
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display_sleep = sleep;
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};
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eventmask_t EventDispatcher::wait() {
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return chEvtWaitAny(ALL_EVENTS);
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}
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void EventDispatcher::dispatch(const eventmask_t events) {
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if( events & EVT_MASK_APPLICATION ) {
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handle_application_queue();
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}
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if( events & EVT_MASK_RTC_TICK ) {
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handle_rtc_tick();
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}
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if( events & EVT_MASK_SWITCHES ) {
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handle_switches();
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}
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if( !display_sleep ) {
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if( events & EVT_MASK_LCD_FRAME_SYNC ) {
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handle_lcd_frame_sync();
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}
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if( events & EVT_MASK_ENCODER ) {
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handle_encoder();
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}
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if( events & EVT_MASK_TOUCH ) {
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handle_touch();
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}
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}
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}
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void EventDispatcher::handle_application_queue() {
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std::array<uint8_t, Message::MAX_SIZE> message_buffer;
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while(Message* const message = shared_memory.application_queue.pop(message_buffer)) {
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message_map().send(message);
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}
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}
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void EventDispatcher::handle_rtc_tick() {
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sd_card::poll_inserted();
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portapack::temperature_logger.second_tick();
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}
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ui::Widget* EventDispatcher::touch_widget(ui::Widget* const w, ui::TouchEvent event) {
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if( !w->hidden() ) {
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// To achieve reverse depth ordering (last object drawn is
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// considered "top"), descend first.
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for(const auto child : w->children()) {
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const auto touched_widget = touch_widget(child, event);
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if( touched_widget ) {
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return touched_widget;
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}
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}
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const auto r = w->screen_rect();
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if( r.contains(event.point) ) {
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if( w->on_touch(event) ) {
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// This widget responded. Return it up the call stack.
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return w;
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}
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}
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}
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return nullptr;
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}
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void EventDispatcher::on_touch_event(ui::TouchEvent event) {
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/* TODO: Capture widget receiving the Start event, send Move and
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* End events to the same widget.
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*/
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/* Capture Start widget.
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* If touch is over Start widget at Move event, then the widget
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* should be highlighted. If the touch is not over the Start
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* widget at Move event, widget should un-highlight.
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* If touch is over Start widget at End event, then the widget
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* action should occur.
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*/
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if( event.type == ui::TouchEvent::Type::Start ) {
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captured_widget = touch_widget(this->top_widget, event);
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}
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if( captured_widget ) {
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captured_widget->on_touch(event);
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}
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}
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void EventDispatcher::handle_lcd_frame_sync() {
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DisplayFrameSyncMessage message;
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message_map().send(&message);
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painter.paint_widget_tree(top_widget);
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}
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void EventDispatcher::handle_switches() {
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const auto switches_state = get_switches_state();
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if( display_sleep ) {
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// Swallow event, wake up display.
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if( switches_state.any() ) {
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set_display_sleep(false);
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}
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return;
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}
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for(size_t i=0; i<switches_state.size(); i++) {
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// TODO: Ignore multiple keys at the same time?
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if( switches_state[i] ) {
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const auto event = static_cast<ui::KeyEvent>(i);
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if( !event_bubble_key(event) ) {
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context.focus_manager().update(top_widget, event);
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}
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}
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}
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}
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void EventDispatcher::handle_encoder() {
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const uint32_t encoder_now = get_encoder_position();
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const int32_t delta = static_cast<int32_t>(encoder_now - encoder_last);
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encoder_last = encoder_now;
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const auto event = static_cast<ui::EncoderEvent>(delta);
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event_bubble_encoder(event);
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}
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void EventDispatcher::handle_touch() {
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touch_manager.feed(get_touch_frame());
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}
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bool EventDispatcher::event_bubble_key(const ui::KeyEvent event) {
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auto target = context.focus_manager().focus_widget();
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while( (target != nullptr) && !target->on_key(event) ) {
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target = target->parent();
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}
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/* Return true if event was consumed. */
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return (target != nullptr);
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}
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void EventDispatcher::event_bubble_encoder(const ui::EncoderEvent event) {
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auto target = context.focus_manager().focus_widget();
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while( (target != nullptr) && !target->on_encoder(event) ) {
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target = target->parent();
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}
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}
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void EventDispatcher::init_message_queues() {
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new (&shared_memory.baseband_queue) MessageQueue(
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shared_memory.baseband_queue_data, SharedMemory::baseband_queue_k
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);
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new (&shared_memory.application_queue) MessageQueue(
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shared_memory.application_queue_data, SharedMemory::application_queue_k
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);
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}
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